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Walkie Talkie
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Navigation: | Main>The Game World>Items>Walkie Talkie | Page updated: Version 40.43 |
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Walkie Talkie | ||||||
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General | ||||||
Category | Item | |||||
Encumbrance | See Types | |||||
Technical | ||||||
Item ID | See Types |
A Walkie Talkie is an interactive item added in IWBUMS 33. It allows the player to listen to radio broadcasts, including music stations, news reports, and military stations. As a Walkie Talkie is a two-way Radio, it can be used for distance communication in multiplayer games, or simply to "throw your voice".
Usage
All radios require batteries to function, but every radio is found with a full battery included. To use a radio, right-click it in the inventory or the world and select "Device Options" to open a control panel window. Here you can see information about the radio's specifications and current settings, power it on or off, remove/replace the battery, adjust the volume, add earbuds or headphones for stealthy listening, mute the mic, and select and edit preset frequencies.
Walkie Talkies are two-way radios and will transmit and reproduce voices at a distance. "Voices" includes both the Shout command used to draw zombies' attention, and chat messages in multiplayer. This can be prevented on the transmitting radio by muting the mic. The reproduction will be silent to nearby players and zombies if the receiving radio is using earbuds; otherwise, it will make noise in the environment depending on the volume setting.
The obvious use of this is for communication on multiplayer servers that have disabled global chat, but it can also provide a single-player tactic: throwing your voice to draw zombies where you want them. Place a radio anywhere, power it on, and tune it to a given frequency. Make sure it has no earbuds, and pump up the volume. Then tune a portable two-way to the same frequency, go to anywhere else within the transmitter's range, and Shout. Nearby zombies should converge on the receiving radio where you can evade them, snipe them from a rooftop, or—if you feel especially daring—toss a Molotov.
It is a good idea to use the Automated Emergency Broadcast System (AEBS) radio station, which is randomised every game. The player can then use some earbuds and listen to the AEBS, stealthily, anywhere. Alternatively, radios in vehicles can be tuned to the AEBS for more mobile listening. The AEBS is important to listen to for the helicopter event and the power shutoff.
Stationary or portable
All radios can be used either as stationary furniture, or as portable equipment in the primary or secondary slot. To convert a furniture radio to portable, pick it up like any other furnishing:
- Enter "Pick Up Mode".
- Highlight the tile containing the radio.
- Cycle through the tile's objects if needed (default key R).
- Click to add the radio to your inventory.
To convert a portable radio to furniture:
- Put the radio into your personal inventory, not a bag and not equipped.
- Enter "Place Mode".
- Click the radio in your inventory.
- Click the desired tile to place it.
- OR
- Right click the radio from personal inventory
- Select 'Place item'
- Click the desired tile to place it.
Disassembly
All radios can be dismantled with a screwdriver, producing a variety of components as well as a small amount of Electrical skill XP.
The obtainable items are as follows:
Icon | Name | Amount | Affected by Electrical skill |
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Aluminum | 0-4 | ![]() |
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Amplifier | 0-1 | ![]() |
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Electric Wire | 0-4 | ![]() |
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Scrap Electronics | 1-5 | ![]() |
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Green Light Bulb | 0-1 | ![]() |
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Light Bulb | 0-1 | ![]() |
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Radio Receiver | 0-1 | ![]() |
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Radio Transmitter | 0-1 | ![]() |
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Headphones | 1 (if present) |
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Earbuds | 1 (if present) |
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Battery | 1 (if present) |
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The odds to receive items affected by Electrical skill:
50 + (Electricity Level)*5)%
Useful tip: dismantling stationary walkie talkies gives more XP in electrical skill (like TV or so) than dismantling portable version.
Distribution
Walkie Talkies can be found in containers as lootable equipment, or sitting on counters and desks as furniture. The Toys-R-Mine, Premium Tech, or ValuTech walkie talkies can also be looted from zombie corpses.
Frequencies and broadcasts
Most radios will be found with one or more preset frequencies, usually one of these local commercial stations:
Station name | Purpose |
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89.4 MHz Hitz FM | Music station. |
93.2 MHz LBMW - Kentucky Radio | News, music. |
Random MHz Automated Emergency Broadcast System | Weather, emergency. |
98 MHz NNR Radio | News station. |
101.2 MHz KnoxTalk Radio | Talk show, music. |
- There are also "hidden" broadcasts on non-commercial frequencies, which include civilians noting military presence, and military broadcasts. You are free to add presets for any frequency in the radio's spectrum.
- Throughout the first week of the infection, news media and music stations will report on The Knox Event, and give the player outside information on world events, including riots, curfews being put into effect, and eventually, the breaking of the quarantine.
- It has also been confirmed that both scripted and non-scripted radio broadcasts will still occur after media blackout.
- The frequency of the Automated Emergency Broadcast System varies each game. Simply find radios in the world with that station preset.
Types
Walkie Talkies are one of the three types of communication devices.
- Consumer radios: Receive only, lightweight, commercial frequencies only.
- Walkie Talkies: Short-range two-way, lightweight, more frequencies.
- Ham radios: Long-range two-way, exceedingly heavy, most or all frequencies. Earbuds cannot be used. Ham radios are best used as stationary furniture in a safe location.
Code
Toys-R-Mine Walkie Talkie
From items_radio.txt (Project Zomboid directory/media/scripts/)
Retrieved: Build 41.50
item WalkieTalkie1 Type = Radio, Icon = WalkieTalkieBudget, Weight = 1.0, DisplayName = Toys-R-Mine Walkie Talkie, UseDelta = 0.007, UseWhileEquipped = FALSE, DisappearOnUse = FALSE, TwoWay = TRUE, TransmitRange = 750, MicRange = 5, BaseVolumeRange = 8, IsPortable = TRUE, IsTelevision = FALSE, MinChannel = 75000, MaxChannel = 150000, UsesBattery = TRUE, IsHighTier = FALSE, WorldObjectSprite = appliances_com_01_16, Tooltip = Tooltip_item_Radio, StaticModel = WalkieTalkieToy, AttachmentType = Walkie,
ValuTech Walkie Talkie
From items_radio.txt (Project Zomboid directory/media/scripts/)
Retrieved: Build 41.50
item WalkieTalkie2 Type = Radio, Icon = WalkieTalkieCivilian, Weight = 1.5, DisplayName = ValuTech Walkie Talkie, UseDelta = 0.008, UseWhileEquipped = FALSE, DisappearOnUse = FALSE, TwoWay = TRUE, TransmitRange = 2000, MicRange = 5, BaseVolumeRange = 10, IsPortable = TRUE, IsTelevision = FALSE, MinChannel = 50000, MaxChannel = 200000, UsesBattery = TRUE, IsHighTier = FALSE, WorldObjectSprite = appliances_com_01_24, Tooltip = Tooltip_item_Radio, StaticModel = WalkieTalkieValue, AttachmentType = Walkie,
Premium Tech. Walkie Talkie
From items_radio.txt (Project Zomboid directory/media/scripts/)
Retrieved: Build 41.50
item WalkieTalkie3 Type = Radio, Icon = WalkieTalkieCivilian2, Weight = 2.0, DisplayName = Premium Tech. Walkie Talkie, UseDelta = 0.009, UseWhileEquipped = FALSE, DisappearOnUse = FALSE, TwoWay = TRUE, TransmitRange = 4000, MicRange = 5, BaseVolumeRange = 12, IsPortable = TRUE, IsTelevision = FALSE, MinChannel = 25000, MaxChannel = 300000, UsesBattery = TRUE, IsHighTier = FALSE, WorldObjectSprite = appliances_com_01_32, Tooltip = Tooltip_item_Radio, StaticModel = WalkieTalkiePremium, AttachmentType = Walkie,
Tactical Walkie Talkie
From items_radio.txt (Project Zomboid directory/media/scripts/)
Retrieved: Build 41.50
item WalkieTalkie4 Type = Radio, Icon = WalkieTalkiePolice, Weight = 2.5, DisplayName = Tactical Walkie Talkie, UseDelta = 0.010, UseWhileEquipped = FALSE, DisappearOnUse = FALSE, TwoWay = TRUE, TransmitRange = 8000, MicRange = 5, BaseVolumeRange = 14, IsPortable = TRUE, IsTelevision = FALSE, MinChannel = 10000, MaxChannel = 500000, UsesBattery = TRUE, IsHighTier = FALSE, WorldObjectSprite = appliances_com_01_40, Tooltip = Tooltip_item_Radio, StaticModel = WalkieTalkieTactical, AttachmentType = Walkie,
US Army Walkie Talkie
From items_radio.txt (Project Zomboid directory/media/scripts/)
Retrieved: Build 41.50
item WalkieTalkie5 Type = Radio, Icon = WalkieTalkieMilitary, Weight = 3.0, DisplayName = US Army Walkie Talkie, UseDelta = 0.014, UseWhileEquipped = FALSE, DisappearOnUse = FALSE, TwoWay = TRUE, TransmitRange = 16000, MicRange = 5, BaseVolumeRange = 16, IsPortable = TRUE, IsTelevision = FALSE, MinChannel = 200, MaxChannel = 1000000, UsesBattery = TRUE, IsHighTier = TRUE, WorldObjectSprite = appliances_com_01_48, Tooltip = Tooltip_item_Radio, StaticModel = WalkieTalkieUSArmy, AttachmentType = Walkie,
Makeshift Walkie Talkie
From items_radio.txt (Project Zomboid directory/media/scripts/)
Retrieved: Build 41.50
item WalkieTalkieMakeShift Type = Radio, Icon = WalkieTalkieBudget, Weight = 1.0, DisplayName = Makeshift Walkie Talkie, UseDelta = 0.007, UseWhileEquipped = FALSE, DisappearOnUse = FALSE, TwoWay = TRUE, TransmitRange = 1000, MicRange = 5, BaseVolumeRange = 8, IsPortable = TRUE, IsTelevision = FALSE, MinChannel = 75000, MaxChannel = 150000, UsesBattery = TRUE, IsHighTier = FALSE, WorldObjectSprite = appliances_com_01_64, Tooltip = Tooltip_item_Radio, StaticModel = WalkieTalkieMakeshift, AttachmentType = Walkie,
Media v • d • e | |
Devices | |
TV stations |
Adverts • Triple-N (200) • WBLN News (201) • Life and Living TV (203) • TURBO (204) • PawsTV (205) |
Radio stations |
Adverts • Automated Emergency Broadcast System • Civilian Radio • Classified M1A1 • Hitz FM (89.4) • KnoxTalk Radio (101.2) • LBMW - Kentucky Radio (93.2) • NNR Radio (98.0) • Unknown Frequency |
VHS tapes |