Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Be crafty.png

Build 42 unstable is out now!

The wiki has already begun updating. Please be patient during the transition.
Help us by contributing to the build 42 update project.
The Project Zomboid Map Project will not be updated until at least January, in the meantime use B42 Map.

404SpiffoMascotMap.png

Trout

From PZwiki
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Parts of this page may have been automatically updated to the latest build (42.0.2).
Frame.png
This article contains outdated/low-quality images.
Reason: Missing cooked and burnt 3D models
Please help the PZwiki by uploading an improved/updated version of the image(s) found on this page.
Trout
Trout Model.png
Trout (Cooked)
Trout (Rotten Uncooked)
Trout (Rotten Cooked)
Trout (Burnt)
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.4
Properties
Can boil water
True
Days fresh
4 days
Days until rotten
8 days
Nutrition
HungerUI Hunger.png
-15
CaloriesCalories
230
CarbohydratesCarbohydrates
1
ProteinsProteins
36
FatFat
10
Effect
UnhappinessUI Unhappy.png
20
Cooking
Time until cooked
20 minutes
Time until burned
60 minutes
Dangerous uncooked
True
Bad microwaved
True
Good hot
True
Bad cold
True
Technical
Item ID
Base.Trout

A trout is a perishable food item used in cooking.

Usage

Consumable properties

A trout can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish.

Crafting

A trout can be used in various cooking recipes.

Cooking

Main article: Cooking
LightBulbBlue.png
Recipes are still based on build 41, and are planned to be revamped to build 42 at a later date, depending on the game's crafting system improvement.
Product Ingredients Tools Requirements Workstation XP
FishFillet.png
Fish Fillet ×2
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
FishPanfish.png Sunfish ×1
FishTrout.png Trout ×1
none none none 10 Cooking

Location

The loot distributions can be found in the table(s) below.

Trout distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Stories
Story ID Link
RZSFishingTrip Zone stories

Fishing

Main article: Fishing

Trout can be caught using a fishing rod.

Vehicles

Trout can be found in the bed of a fisherman's truck.

Trivia

  • The Rotten Uncooked and Cooked models have no texture. When placed in-game, they are shown as a checkered red-white model instead.

History

Base.Trout

Version Description
Build 41.78.16 Removed on this version.
Build 41.66 DangerousUncooked added with value TRUE.
OnCreate added with value Fishing.OnCreateFish.
Build 41.65 DisplayCategory added with value Food.
Build 41.54 WorldStaticModel added with value Trout.
Build 41.51 RemoveUnhappinessWhenCooked added with value true.
UnhappyChange added with value 20.
Build 41.32 Calories changed from 219 to 230.
Nutrition changed from 5 to 1.
Nutrition changed from 5.5 to 10.
Proteins changed from 32.56 to 36.
Build 38.2 Nutrition changed from 0 to 5.
Build 37.2 BadCold added with value true.
BadInMicrowave added with value true.
GoodHot added with value true.
Build 34.23 Calories added with value 219.
Nutrition added with value 0.
Nutrition added with value 5.5.
Proteins added with value 32.56.
Build 26 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Trout
	{
		DisplayName = Trout,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.4,
		Icon = FishTrout,
		BadCold = true,
		BadInMicrowave = true,
		DangerousUncooked = TRUE,
		GoodHot = true,
		IsCookable = true,
		OnCreate = Fishing.OnCreateFish,
		RemoveUnhappinessWhenCooked = true,
		MinutesToCook = 20,
		MinutesToBurn = 60,
		DaysFresh = 4,
		DaysTotallyRotten = 8,
		HungerChange = -15,
		UnhappyChange = 20,
		Calories = 230,
		Carbohydrates = 1,
		Lipids = 10,
		Proteins = 36,
		WorldStaticModel = Trout,
	}

See also