Wooden Wall

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Wooden Wall
WoodenWall1 Carpentry.png
WoodenWall2 Carpentry.png
WoodenWall3 Carpentry.png
[[File:{{{icon4}}}|Wooden Wall|]]
[[File:{{{icon5}}}|Wooden Wall|]]
General
Category
Furniture
Function
Protect the player from zombies and weather
Build
Skill (level)
Carpentry (2, 4, 7)
Tool(s)
Ingredients
2 × Plank.png Plank
4 × Nails.png Nails
Disassemble
Skill (level)
Tool(s)
Technical
Tile ID(s)
walls_exterior_wooden_01_44 walls_exterior_wooden_01_40 walls_exterior_wooden_01_24

A wooden wall is a constructable wall used for shelter and defense.

Usage

Wooden walls are a defensive structure that can be built to seal entranceways, reinforce entry/exit points, and can be used in the creation of completely new structures.

All wooden walls require the player to have a hammer, planks, and nails to construct. The strength of the wall itself is dependent on the level of wall built, and the player's carpentry skill level. Contrary to its description, the handy trait only effects log walls.

Crafting

To construct a wooden wall the player must be at least carpentry level 2, and have already constructed either a wooden wall frame or a metal wall frame. The plyer can then right click on the frame, and choose the level of wall they wish to construct, so long as they meet the construction requirements.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4
Wooden Wall Lvl 1
Wooden Wall Lvl 1
2.5 Carpentry Carpentry 2 Hammer.png
Hammer (tag)
(keep)
Plank.png
Plank x2
(consumed)
Nails.png
Nails x4
(consumed)
Wooden Wall Lvl 2
Wooden Wall Lvl 2
5 Carpentry Carpentry 4 Hammer.png
Hammer (tag)
(keep)
Plank.png
Plank x2
(consumed)
Nails.png
Nails x4
(consumed)
Wooden Wall Lvl 3
Wooden Wall Lvl 3
7.5 Carpentry Carpentry 7 Hammer.png
Hammer (tag)
(keep)
Plank.png
Plank x2
(consumed)
Nails.png
Nails x4
(consumed)
Wooden Wall Lvl 2
Upgrade Wooden Wall From Lvl 1 to Lvl 2
2.5 Carpentry Carpentry 4 Hammer.png
Hammer (tag)
(keep)
Wooden Wall Lvl 1
Wooden Wall Lvl 1
Plank.png
Plank x1
(consumed)
Nails.png
Nails x4
(consumed)
Wooden Wall Lvl 3
Upgrade Wooden Wall From Lvl 1 to Lvl 3
5 Carpentry Carpentry 7 Hammer.png
Hammer (tag)
(keep)
Wooden Wall Lvl 1
Wooden Wall Lvl 1
Plank.png
Plank x2
(consumed)
Nails.png
Nails x8
(consumed)
Wooden Wall Lvl 3
Upgrade Wooden Wall From Lvl 2 to Lvl 3
2.5 Carpentry Carpentry 7 Hammer.png
Hammer (tag)
(keep)
Wooden Wall Lvl 2
Wooden Wall Lvl 2
Plank.png
Plank x1
(consumed)
Nails.png
Nails x4
(consumed)

Health

The HP of a wall in Project Zomboid is determined from it's base material, the skill level of the builder, and the wall's level. A carpentry level 10 log wall with handy has more HP than a level 10 wood wall with a metal frame.

Calculations based on frame type wood and wall type wood
Skill level Level 1 wall Level 2 wall Level 3 wall
2 490 HP - -
3 510 HP - -
4 530 HP 630 HP -
5 550 HP 650 HP -
6 570 HP 670 HP -
7 590 HP 690 HP 790 HP
8 610 HP 710 HP 810 HP
9 630 HP 730 HP 830 HP
10 650 HP 750 HP 850 HP
Calculations based on frame type metal and wall type wood
Skill level Level 1 wall Level 2 wall Level 3 wall
2 560 HP - -
3 580 HP - -
4 600 HP 700 HP -
5 620 HP 720 HP -
6 640 HP 740 HP -
7 660 HP 760 HP 860 HP
8 680 HP 780 HP 880 HP
9 700 HP 800 HP 900 HP
10 720 HP 820 HP 920 HP

Trivia

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide
Retrieved: Build 41.78.16
multistagebuild CreateWoodenWall_1
    {
        PreviousStage:WoodenWallFrame;MetalWallFrame,
        Name:WoodenWallLvl1,
        TimeNeeded:250,
        BonusHealth:400,
        SkillRequired:Woodwork=2,
        ItemsRequired:Base.Plank=2;Base.Nails=4,
        ItemsToKeep:Base.Hammer,
        Sprite:walls_exterior_wooden_01_44,
        NorthSprite:walls_exterior_wooden_01_45,
        CraftingSound:Hammering,
        ID:Create Wooden Wall Lvl 1,
        XP:Woodwork=10,
    }

    multistagebuild UpgradeWoodenWall_1To2
    {
        PreviousStage:WoodenWallLvl1,
        Name:WoodenWallLvl2,
        TimeNeeded:200,
        BonusHealth:100,
        BonusSkill:FALSE,
        SkillRequired:Woodwork=4,
        ItemsRequired:Base.Plank=1;Base.Nails=4,
        ItemsToKeep:Base.Hammer,
        Sprite:walls_exterior_wooden_01_40,
        NorthSprite:walls_exterior_wooden_01_41,
        CraftingSound:Hammering,
        ID:Upgrade to Wooden Wall Lvl 2,
        XP:Woodwork=10,
    }

    multistagebuild CreateWoodenWall_2
    {
        PreviousStage:WoodenWallFrame;MetalWallFrame,
        Name:WoodenWallLvl2,
        TimeNeeded:250,
        BonusHealth:500,
        SkillRequired:Woodwork=4,
        ItemsRequired:Base.Plank=2;Base.Nails=4,
        ItemsToKeep:Base.Hammer,
        Sprite:walls_exterior_wooden_01_40,
        NorthSprite:walls_exterior_wooden_01_41,
        CraftingSound:Hammering,
        ID:Create Wooden Wall Lvl 2,
        XP:Woodwork=20,
    }

    multistagebuild UpgradeWoodenWall_1To3
    {
        PreviousStage:WoodenWallLvl1,
        Name:WoodenWallLvl3,
        TimeNeeded:220,
        BonusHealth:200,
        BonusSkill:FALSE,
        SkillRequired:Woodwork=7,
        ItemsRequired:Base.Plank=2;Base.Nails=8,
        ItemsToKeep:Base.Hammer,
        Sprite:walls_exterior_wooden_01_24,
        NorthSprite:walls_exterior_wooden_01_25,
        CanBePlastered:true,
        WallType:wall,
        CraftingSound:Hammering,
        ID:Upgrade to Wooden Wall Lvl 3,
        XP:Woodwork=20,
    }

    multistagebuild UpgradeWoodenWall_2To3
    {
        PreviousStage:WoodenWallLvl2,
        Name:WoodenWallLvl3,
        TimeNeeded:200,
        BonusHealth:100,
        BonusSkill:FALSE,
        SkillRequired:Woodwork=7,
        ItemsRequired:Base.Plank=1;Base.Nails=4,
        ItemsToKeep:Base.Hammer,
        Sprite:walls_exterior_wooden_01_24,
        NorthSprite:walls_exterior_wooden_01_25,
        CanBePlastered:true,
        WallType:wall,
        CraftingSound:Hammering,
        ID:Upgrade to Wooden Wall Lvl 32,
        XP:Woodwork=10,
    }

    multistagebuild CreateWoodenWall_3
    {
        PreviousStage:WoodenWallFrame;MetalWallFrame,
        Name:WoodenWallLvl3,
        TimeNeeded:250,
        BonusHealth:600,
        SkillRequired:Woodwork=7,
        ItemsRequired:Base.Plank=2;Base.Nails=4,
        ItemsToKeep:Base.Hammer,
        Sprite:walls_exterior_wooden_01_24,
        NorthSprite:walls_exterior_wooden_01_25,
        CanBePlastered:true,
        WallType:wall,
        CraftingSound:Hammering,
        ID:Create Wooden Wall Lvl 3,
        XP:Woodwork=30,
    }


Retrieved: Build 41.78.16
public void doStage(IsoGameCharacter isoGameCharacter, IsoThumpable isoThumpable, boolean bl) {
            int n = isoThumpable.getHealth();
            int n2 = isoThumpable.getMaxHealth();
            String string = this.sprite;
            if (isoThumpable.north) {
                string = this.northSprite;
            }
            IsoThumpable isoThumpable2 = new IsoThumpable(IsoWorld.instance.getCell(), isoThumpable.square, string, isoThumpable.north, isoThumpable.getTable());
            isoThumpable2.setCanBePlastered(this.canBePlastered);
            if ("doorframe".equals(this.wallType)) {
                isoThumpable2.setIsDoorFrame(true);
                isoThumpable2.setCanPassThrough(true);
                isoThumpable2.setIsThumpable(isoThumpable.isThumpable());
            }
            int n3 = this.bonusHealth;
            switch (SandboxOptions.instance.ConstructionBonusPoints.getValue()) {
                // Code edited out by Ed because we are using default values
            }
            Iterator<String> iterator = this.perks.keySet().iterator();
            int n4 = 20;
            switch (SandboxOptions.instance.ConstructionBonusPoints.getValue()) {
                // Code edited out by Ed because we are using default values
            }
            int n5 = 0;
            if (this.bonusHealthSkill) {
                while (iterator.hasNext()) {
                    String string2 = iterator.next();
                    n5 += isoGameCharacter.getPerkLevel(PerkFactory.Perks.FromString(string2)) * n4;
                }
            }
            isoThumpable2.setMaxHealth(n2 + n3 + n5);
            isoThumpable2.setHealth(n + n3 + n5);

See also