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A twine is a drainable item used in crafting.
Usage
Fishing
- Main article: fishing
Twine is used for fixing/making a fishing rod and crafted fishing rod. However, it is inferior to the fishing line which has a much greater durability.
It is required to make a fishing net trap, requiring 10 units of twine, which is equivalent to 2 full items of twine.
Trapping
- Main article: trapping
Twine is required in making a stick trap and snare trap.
Crafting
Carpentry
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Log Wall |
One of: Ripped Sheets ×4 Twine ×4 Rope ×2 Each of: Log ×4 |
Hammer (tag) |
none | none | 1.25 Carpentry |
Weapons
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Stone Knife |
One of: Ripped Sheets ×1 Dirty Rag ×1 Twine ×1 Each of: Tree Branch ×1 Chipped Stone ×1 |
none | none | none | none |
Stone Axe |
One of: Ripped Sheets ×1 Dirty Rag ×1 Twine ×1 Each of: Tree Branch ×1 Chipped Stone ×1 |
none | none | none | none |
Stone Hammer |
One of: Ripped Sheets ×1 Dirty Rag ×1 Twine ×1 Each of: Tree Branch ×1 Stone ×1 |
none | none | none | none |
Trapping and fishing
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Snare Trap |
Plank ×1 Twine ×2 unit(s) |
Saw (tag) |
Trapping 1 (and) The Hunter Magazine Vol. 1 |
none | 0.25 Carpentry |
Stick Trap |
Sturdy Stick ×4 Twine ×2 unit(s) |
none | The Hunter Magazine Vol. 2 |
none | none |
Fishing Rod |
One of: Hunting Knife ×1 Kitchen Knife ×1 Machete ×1 Meat Cleaver ×1 Stone Knife ×1 Each of: Sturdy Stick ×1 |
none | Angler USA Magazine Vol. 1 |
none | none |
Fishing Rod |
One of: Hunting Knife ×1 Kitchen Knife ×1 Machete ×1 Meat Cleaver ×1 Stone Knife ×1 One of: Fishing Line ×1 Twine ×2 unit(s) One of: Nails ×1 Paperclip ×1 Each of: Sturdy Stick ×1 |
none | Angler USA Magazine Vol. 1 |
none | none |
Fishing Net Trap |
Twine ×10 unit(s) Wire ×5 unit(s) |
none | Angler USA Magazine Vol. 2 |
none | none |
Electrical
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Pipe Bomb |
Metal Pipe ×1 Scrap Electronics ×3 Gunpowder ×20 unit(s) Twine ×1 unit(s) |
Saw (tag) |
Engineer |
none | none |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | crate | 1.13% |
all | metal_shelves | 4.44% |
all | other | 6.53% |
armysurplus | counter | 23.67% |
armysurplus | metal_shelves | 23.67% |
armysurplus | shelves | 23.67% |
burgerkitchen | counter | 23.67% |
butcher | counter | 23.67% |
butcher | metal_shelves | 23.67% |
cafeteriakitchen | counter | 23.67% |
chinesekitchen | counter | 23.67% |
closet | crate | 23.67% |
deepfry_kitchen | counter | 23.67% |
dinerkitchen | counter | 23.67% |
Electrician | crate | 23.67% |
Electrician | metal_shelves | 23.67% |
empty | crate | 23.67% |
fishchipskitchen | counter | 23.67% |
garagestorage | crate | 23.67% |
gigamartkitchen | counter | 23.67% |
hall | counter | 23.67% |
italiankitchen | counter | 23.67% |
jewelrystore | counter | 23.67% |
lobby | counter | 23.67% |
mexicankitchen | counter | 23.67% |
morgue | counter | 23.67% |
pizzakitchen | counter | 23.67% |
plazastore1 | counter | 23.67% |
post | counter | 23.67% |
restaurantkitchen | counter | 23.67% |
SafehouseLoot | crate | 23.67% |
SafehouseLoot | metal_shelves | 23.67% |
seafoodkitchen | counter | 23.67% |
spiffoskitchen | counter | 23.67% |
storageunit | crate | 23.67% |
ToolsCache1 | Duffel Bag | 23.67% |
ToolsCache1 | counter | 23.67% |
ToolsCache1 | ToolsBox | 23.67% |
toolstore | counter | 23.67% |
toolstore | shelves | 23.67% |
westernkitchen | counter | 23.67% |
Type | Container | Effective chance |
---|---|---|
All | Glove Box | 6.53% |
Ambulance | Glove Box | 6.53% |
Ambulance | Trunk | 6.53% |
Carpenter | Glove Box | 6.53% |
Carpenter | Trunk | 6.53% |
Clothing | Trunk | 6.53% |
Construction Worker | Glove Box | 6.53% |
Construction Worker | Trunk | 6.53% |
Distillery | Glove Box | 6.53% |
Distillery | Trunk | 6.53% |
Doctor | Glove Box | 6.53% |
Doctor | Trunk | 6.53% |
Electrician | Glove Box | 6.53% |
Electrician | Trunk | 6.53% |
Farmer | Glove Box | 6.53% |
Farmer | Trunk | 6.53% |
Fire | Glove Box | 6.53% |
Fire | Trunk | 6.53% |
Fisherman | Glove Box | 6.53% |
Fisherman | Trunk | 6.53% |
Fossoil | Glove Box | 6.53% |
Fossoil | Trunk | 6.53% |
Golf | Glove Box | 6.53% |
Golf | Trunk | 6.53% |
Groceries | Trunk | 6.53% |
Heavy | Trunk | 6.53% |
Heralds | Glove Box | 6.53% |
Heralds | Trunk | 6.53% |
Hunter | Glove Box | 6.53% |
Mass Gen Fac | Glove Box | 6.53% |
Mass Gen Fac | Trunk | 6.53% |
McCoy | Glove Box | 6.53% |
McCoy | Trunk | 6.53% |
Metal Welder | Glove Box | 6.53% |
Metal Welder | Trunk | 6.53% |
Painter | Glove Box | 6.53% |
Painter | Trunk | 6.53% |
Police | Glove Box | 6.53% |
Police | Trunk | 6.53% |
Postal | Glove Box | 6.53% |
Postal | Trunk | 6.53% |
Radio | Glove Box | 6.53% |
Radio | Trunk | 6.53% |
Ranger | Glove Box | 6.53% |
Ranger | Trunk | 6.53% |
Spiffo | Glove Box | 6.53% |
Sports | Trunk | 6.53% |
Standard | Trunk | 6.53% |
Survivalist | Glove Box | 6.53% |
Survivalist | Trunk | 6.53% |
Taxi | Glove Box | 6.53% |
Taxi | Trunk | 6.53% |
Transit | Glove Box | 6.53% |
Transit | Trunk | 6.53% |
Twine can be found in vehicles, sheds, and tool stores.
History
Base.Twine
Version | Description |
---|---|
Build 41.65 | DisplayCategory added with value Material . |
Build 41.51 | WorldStaticModel added with value Twine . |
Build 41.50 | ConsolidateOption added with value ContextMenu_Merge .cantBeConsolided removed. |
Build 41.23 | SurvivalGear added with value TRUE . |
Build 35.25b | cantBeConsolided added with value TRUE . |
Build 19 | Released on this version. |
Code
Source: ProjectZomboid\media\scripts\newitems.txt
item Twine
{
DisplayCategory = Material,
Type = Drainable,
UseDelta = 0.2,
UseWhileEquipped = FALSE,
DisplayName = Twine,
Icon = Twine,
Weight = 0.1,
SurvivalGear = TRUE,
ConsolidateOption = ContextMenu_Merge,
WorldStaticModel = Twine,
}