Trout

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Trout
FishTrout Model.png
Trout (Cooked)
Trout (Rotten Uncooked)
Trout (Rotten Cooked)
Trout (Burnt)
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.4
Properties
Days fresh
4 days
Days until rotten
8 days
Nutrition
HungerMoodle Icon Hungry.png
-15
CaloriesCalories
219
CarbohydratesCarbohydrates
5
ProteinsProteins
32.56
FatFat
5.5
Effect
UnhappinessMoodle Icon Unhappy.png
20
Cooking
Time until cooked
20 minutes
Time until burned
80 minutes
Bad microwaved
True
Good hot
True
Bad cold
True
Technical
Item ID
Base.Trout

A trout is a perishable food item used in cooking.

Usage

Consumable properties

A trout can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish.

Crafting

A trout can be used in various cooking recipes.

Cooking

Main article: Cooking
Product Ingredients Tools Requirements Workstation XP
FishFillet.png
Fish Fillet ×2
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
FishPanfish.png Sunfish ×1
FishTrout.png Trout ×1
none none none 10 Cooking

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
butcher displaycasebutcher 4 1

Fishing

Main article: Fishing

Trout can be caught using a fishing rod.

Vehicles

Trout can be found in the bed of a fisherman's truck.

Trivia

  • The Rotten Uncooked and Cooked models have no texture. When placed in-game, they are shown as a checkered red-white model instead.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Trout
	{
		DisplayName = Trout,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.4,
		Icon = FishTrout,
		BadCold = true,
		BadInMicrowave = true,
		DangerousUncooked = TRUE,
		GoodHot = true,
		IsCookable = true,
		OnCreate = Fishing.OnCreateFish,
		RemoveUnhappinessWhenCooked = true,
		MinutesToCook = 20,
		MinutesToBurn = 60,
		DaysFresh = 4,
		DaysTotallyRotten = 8,
		HungerChange = -15,
		UnhappyChange = 20,
		Calories = 230,
		Carbohydrates = 1,
		Lipids = 10,
		Proteins = 36,
		WorldStaticModel = Trout,
	}

See also