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Base.WhiskeyWaterFull
A water bottle is an essential water containing item in Project Zomboid.
Usage
A water bottle will automatically satiate the player's thirst, so long as it's in the player's main inventory (i.e., not in a bag).
The empty bottle is the resulting product after consuming/emptying a bottle of bourbon (or water).
The bourbon bottle is slightly better than a standard water bottle, weighing 0.7 when full and holding 12.5 units of water, in comparison to a standard bottle's 0.8 weight and 10 unit capacity
Refilling
The contents will gradually deplete, therefore requiring to be refilled. A water bottle can be filled, so long as it isn't full. To refill a water bottle, either:
- Right-click a water containing item in the player's inventory (e.g., cooking pot with water) and left-click "Pour into" > "Water Bottle".
- Right-click a water source (i.e., sink, well, rain collector, etc.) and left-click "Fill" > "Water Bottle".
Water from rivers or rain collector barrels will be tainted, causing the player to become sick.
After a random number of days, the waterworks will shut off, requiring the player to survive on scavenged water or what is left in cisterns and house systems.
Crafting
The empty bottle can be used as a component in crafting.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Molotov Cocktail |
One of: Empty Bottle (disambiguation) ×1 Empty Bottle (disambiguation) ×1 Empty Bottle (disambiguation) ×1 One of: Ripped Sheets ×1 Dirty Rag ×1 |
Gas Can |
none | none | none |
Smashed Bottle |
One of: Empty Bottle (disambiguation) ×1 Empty Bottle (disambiguation) ×1 Empty Bottle (disambiguation) ×1 Empty Bottle (disambiguation) ×1 |
none | none | none | none |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | bin | 4.44% |
all | Hobbo (male) Hobbo (female) |
6.53% |
bar | bin | 11.21% |
barkitchen | bin | 11.21% |
barstorage | bin | 11.21% |
beergarden | bin | 11.21% |
garagestorage | crate | 41.46% |
garagestorage | crate | 23.67% |
motelroomoccupied | bin | 4.44% |
whiskeybottling | crate | 76.71% |
whiskeybottling | crate | 41.46% |
whiskeybottling | crate | 23.67% |
whiskeybottling | laundrydryerbasic | 76.71% |
whiskeybottling | laundrydryerbasic | 41.46% |
whiskeybottling | laundrydryerbasic | 23.67% |
whiskeybottling | metal_shelves | 76.71% |
whiskeybottling | metal_shelves | 41.46% |
whiskeybottling | metal_shelves | 23.67% |
Type | Container | Effective chance |
---|---|---|
Ambulance | Trunk | 1.13% |
Carpenter | Trunk | 1.13% |
Clothing | Trunk | 1.13% |
Construction Worker | Trunk | 1.13% |
Doctor | Trunk | 1.13% |
Electrician | Trunk | 1.13% |
Farmer | Trunk | 1.13% |
Fisherman | Trunk | 1.13% |
Fossoil | Trunk | 1.13% |
Golf | Trunk | 1.13% |
Groceries | Trunk | 1.13% |
Heavy | Trunk | 1.13% |
Heralds | Trunk | 1.13% |
Mass Gen Fac | Trunk | 1.13% |
Metal Welder | Trunk | 1.13% |
Painter | Trunk | 1.13% |
Police | Trunk | 1.13% |
Postal | Trunk | 1.13% |
Radio | Trunk | 1.13% |
Ranger | Trunk | 1.13% |
Sports | Trunk | 1.13% |
Standard | Trunk | 1.13% |
Survivalist | Trunk | 1.13% |
Taxi | Trunk | 1.13% |
Transit | Trunk | 1.13% |
Story ID | Link |
---|---|
RDSDeadDrunk | Randomized stories |
RZSBuryingCamp | Zone stories |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | - | DeepForest: 30 Farm: 30 FarmLand: 30 Forest: 30 Nav: 30 TownZone: 30 TrailerPark: 30 Vegitation: 30 |
- | - | - | - | - | - | - |
Empty bottles can be found on a zombie corpse or in a garbage bins.
History
Base.WhiskeyEmpty
Version | Description |
---|---|
Build 41.72 | ReplaceTypes added with value ['PetrolSource WhiskeyPetrol', 'WaterSource WhiskeyWaterFull'] .Item tag added with value EmptyPetrol . |
Build 41.65 | DisplayCategory added with value WaterContainer . |
Build 41.54 | WorldStaticModel added with value WhiskeyBottleGround . |
Build 41.12 | StaticModel added with value WhiskeyBottle . |
RC2.9 - Build 0007 | CanStoreWater changed from true to TRUE .Weight changed from 2 to 0.3 . |
0.2.0a | CanStoreWater added with value true .ReplaceOnUseOn added with value WaterSource-WhiskeyWaterFull . |
0.1.5d | Released on or before this version. |
Base.WhiskeyWaterFull
Version | Description |
---|---|
Build 41.72 | IsCookable added with value TRUE . |
Build 41.66 | FillFromDispenserSound added with value GetWaterFromDispenserGlass .FillFromTapSound added with value GetWaterFromTapGlass . |
Build 41.65 | CustomEatSound added with value DrinkingFromBottleGlass .DisplayCategory added with value Water . |
Build 41.54 | WorldStaticModel added with value WhiskeyBottleGround . |
Build 41.48 | EatType added with value Bourbon . |
Build 41.46 | Weight changed from 1.4 to 0.7 . |
Build 41.12 | StaticModel added with value WhiskeyBottle . |
Build 30.12 | DisplayName changed from Water bottle to Water Bottle . |
RC2.9 - Build 0007 | CanStoreWater changed from true to TRUE .IsWaterSource changed from true to TRUE .UseWhileEquipped changed from false to FALSE .Weight changed from 4 to 1.4 . |
0.2.0a | Released on this version. |
Code
WhiskeyWaterFull
Source: ProjectZomboid\media\scripts\items_food.txt
item WhiskeyWaterFull
{
DisplayName = Water Bottle,
DisplayCategory = Water,
Type = Drainable,
Weight = 0.7,
Icon = Whiskey_Water_Full,
CanStoreWater = TRUE,
EatType = Bourbon,
FillFromDispenserSound = GetWaterFromDispenserGlass,
FillFromTapSound = GetWaterFromTapGlass,
IsCookable = TRUE,
IsWaterSource = TRUE,
ReplaceOnDeplete = WhiskeyEmpty,
ReplaceOnUseOn = WaterSource-WhiskeyWaterFull,
UseDelta = 0.08,
UseWhileEquipped = FALSE,
CustomEatSound = DrinkingFromBottleGlass,
StaticModel = WhiskeyBottle,
WorldStaticModel = WhiskeyBottleGround,
}
WhiskeyEmpty
Source: ProjectZomboid\media\scripts\items.txt
item WhiskeyEmpty
{
DisplayCategory = WaterContainer,
Weight = 0.3,
CanStoreWater = TRUE,
Type = Normal,
DisplayName = Empty Bottle,
ReplaceOnUseOn = WaterSource-WhiskeyWaterFull,
Icon = WhiskeyEmpty,
StaticModel = WhiskeyBottle,
WorldStaticModel = WhiskeyBottleGround,
Tags = EmptyPetrol,
ReplaceTypes = PetrolSource WhiskeyPetrol;WaterSource WhiskeyWaterFull,
}
Trivia
- This container provides the best water-to-encumbrance ratio of any container at 17.5x.