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Tree Branch

From PZwiki
Project ZomboidItemsMaterialsWoodTree Branch
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Tree Branch
TreeBranch Model.png
General
Category
Material
Encumbrance
Moodle Icon HeavyLoad.png
1.7
Properties
Material
Wood
Technical
Item ID
Base.TreeBranch

A tree branch is an item used in various crafting recipes.

Usage

Fire starting

A tree branch can be used in conjunction with a notched wooden plank to start a fire. To light a campfire, first ensure that fuel has already been added to the campfire, which will act as the kindling. The player must have the notched wooden plank and tree branch in their inventory. Right-clicking the campfire and selecting "Light Fire" > "Notched Wooden Plank + Tree Branch" will cause the player to attempt to light the fire, although there is a chance that they will fail, breaking/destroying the tree branch. If successful, the campfire will burst into flames, while the tree branch and notched wooden plank will be returned to the player's inventory. In earlier versions, this method of starting fire was only possible with sturdy stick and notched wooden plank. Now there is an alternative allowing the survivor to start fire from foraged materials only.

Note that this method of fire starting can only be used for lighting a campfire and antique oven, and will not work for lighting a charcoal barbecue.

Fuel

It can be used as a fuel for fires, and lasts for 1 hour if done so.

Training Carpentry

Tree branches can be used efficiently to training the Carpentry skill, while conserving planks for better use. Creating stakes and wooden spears are the most XP efficient. Creating stakes for use in crafting a tent kit then creating a stockpile of wooden spears can quickly provide the first couple of levels in carpentry when combined with the skill book, whilst saving planks for other uses.

Recipes

A tree branch can be used to craft a stone knife, stone axe, stone hammer, splint, stake and wooden spear.


Product Ingredients Tools Requirements Workstation XP
Stake.png
Stake
One of:
KnifeFlint.png Stone Knife ×1
HuntingKnife.png Hunting Knife ×1
KnifeChopping.png Kitchen Knife ×1
Cleaver.png Meat Cleaver ×1
Machete.png Machete ×1
Each of:
Branch.png Tree Branch ×1
none none none 1.25 Carpentry
KnifeFlint.png
Stone Knife
One of:
Rag.png Ripped Sheets ×1
Dirty Rag Dirty Rag ×1
Twine.png Twine ×1
Each of:
Branch.png Tree Branch ×1
RockSharpened.png Chipped Stone ×1
none none none none
AxeStone.png
Stone Axe
One of:
Rag.png Ripped Sheets ×1
Dirty Rag Dirty Rag ×1
Twine.png Twine ×1
Each of:
Branch.png Tree Branch ×1
RockSharpened.png Chipped Stone ×1
none none none none
HammerStone.png
Stone Hammer
One of:
Rag.png Ripped Sheets ×1
Dirty Rag Dirty Rag ×1
Twine.png Twine ×1
Each of:
Branch.png Tree Branch ×1
Rock.png Stone ×1
none none none none
SpearStick.png
Crafted Spear
One of:
Branch.png Tree Branch ×1
Plank.png Plank ×1
One of:
KnifeChopping.png Kitchen Knife ×1
Machete.png Machete ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
none none none 1.25 Carpentry
Splint.png
Splint
One of:
Plank.png Plank ×1
Branch.png Tree Branch ×1
TZ WoodenStick.png Sturdy Stick ×1
One of:
Rag.png Ripped Sheets ×1
Dirty Rag Dirty Rag ×1
none none none none

Location

Tree branches can drop after a tree is chopped down.

Foraging

TreeBranch distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1-2 - DeepForest: 15
Farm: 10
FarmLand: 10
Forest: 15
Nav: 5
TownZone: 5
TrailerPark: 5
Vegitation: 10
- - - - - September to November -

Trivia

  • This icon for this item was changed in build 41. Old icon: Branch-old.png

History

Base.TreeBranch

Version Description
Build 41.78 Weight changed from 1 to 1.7.
Build 41.65 DisplayCategory added with value Material.
Build 41.50 WorldStaticModel added with value TreeBranch.
Build 41.12 Weight changed from 0.2 to 1.
Build 29.3 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item TreeBranch
	{
	    DisplayCategory = Material,
		Weight	=	1.7,
		Type	=	Normal,
		DisplayName	=	Tree Branch,
		Icon	=	Branch,
		WorldStaticModel = TreeBranch,
	}

See also