Tired is a moodle that represents the character's exertion level.
Overview
This moodle occurs when the player has stayed awake for an extended period of time, and is becoming tired.
Fatigue leads to reduced endurance regeneration, and can stop it altogether. The vision cone becomes smaller, weapon damage reduces, and body heat generation lowers. The rate at which a character becomes fatigued linearly scales with their remaining endurance. At zero endurance, fatigue increases roughly three times as fast. This moodle can be removed by sleeping.
Items like vitamins or a caffeinated drink can reduce tiredness, while sleeping tablets will increase it. The higher the moodle's intensity, the longer the character will sleep. Currently, players cannot pass out from lack of sleep.
The wakeful trait reduces the rate of fatigue by 30%, whereas sleepyhead increases it by 30%.
Moodle levels
Drowsy
Could do with a lie-down.
- Occurs when fatigue is above 60%.
- 50% decreased melee damage.
- The vision cone starts to narrow.
- Endurance regeneration greatly reduced.
Tired
Awareness reduced.
- Occurs when fatigue is above 70%.
- 80% decreased melee damage.
- Vision cone and awareness radius further narrow.
- Endurance regeneration severely reduced.
Very Tired
Awareness severely reduced.
- Occurs when fatigue is above 80%.
- 90% decreased melee damage.
- Vision cone and awareness radius significantly narrower.
- Endurance regeneration now impractically slow.
Ridiculously Tired
So tired. So desperately, inhumanly tired.
- Occurs when fatigue is above 90%.
- 95% decreased melee damage.
- Vision cone and awareness severely reduced.
- Endurance regeneration entirely stopped.
- Allows sleep when in pain and/or panic.
- Allows player to sleep on ground.