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This article/section is about an item or mechanic that is currently unimplemented and planned for a future version.
It has either been previewed or found in the game files and does not exist yet.
PlushSpiffo.pngThis article is about Project Zomboid's features that are confirmed and in development. For planned features, see planned features.

The details on this page are largely based on speculation with regards to what has been mentioned by the The Indie Stone on blog, the forums, Reddit, Steam, Twitter and Discord.

Remember that nothing is set in stone leading up to the release of a patch or release candidate.

Build 41 - Animations

Zombie in Police Trooper attire, as demonstrated on the Project Zomboid website.
Clothing Mesh Demo from YouTube.
Sim-style wall cutaways.
IWBUMS: October 16, 2019
Stable: TBA


  • Completely new animations system.[1]
    • AnimZed tool.
  • More clothing variations and meshes.
  • Blood and dirt will be visualised on clothing, including tears and player damage[2] as well as vehicles.
  • New weapons.
    • New weapon meshes.
    • New skills to reflect new weapons.
    • Weapon attachments shown on weapons.[3]
  • Improved combat system.
  • "Reflective" and animated water.[4]
  • Sim-style cutaways for interior walls.[5]
  • New music.
  • Openable garage doors.[6]
  • New zombie audio and SFX.[7]
  • New tutorial.
  • Optimized multiplayer.
    • PvP stealth mechanics.
    • Item icons in chat.
    • Improved chat menu.[8]
  • Translation fixes and English (UK).
  • New loot distributions.
  • Minor farming improvements.
  • Gamepad/controller improvements.[9][10]
    • Playable on various controller types (including DS).
    • Ability to test it's working in options.
    • Adjust button bindings.
    • 'General info' tab for more specialist set-ups.

Build 42 - Hunting

Deer grazing.
Rabbits will roam the countryside.
Stable: TBA


  • Wildlife roaming the countryside.[11][12]
  • Ranged combat overhaul.
  • Sneaking, improved sneaking animations and skills.
    • Hide behind cover (walls and objects).
  • Improved fire graphics and mechanics.[2]
  • Louisville.[13]

Build 43 - NPC Scenarios/Encounters

The continuing adventures of Kate and Baldspot.
Stable: TBA


Kate and Bob's story will begin where it left off, in a tutorial style where Bob has to tend to Kate's wounds whilst also venturing out looking for supplies. Kate and Baldspot will go on a long journey over the map (to an as yet undisclosed location) and the stories told will cover the people they meet and the places they'll go on their travels.[14]

Build 44 - Autonomous NPCs and groups

Stable: TBA


  • NPCs that can play the game, group with player and be ordered around.[12]

Build 45 - NPC Group/Faction mechanics

Stable: TBA


  • Personalities.[12]
  • Group politics.
  • Inter-group conflicts.
  • Metagame.
  • Story interactions.

Version 1.0 - NPCs

Prospect map for Project Zomboid (click to enlarge)
Stable: TBA


See also

External links


  1. Death Cab for Zombie (Dev Blog). Posted May 24, 2018.
  2. 2.0 2.1 Sunstar Snaps (Dev Blog). Posted March 28, 2019.
  3. Guns WIP (Video). Uploaded May 24, 2016.
  4. Nightzedding (Dev Blog). Posted December 6, 2018.
  5. Statedoid (Dev Blog). Posted January 17, 2019.
  6. Red Hand Gang (Dev Blog). Posted March 21, 2019.
  7. The Sound of Mucus (Dev Blog). Posted May 30, 2019.
  8. OwnerZhip (Dev Blog). Posted April 22, 2021.
  9. Dead of Night (Dev Blog). Posted April 12, 2018.
  10. Survivors in the Mist (Dev Blog). Posted October 11, 2018.
  11. 11.0 11.1 11.2 March to 1.0 (Dev Blog). Posted June 23, 2014.
  12. 12.0 12.1 12.2 12.3 Where's The NPCs?. Posted 25th May 2019.
  13. EmergenZy Stop – Reddit (lemmy101's comment)
  14. The Continuing Adventures Of... Posted 28th Jan 2013.
  15. APZDTISA II (Dev Blog). Posted 21 October, 2013
  16. Any chance on a UI revamp again?. Posted 17 Jul, 2018.
  17. Reloaded (Dev Blog). Posted July 11, 2019.
  18. Kitchen Sink Drama (Dev Blog). Posted April 19, 2018.
  19. Noise Works (Dev Blog). Posted February 25, 2021.