More actions
- This article is about vegetable. For crop, see Tomato (crop).
Tomato is a perishable food item.
Usage
Trapping
- Main article: Trapping
Tomato can be used as bait in traps to capture mice, rabbits, and rats.
Consumable properties
Tomato can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
State | Icon | Hunger | Boredom | Unhappiness | Sickness chance |
---|---|---|---|---|---|
Fresh | -12 | - | - | - | |
Stale | -9 | +10 | +10 | - | |
Rotten | -5 | +20 | +20 | 100% |
Crafting
Tomato can be preserved to extend its lifespan by using a jar.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Jar of Tomatoes |
One of: Brown Sugar ×1 Sugar ×1 Sugar Packet ×1 Each of: Empty Jar ×1 Jar Lid ×1 Tomato ×5 Water ×10 unit(s) Vinegar ×2 unit(s) |
none | none | none | 2.5 Cooking |
Evolved recipes
Tomato is a cooking ingredient.
Product | Nutrition |
---|---|
Soup |
12 |
Stew |
12 |
Salad |
12 |
Stir Fry |
12 |
Roasted Vegetables |
12 |
Sandwich |
6 |
Burger |
6 |
Pie (savory) |
12 |
Rice Pot/Saucepan |
12 |
Pasta Pot/Saucepan |
12 |
Taco (crafted) |
6 |
Burrito (crafted) |
6 |
Omelette (crafted) |
6 |
Pizza (crafted) |
12 |
Sack of Tomato
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Tomato ×12 |
Sack of Tomato ×1 | none | none | none | none |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
all | fridge | 6.29% |
burgerkitchen | fridge | 10.78% |
cafeteriakitchen | fridge | 10.78% |
deepfry_kitchen | fridge | 19.27% |
dinerkitchen | fridge | 10.78% |
gigamart | grocerstand | 23.28% |
gigamart | grocerstand | 41.14% |
grocery | grocerstand | 23.28% |
grocery | grocerstand | 41.14% |
italiankitchen | fridge | 41.14% |
mexicankitchen | fridge | 19.27% |
restaurantkitchen | fridge | 10.78% |
spiffoskitchen | fridge | 10.78% |
Amount | Skill Level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
-- | - | Forest 3 Vegitation 3 FarmLand 10 Farm 10 |
-10 | - | - | - | - | May June July |
March April |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
grocerystorage | crate | 1.87% |
grocerystorage | crate | 10.78% |
grocerystorage | metal_shelves | 1.87% |
grocerystorage | metal_shelves | 10.78% |
grocerystorage | smallcrate | 1.87% |
grocerystorage | smallcrate | 10.78% |
producestorage | crate | 23.28% |
producestorage | crate | 41.14% |
producestorage | crate | 76.55% |
Farming
Tomato can be grown by farming with tomato seeds.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Tomato (crop) |
Plowed Land ×1 Tomato Seeds ×4 Water ×75 unit(s) |
none | none | none | none |
Trivia
- Tomatoes were originally added as a part of the RobertJohnson's and Thuztor's Farming Mod, with the old icons still being shipped with the game, although unused.
Gallery
History
farming.Tomato
Version | Description |
---|---|
0.2.0r_RC2.5 | Released on or before this version. |
Help PZwiki by adding to this history.
Code
farming.Tomato
Source: ProjectZomboid\media\scripts\farming.txt
item Tomato
{
DisplayCategory = Food,
Type = Food,
DisplayName = Tomato,
Icon = Tomato,
Weight = 0.2,
HungerChange = -12,
ThirstChange = -15,
DaysFresh = 4,
DaysTotallyRotten = 12,
EvolvedRecipe = Pizza:12;Omelette:6;Soup:12;Stew:12;Pie:12;Stir fry Griddle Pan:12;Stir fry:12;Sandwich:6;Sandwich Baguette:6;Burger:6;Salad:6;Roasted Vegetables:12;RicePot:12;RicePan:12;PastaPot:12;PastaPan:12;Taco:6;Burrito:6,
ThirstChange = -8,
FoodType = Vegetables,
Carbohydrates = 3.53,
Proteins = 1.29,
Lipids = 0.21,
Calories = 14,
StaticModel = RoundFood_Red,
WorldStaticModel = Tomato_Ground,
}
Base.SackProduce_Tomato
Source: ProjectZomboid\media\scripts\items_food.txt
item SackProduce_Tomato
{
DisplayName = Sack of Tomatoes,
DisplayCategory = Food,
Type = Food,
Weight = 2,
Icon = Sandbag,
CantEat = TRUE,
DaysFresh = 4,
DaysTotallyRotten = 12,
WorldStaticModel = SandBag,
}