More actions
A trunk lid is an item forming part of most vehicles. If a trunk lid is missing, heavily damaged, or broken, items can fall out of the trunk.
Usage
Installing/Uninstalling
A trunk lid can be installed or uninstalled from a vehicle using a wrench so long as the recipe has been learned for that vehicle type. Each level of mechanics will decrease the chance of causing damage and increase the chance of success, with level 3 resulting in no damage and 100% chance of success.
It is not possible to mix different classes of car parts. For example, a heavy duty class trunk lid cannot be fitted onto a sport class vehicle.
Securing items
A trunk lid is used to prevent items in the trunk from falling out. Having a trunk lid fitted in a multiplayer game allows it to be locked using the car key, preventing other players from stealing items. However, other players can smash the windows and gain access, so it is highly recommended to park vehicles inside a secure safehouse if possible.
Condition
The trunk lid's condition will decrease if the rear of the vehicle hits either a zombie or any solid object. A trunk lid with low condition will allow items to fall out of the vehicle's trunk, which can be heard as a clunk sound.
A trunk lid can be repaired with metal sheets or small metal sheets and a propane torch at metalworking level 1 and mechanics level 2. Alternatively, it can be repaired with screws instead of using a torch, however this will repair significantly less durability and take far more resources to do.
Notes
- There have been several reports of items falling from vehicles and subsequently disappearing. This is likely a bug.
Item IDs
Vehicle type | Item ID |
---|---|
Standard | Base.TrunkDoor1 |
Heavy-Duty | Base.TrunkDoor2 |
Sport | Base.TrunkDoor3 |
History
Base.TrunkDoor1
Version | Description |
---|---|
Build 41.65 | DisplayCategory added with value VehicleMaintenance . |
Build 41.54 | WorldStaticModel added with value CarTrunkLid . |
Build 41.23 | MechanicsItem added with value TRUE . |
Build 41.15 | ConditionMax added with value 100 . |
Build 39.45 | Released on this version. |
Base.TrunkDoor2
Version | Description |
---|---|
Build 41.65 | DisplayCategory added with value VehicleMaintenance . |
Build 41.54 | WorldStaticModel added with value CarTrunkLid . |
Build 41.23 | MechanicsItem added with value TRUE . |
Build 41.15 | ConditionMax added with value 100 . |
Build 39.45 | Released on this version. |
Base.TrunkDoor3
Version | Description |
---|---|
Build 41.65 | DisplayCategory added with value VehicleMaintenance . |
Build 41.54 | WorldStaticModel added with value CarTrunkLid . |
Build 41.23 | MechanicsItem added with value TRUE . |
Build 41.15 | ConditionMax added with value 100 . |
Build 39.45 | Released on this version. |
Code
Base.TrunkDoor1
Source: ProjectZomboid\media\scripts\vehicles\vehiclesitems.txt
item TrunkDoor1
{
DisplayCategory = VehicleMaintenance,
Weight = 15.0,
Type = Normal,
DisplayName = Trunk Lid,
Icon = EngineDoor,
VehicleType = 1,
ChanceToSpawnDamaged = 25,
ConditionMax = 100,
MechanicsItem = TRUE,
WorldStaticModel = CarTrunkLid,
}
Source: ProjectZomboid\media\scripts\vehicles\vehiclesitems.txt
item TrunkDoor2
{
DisplayCategory = VehicleMaintenance,
Weight = 15.0,
Type = Normal,
DisplayName = Trunk Lid,
Icon = EngineDoor,
VehicleType = 2,
ChanceToSpawnDamaged = 25,
ConditionMax = 100,
MechanicsItem = TRUE,
WorldStaticModel = CarTrunkLid,
}
Source: ProjectZomboid\media\scripts\vehicles\vehiclesitems.txt
item TrunkDoor3
{
DisplayCategory = VehicleMaintenance,
Weight = 15.0,
Type = Normal,
DisplayName = Trunk Lid,
Icon = EngineDoor,
VehicleType = 3,
ChanceToSpawnDamaged = 25,
ConditionMax = 100,
MechanicsItem = TRUE,
WorldStaticModel = CarTrunkLid,
}