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Watermelon

From PZwiki
Project ZomboidItemsFoodFruitWatermelon
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Parts of this page may have been automatically updated to the latest build (42.0.2).
Watermelon
Watermelon Model.png
WatermelonRotten Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
3
Properties
Days fresh
6 days
Days until rotten
8 days
Nutrition
HungerUI Hunger.png
-60
ThirstUI Thristy.png
-140
CaloriesCalories
1355
CarbohydratesCarbohydrates
341.11
ProteinsProteins
27.56
FatFat
6.78
Cooking
Custom recipe
Watermelon
Technical
Item ID
Base.Watermelon

A watermelon is a perishable food item.

Usage

Consumable properties

Watermelon can't be eaten, instead the player must either cut or smash them first.

State Icon Hunger Boredom Unhappiness Sickness chance
Fresh Watermelon (Fresh) -60 - - -
Stale Watermelon (Stale) -45 +10 +10 -
Rotten Watermelon (Rotten) -26 +20 +20 100%

Crafting

What it can make

Watermelon can be cut into slices with a saw, axe, or knife or smashed into chunks with a blunt weapon.

LightBulbBlue.png
Recipes are still based on build 41, and are planned to be revamped to build 42 at a later date, depending on the game's crafting system improvement.
Product Ingredients Tools Requirements Workstation XP
WatermelonSliced.png
Watermelon Slice ×10
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Hacksaw.png Hacksaw ×1
Axe.png Axe ×1
AxeStone.png Crude Stone Axe ×1
AxeHand.png Hand Axe ×1
WoodAxe.png Wood Axe ×1
Cleaver.png Meat Cleaver ×1
Each of:
Watermelon.png Watermelon ×1
none none none 0.75 Cooking
WatermelonSmashed.png
Watermelon Chunks ×5
One of:
BaseballBat.png Baseball Bat ×1
Hammer.png Claw Hammer ×1
Logs.png Log ×1
Plank.png Plank ×1
Sledgehamer.png Sledgehammer ×1
BaseballBatNails.png Spiked Baseball Bat ×1
HammerStone.png Stone Hammer ×1
Each of:
Watermelon.png Watermelon ×1
none none none 0.75 Cooking

Location

The loot distributions can be found in the table(s) below.

Watermelon distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all fridge 3.35%
all fridge 1.65%
gigamart grocerstand 11.21%
grocery grocerstand 11.21%
icecream fridge 11.21%
icecreamkitchen fridge 11.21%
livingroom fridge 3.35%
livingroom fridge 1.65%
producestorage cardboardbox 41.46%
producestorage cardboardbox 23.67%
producestorage crate 41.46%
producestorage crate 23.67%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 10 Farm: 3
FarmLand: 3
Forest: 1
-20 - - - January to August January to April January to February

History

Base.Watermelon

Version Description
Build 42.0.0 StaticModel added with value Watermelon_Ground.
Build 41.72 CantEat added with value TRUE.
EvolvedRecipeName added with value Watermelon.
EvolvedRecipe removed.
Tooltip added with value Tooltip_item_Watermelon.
Build 41.65 DisplayCategory added with value Food.
EvolvedRecipe changed from {'Salad': '10', 'FruitSalad': '10'} to {'Salad': '10', 'FruitSalad': '10', 'Pancakes': '10', 'Waffles': '10', 'Muffin': '10'}.
StaticModel removed.
WorldStaticModel changed from Watermelon to Watermelon_Ground.
Build 41.54 CustomEatSound added with value EatingFruit.
StaticModel added with value Watermelon.
Build 41.51 WorldStaticModel added with value Watermelon.
Build 40.9 EvolvedRecipe added with value {'Salad': '10', 'FruitSalad': '10'}.
FoodType added with value Fruits.
Build 34.23 Calories added with value 1355.
Nutrition added with value 341.11.
DaysFresh changed from 2 to 6.
DaysTotallyRotten changed from 3 to 8.
Nutrition added with value 6.78.
Proteins added with value 27.56.
Weight changed from 1 to 3.
Build 33.13 Weight changed from 0.9 to 1.
Build 14 DaysFresh changed from 7 to 2.
DaysTotallyRotten changed from 10 to 3.
RC2.9 - Build 0007 DaysFresh changed from 3 to 7.
DaysTotallyRotten changed from 5 to 10.
HungerChange changed from -70 to -60.
Weight changed from 2 to 0.9.
0.2.0a Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food_fruit.txt

Retrieved: Build 42.0.2
item Watermelon
	{
		DisplayName = Watermelon,
		DisplayCategory = Food,
		Type = Food,
		Weight = 3,
		Icon = Watermelon,
		CantEat = TRUE,
		/*EvolvedRecipe = Salad:10;FruitSalad:10;Pancakes:10;Muffin:10,*/
		FoodType = Fruits,
		DaysFresh = 6,
		DaysTotallyRotten = 8,
		HungerChange = -60,
		ThirstChange = -140,
		Calories = 1355,
		Carbohydrates = 341.11,
		Lipids = 6.78,
		Proteins = 27.56,
		CustomEatSound = EatingFruit,
		StaticModel = Watermelon_Ground,
		WorldStaticModel = Watermelon_Ground,
		Tooltip = Tooltip_item_Watermelon,
		EvolvedRecipeName = Watermelon,
	}

See also