Watermelon

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Project ZomboidItemsFoodFruitWatermelon
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Watermelon
Watermelon Model.png
WatermelonRotten Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
3
Properties
Days fresh
6 days
Days until rotten
8 days
Nutrition
HungerMoodle Icon Hungry.png
-60
ThirstMoodle Icon Thirsty.png
-140
CaloriesCalories
1355
CarbohydratesCarbohydrates
341.11
ProteinsProteins
27.56
FatFat
6.78
Technical
Item ID
Base.Watermelon

A watermelon is a perishable food item.

Usage

Consumable properties

Watermelon can't be eaten, instead the player must either cut or smash them first.

Fresh Stale Rotten

Watermelon.png
Hunger: -60


Watermelon.png
Hunger: -40
Boredom: +10
Unhappiness: +10

Rotten Watermelon.png
Hunger: -27
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

What it can make

Watermelon can be cut into slices with a saw, axe, or knife or smashed into chunks with a blunt weapon.

Product Ingredients Tools Requirements Workstation XP
WatermelonSliced.png
Watermelon Slice ×10
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Hacksaw.png Saw ×1
Axe.png Axe ×1
AxeStone.png Stone Axe ×1
AxeHand.png Hand Axe ×1
WoodAxe.png Wood Axe ×1
Cleaver.png Meat Cleaver ×1
Each of:
Watermelon.png Watermelon ×1
none none none 0.75 Cooking
WatermelonSmashed.png
Watermelon Chunks ×5
One of:
BaseballBat.png Baseball Bat ×1
Hammer.png Hammer ×1
Logs.png Log ×1
Plank.png Plank ×1
Sledgehamer.png Sledgehammer ×1
BaseballBatNails.png Spiked Baseball Bat ×1
HammerStone.png Stone Hammer ×1
Each of:
Watermelon.png Watermelon ×1
none none none 0.75 Cooking

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
all fridge 4 0.2
fridge 4 0.2
gigamart grocerstand 4 4
grocerstand 4 4
grocerstand 4 4
producestorage crate 4 1
crate 4 1
crate 4 2
crate 4 2
crate 4 5

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Watermelon
	{
		DisplayName = Watermelon,
		DisplayCategory = Food,
		Type = Food,
		Weight = 3,
		Icon = Watermelon,
		CantEat = TRUE,
		/*EvolvedRecipe = Salad:10;FruitSalad:10;Pancakes:10;Waffles:10;Muffin:10,*/
		FoodType = Fruits,
		DaysFresh = 6,
		DaysTotallyRotten = 8,
		HungerChange = -60,
		ThirstChange = -140,
		Calories = 1355,
		Carbohydrates = 341.11,
		Lipids = 6.78,
		Proteins = 27.56,
		CustomEatSound = EatingFruit,
		WorldStaticModel = Watermelon_Ground,
		Tooltip = Tooltip_item_Watermelon,
		EvolvedRecipeName = Watermelon,
	}

See also