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Water Bottle (White Wine)

From PZwiki
Project ZomboidItemsFoodDrinksWater containersWater Bottle (White Wine)
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Water Bottle
WineWhite Model.png
Water Bottle
White Wine White Wine
General
Category
Empty: Water Container
Full: Water
Encumbrance
Moodle Icon HeavyLoad.png
Empty: 0.3
Full: 1.0
Properties
Capacity
12.5 units
Technical
Item ID
Base.WineEmpty
Base.WineWaterFull

A water bottle is an essential water containing item in Project Zomboid.

Usage

The empty bottle is the resulting product after consuming/emptying a bottle of white wine (or water). It can be refilled at any water source.

Crafting

The empty bottle can be used as a component in crafting.

Product Ingredients Tools Requirements Workstation XP
Molotov.png
Molotov Cocktail
One of:
WhiskeyEmpty.png Empty Bottle (disambiguation) ×1
WineEmpty.png Empty Bottle (disambiguation) ×1
Wine2Empty.png Empty Bottle (disambiguation) ×1
One of:
Rag.png Ripped Sheets ×1
Dirty Rag Dirty Rag ×1
Petrol.png
Gas Can
none none none
BrokenBottle.png
Smashed Bottle
One of:
WineEmpty.png Empty Bottle (disambiguation) ×1
Wine2Empty.png Empty Bottle (disambiguation) ×1
WhiskeyEmpty.png Empty Bottle (disambiguation) ×1
BeerBottle.png Empty Bottle (disambiguation) ×1
none none none none

Location

The loot distributions can be found in the table(s) below.

WineEmpty distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all bin 4.44%
bar bin 11.21%
barkitchen bin 11.21%
barstorage bin 11.21%
beergarden bin 11.21%
garagestorage crate 41.46%
garagestorage crate 23.67%
motelroomoccupied bin 4.44%
Stories
Story ID Link
RBTSDinner Table stories
RDSDeadDrunk Randomized stories
RZSBuryingCamp Zone stories
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 - DeepForest: 30
Farm: 30
FarmLand: 30
Forest: 30
Nav: 30
TownZone: 30
TrailerPark: 30
Vegitation: 30
- - - - - - -

History

Base.WineEmpty

Version Description
Build 41.72 ReplaceTypes added with value ['PetrolSource WinePetrol', 'WaterSource WineWaterFull'].
Item tag added with value EmptyPetrol.
Build 41.65 DisplayCategory added with value WaterContainer.
Build 41.54 WorldStaticModel added with value WineWhiteGround.
Build 41.12 StaticModel added with value WhiteWineBottle.
Build 40.14 CanStoreWater added with value TRUE.
ReplaceOnUseOn added with value WaterSource-WineWaterFull.
RC2.9 - Build 0007 Weight changed from 2 to 0.3.
0.1.5d Released on or before this version.

Base.WineWaterFull

Version Description
Build 41.72 IsCookable added with value TRUE.
Build 41.66 FillFromDispenserSound added with value GetWaterFromDispenserGlass.
FillFromTapSound added with value GetWaterFromTapGlass.
Build 41.65 CustomEatSound added with value DrinkingFromBottleGlass.
DisplayCategory added with value Water.
Build 41.54 WorldStaticModel added with value WineWhiteGround.
Build 41.48 EatType added with value Bourbon.
Build 41.12 StaticModel added with value WhiteWineBottle.
Build 40.9 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

WineEmpty.png Base.WineWaterFull
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item WineWaterFull
	{
		DisplayName = Water Bottle,
		DisplayCategory = Water,
		Type = Drainable,
		Weight = 1,
		Icon = WineEmpty,
		CanStoreWater = TRUE,
		EatType = Bourbon,
		FillFromDispenserSound = GetWaterFromDispenserGlass,
		FillFromTapSound = GetWaterFromTapGlass,
		IsCookable = TRUE,
		IsWaterSource = TRUE,
		ReplaceOnDeplete = WineEmpty,
		ReplaceOnUseOn = WaterSource-WineWaterFull,
		UseDelta = 0.08,
		UseWhileEquipped = FALSE,
		CustomEatSound = DrinkingFromBottleGlass,
		StaticModel = WhiteWineBottle,
		WorldStaticModel = WineWhiteGround,
	}

WineEmpty.png Base.WineEmpty
Source: ProjectZomboid\media\scripts\items.txt

Retrieved: Build 41.78.16
item WineEmpty
	{
	    DisplayCategory = WaterContainer,
		Weight	=	0.3,
		CanStoreWater = TRUE,
		Type	=	Normal,
		DisplayName	=	Empty Bottle,
		ReplaceOnUseOn	=	WaterSource-WineWaterFull,
		Icon	=	WineEmpty,
		StaticModel = WhiteWineBottle,
		WorldStaticModel = WineWhiteGround,
		Tags = EmptyPetrol,
		ReplaceTypes = PetrolSource WinePetrol;WaterSource WineWaterFull,
	}

See also