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Vehicle

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PlushSpiffo.pngThis article is about vehicles as an overview. For a guide on how service them, see Mechanics.

Vehicles are transportation modes in Knox Country used for movement and item storage. Typically found in parking spaces, driveways, or as part of roadside accidents, their condition can vary. While some may simply need a battery replacement or fuel, others might have a heavily damaged engine requiring extensive repairs. Various tools and specific recipe magazines are needed for part replacements, depending on the vehicle type and the part in question.

Vehicles persist in the world and neither despawn nor respawn under normal conditions, barring admin actions or improper game exits. The development team has hinted, notably on the Project Zomboid Discord, at future features where vehicles can ignite and explode, potentially turning into burnt wreckage like some naturally spawning models.

Types

Vehicles have three distinct types, each requiring matching parts. A recipe magazine is essential for adding, removing, or repairing these parts unless the player is a mechanic or has the amateur mechanic trait.

Note: amateur mechanics still need the Laines Auto Manual - Performance Models magazine for sport vehicles.

There are currently 14 different vehicle models available, as well as two types of trailers. However, there are multiple variants of some vehicles, such as the Fossoil Chevalier D6, and the Police Chevalier Nyala. Vehicles belonging to a certain profession will have relevant items spawn inside. For example, an ambulance may contain medical supplies.

Available vehicles

Vehicle General Body Variants
Manufacturer Model Type Weight Engine
power
Max
speed
Breaking
force
Engine
loudness
Seats Doors Trunk
storage
Total storage
(seats+trunk)
Glove
compartment
Base.CarStationWagon.gif

Chevalier Cerise Wagon

Chevalier Cerise Wagon Standard 1200 420 70 70 40 4 4 60 120 5 Wood Siding
Chevalier Cossette.png

Chevalier Cossette

Chevalier Cossette Sport 1035 570 120 80 46 2 2 30 50 5
Chevalier D6 Variants.gif

Chevalier D6

Chevalier D6 Heavy-Duty 1300 400
480
70 55 80 2 2 80 100 10 Fire
Fossoil
McCoy Logging Co.
Park Ranger
Chevalier Dart.png

Chevalier Dart

Chevalier Dart Standard 935 360 70 60 27 4 2 40 100 3
Chevalier Nyala Variants.gif

Chevalier Nyala

Chevalier Nyala Standard 1100 400
480
70
90
100
40 90 4 4 55 115 5 Police Cruiser
Park Ranger
Taxi (Yellow)
Taxi (Green)
Chevalier Primani.png

Chevalier Primani

Chevalier Primani Sport 1100 500 90 90 40 4 4 45 105 5
Base.StepVan.gif

Chevalier Step Van

Chevalier Step Van Heavy-Duty 1440 370
400
70 60 50 2 3 160 180 10 Mail Van
Kentucky Herald
Scarlet Oak Distillery
Base.PickUpVan.gif

Dash Bulldriver

Dash Bulldriver Heavy-Duty 1370
1375
1400
400
480
65
70
80 60 2 2 130 150 10 Fire Dept.
Fossoil
McCoy Logging Co.
Police
Park Ranger
Base.ModernCar.png

Dash Elite

Dash Elite Sport 1100 500 90 90 40 4 4 45 105 5
Base.OffRoad.png

Dash Rancher

Dash Rancher Standard 1150 440 90 90 45 2 2 40 60 5
Franklin All-Terrain.png

Franklin All-Terrain

Franklin All-Terrain Heavy-Duty 1330 470 90 95 50 4 4 85 145 10
Base.Van.gif

Franklin Valuline

Franklin Valuline Heavy-Duty 1000
1250
260
270
370
400
490
65
70
75
67
70
80
50 2 (6) 3 (5) 50-130 150 10 6-Seater
Ambulance
Radio Van
3N Radio Van
Fossoil Van
McCoy Logging Co.
Mail
Fossoil
Spiffo's Van
Knox Distillery
Lectro Max
Mass GenFac
Transit
Masterson Horizon.png

Masterson Horizon

Masterson Horizon Standard 950 360 90 90 27 4 2 40 100 3
Base.CarLuxury.png

Mercia Lang 4000

Mercia Lang 4000 Sport 1190 520 105 90 40 2 2 45 65 5
Base.Trailer.gif

Trailer

Generic Trailer Standard 266
282
-- 70 1 -- -- -- 100 100 -- Cover
Base.TrailerAdvert.gif

Advert Trailer

Generic Advert Trailer Standard 272 -- 70 1 -- -- -- -- -- -- Valu Insurance
Vote Fairweather
Spiffo's
Sky Blue Banking
Marple & Christie Legal
Ready Prep Surplus
93.2 LBMW Radio
Juke Box Bowling

Planned vehicles

image of armored car
Planned "Vehicle enhancements" from the Beeverdoid Thursdoid blog post

Controls

See more: Controls

Radial menu

Most of the vehicle interactions can be performed from the vehicle's radial menu, accessed by pressing V. From inside, this includes ignition, radio, and headlights. From outside, manage doors, the trunk, and more.

Vehicle radial menu when insideVehicle radial menu when outside
Device Options:
Displays the panel of the installed radio.
Open Window:
Opens the player's seat window, making the inside temperature the same as the outside temperature. Will also allow zombies to attack the player.
Sleep:
Allows the player to sleep in the vehicle.

Refueling

A vehicle can be refueled by right-clicking on it and selecting refuel, the option to siphon gas is available if the player has an empty gas can. Vehicles can be refueled using a gas can or at a gas pump, provided the gas pump is connected to a power source. If the option to refuel from the gas pump does not appear, the gas cap may be too far away from the pump; try repositioning the vehicle so that the gas cap is on the same side as the gas pump, most vehicles have gas caps on the driver's side.

Refueling the car with a gas pumpRefueling the car with a gas can

Towing

Towing another car

The player can tow any car (even car wrecks) by driving a second vehicle to it's front or rear, walking between the vehicles, facing either, pressing the vehicle radial menu (V), and select the plus sign. While towing doesn't require any other equipment, the towing mechanic has a few factors most players won't consider that determine the quality of your ability to tow.

Tire pressure

The tire pressure of both the towing vehicle and the vehicle being towed affect the speed of which the vehicle can be towed.

Traits
The trait "Sunday Driver" will negatively impact the players ability to tow vehicles greatly, as the current build (41) has vehicle towing being heavily affected by acceleration, with Sunday Driver heavily decreasing player acceleration. Conversely, the trait "Speed Demon" will positively impact the players ability to tow vehicles greatly for the same reason.
Weight to engine power ratio
The overall weight of both vehicles does play a factor in the towing speed, however the amount of weight required to make any noticeable difference would require the towed vehicle to be stripped of everything save for the tires/breaks/shocks -- even then, the difference is fairly small.

Dashboard

Displays the current status of the vehicle. Some icons can be activated by clicking with the left mouse button.

Indicator colors
  • Gray: Off, unlocked or no info.
  • Green: On or locked.
  • Orange: Engine starting or low fuel.
  • Yellow: Not all doors are locked.
  • Red: Broken or not present.
VehicleDashboard.png
  1. Icon enginetrouble light.png Engine Status: Shows if the engine is off, starting, or on.
    • Icon enginetrouble light gray.png: The engine is off (not ignited).
    • Icon enginetrouble light orange.png: The engine is currently in the process of ignition.
    • Icon enginetrouble light green.png: The engine is on (ignited).
    • Icon enginetrouble light red.png: The engine is broken or not present.
  2. Icon lowbattery light.png Battery: Represents the battery's health.
    • Icon lowbattery light gray.png: The battery is off, no info is given.
    • Icon lowbattery light green.png: The battery is charged and functional.
    • Icon lowbattery light red.png: The battery is discharged or not present.
  3. Icon doorslocked light.png Door Locks: Used to lock or unlock doors. Does not require car keys.
    • Icon doorslocked light gray.png: The car doors are unlocked and can be opened without car keys.
    • Icon doorslocked light yellow.png: Some car doors are unlocked and some locked.
    • Icon doorslocked light green.png: The car doors are locked and can only be opened using car keys.
  4. Icon headlights light.png Headlights: Turns lights on or off. Does not require car keys.
    • Icon headlights light gray.png: The headlights are off.
    • Icon headlights light green.png: The headlights are on.
    • Icon headlights light red.png: The headlights are broken, damaged or not present.
  5. Icon heating light.png Heater/AC: Controls the heating or air conditioner. Does not require car keys.
    • Icon heating light gray.png: The heater is off.
    • Icon heating light green.png: The heater is on.
  6. Icon trunk light.png Trunk Lock: Locks or unlocks the trunk. Does not require car keys.
    • Icon trunk light gray.png: The trunk is unlocked and can be opened without car keys.
    • Icon trunk light green.png: The trunk is locked and can only be opened using car keys.
  7. Icon ignition light.png Ignition: This is where the car key goes. It's safe to leave the key here; it won’t drain the battery.
    • Ignition.png: The car key is not inserted into the key slot. Therefore, the engine is not ignited and is off.
    • Ignition key off.png: The car key is inserted into the key slot, but is not turned. Therefore, the engine is not ignited and is off.
    • Ignition key on.png: The car key is inserted into the key slot and turned. Therefore, the engine is ignited and is on.
    • Ignition hotwired.png: The car key is not present, but the vehicle has been hot-wired. There is no way to tell if the engine is ignited or not by looking at the key slot in this state.
  8. Icon lowgas light.png Fuel Gauge: Gauge that measures the current amount of fuel in the gas tank.
    • Icon lowgas light.png: The gas tank has 15% or more fuel.
    • Icon lowgas light orange.png: The gas tank has less than 15% of fuel.
    • Icon lowgas light red.png: The gas tank has less than 5% of fuel.
  9. Gearshift Position: Displays the current gear the vehicle is in.
    • P: Parking (engine off)
    • N: Neutral / Idle (engine on)
    • R: Reverse driving
    • 1: Gear shift position 1
    • 2: Gear shift position 2
    • 3: Gear shift position 3 (partially accessible with Trait sundaydriver.pngSunday Driver trait)
    • 4: Gear shift position 4 (not accessible with Trait sundaydriver.pngSunday Driver trait)
    • 5: Gear shift position 5 (not accessible with Trait sundaydriver.pngSunday Driver trait)
  10. Speedregulator light.png Cruise Control Speed: Shows cruise control speed.
    • Speedregulator light gray.png: Cruise control is disabled.
    • Speedregulator light green.png: Cruise control is enabled.
    • The number displayed on the cruise control speed indicator represents the maximum cruise control speed that the vehicle is set to.
    • When the cruise control speed is on (by pressing LSHIFT), it allows drive at a constant speed without pressing W.
    • Pressing LSHIFT + W increases the control speed.
    • Pressing LSHIFT + S decreases the control speed.
    • Pressing SPACE turns off cruise control.
  11. Tachometer: Gauge that measures the rotation speed of the engine's crankshaft, displayed in RPM.
  12. Speedometer: Gauge that measures the vehicle's current speed, displayed in MPH.

Car key

Car key icon over player's head, indicating the matching keys are in possession or vehicle was hot-wired

Car key works with just one vehicle. It allows to:

  • Start the engine
  • Open the doors from the outside
  • Open the trunk from the outside

Where car keys can be found:

  • Parking lots: near the car on the ground.
  • Nearby buildings: in boxes or drawers inside close houses or shops.
  • In the vehicle: in the ignition or glove box.
  • On the body of a nearby zombie: usually associated with an event, such as a firefighter spawning a key to a fire truck.

When the player is close to a car and have its key, a key picture shows up over your character. This means the player can use and drive that car.

Hot-wiring

If the player can't find a car's key, it can still be started by hot-wiring. For this, a player needs:

or

How to hot-wire:

  1. Get inside the car (driver seat).
  2. Open the radial menu.
  3. Look for "Hotwire Engine" (this replaces "Start Engine").
  4. The usual ways to start the car (like clicking the ignition or pressing W) won't work without a key.

When a car is hot-wired:

  • The ignition icon on the dashboard changes. Ignition hotwired.png
  • The player see the key picture up over their character.

Note: Be careful in a multiplayer game. Any player can access a hot-wired car.

If doors are locked, you can:

  • Break the window.
  • Remove the window through the car's mechanics menu.

Trying and failing to hot-wire:

  • Doesn't break the car or your tools.
  • Can make noise and draw attention.
  • Remember, cars in better shape are trickier to hot-wire.

Common issues

Updated 06/25/2023
Vehicle disappearing after game crash
When driving a vehicle during a crash or closing/exiting the game incorrectly, upon reload can result in the vehicle either being at the location it was first entered or where it was during the crash. Given that the player may spawn anywhere from start to any point along the route driven, this can be problematic.
In the event that the save file rolled back to the previous autosave, however, the vehicle will have disappeared and cannot be found anywhere. There is currently no workaround for this other than spawning the vehicle using server commands.
Slow-motion
Often the game can appear to run in slow-motion (low FPS rate) when driving at higher speeds. The zoom level can affect this and can be used as a means of testing if it is an FPS issue or a different problem. Lowering the resolution, reducing the number of 3D characters, closing any background programs, making Project Zomboid a high priority in task manager, or performing a clean install of graphics drivers may resolve this issue.

Trivia

  • Although it can't be seen, a helicopter can be heard at one point towards the beginning of the game. This is currently just a part of the metagame.
See more: Metagame Helicopter event
  • In some blogs regarding the build 42 update, it has been shown that the current livery of police vehicles will change. They will no longer be white with blue stripes and stars, and instead will be similar to the real-life Kentucky police livery, being gray with blue stripes, and the image of the state of Kentucky on the hood. There will also be a prisoner transport van added that will probably appear around the Rosewood prison, Louisville detention center, and in vehicle stories involving them. SWAT vans will also be added.
  • Also in build 42, the fuel tank will be more visible, as seen on the plumbing and West Point construction company van that will only be found in this city, the police car, and the SWAT step van. The fuel tank in most current cars is on the driver's side.
  • As seen on the blog, it was shown that we will now have sports variants for police cars, like of the Dash Elite (and probably Some other sports cars too, etc.) like show in the blog, a Dash Elite from the West Point Dept Police, that will arrive in build 42 Future
  • Drivable variant of police Chevalier D6 does not exist, it only appears in highway accident as a burnt-out variant, despite texture files for the non-damaged version.

Gallery

See also

External links

References