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A welder mask, or welding mask, is an item of clothing used in metalworking.
Usage
Metalworking
The welding mask is one of the two items required before any type of metalworking can be performed, with the other being the propane torch.
Construction
A welding mask can be used to construct many structures and furniture, such as metal crates and metal walls. Not only does this require a propane torch and welding mask, but each construction will also require a certain amount of welding rods to be used. To construct metalworking objects, the player must have both the propane torch and welding mask in their inventory, then right-click and hover-over "Metalwork" in the contextual menu then select the desired structure to be constructed. Note that each metalworking object requires a known recipe that can be learnt by reading the appropriate recipe magazine.
Barricading
Similarly to carpentry, the player can barricade doors and windows with metal sheets or metal bars. Unlike constructing, barricading does not require any welding rods or learnt recipes.
Disassembling
There are various metal objects throughout the world that can be disassembled, rewarding the player with some metalworking skill and metal parts. This also requires the player to have a propane torch and welding mask, however does not require welding rods. In past versions of the game, disassembling things (with the exception of wrecked cars) did not use up propane. This has been fixed, and now disassembly always uses propane
Mechanics
Some vehicle parts can be repaired using a welding mask and small metal sheets, so long as the player has a sufficient metalworking and mechanics skill. Parts that are currently repairable with a welding mask and small metal sheets are: doors, gas tanks and trunks.
Car wrecks (burnt cars) can be dismantled, gathering metal materials depending on the player's metalworking skill.
Crafting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Steel Sheet |
Steel Sheet - Small ×4 | Welding Torch 2 unit(s)
Welder Mask |
Metalworking 4 (and) Magazine: Welder Monthly - March 1993 |
none | 6.25 Metalworking |
Steel Sheet - Small ×3 |
Steel Sheet ×1 | Welding Torch 2 unit(s)
Welder Mask |
Metalworking 4 (and) Magazine: Welder Monthly - March 1993 |
none | 6.25 Metalworking |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | cardboardbox | 0.77% |
all | smallbox | 0.77% |
all | toolcabinet | 4.44% |
armyhanger | locker | 11.21% |
bedroom | cardboardbox | 0.77% |
bedroom | crate | 0.77% |
carsupply | cardboardbox | 4.44% |
carsupply | clothingrack | 11.21% |
carsupply | crate | 4.44% |
carsupply | toolcabinet | 4.44% |
closet | cardboardbox | 4.44% |
closet | cardboardbox | 0.77% |
closet | crate | 4.44% |
factory | counter | 11.21% |
factorystorage | locker | 11.21% |
garagestorage | cardboardbox | 19.68% |
garagestorage | cardboardbox | 4.44% |
garagestorage | cardboardbox | 0.77% |
garagestorage | counter | 11.21% |
garagestorage | counter | 4.44% |
garagestorage | crate | 19.68% |
garagestorage | crate | 4.44% |
garagestorage | crate | 0.77% |
garagestorage | metal_shelves | 11.21% |
garagestorage | metal_shelves | 4.44% |
golffactory | counter | 11.21% |
golffactory | metal_shelves | 11.21% |
mechanic | cardboardbox | 4.44% |
mechanic | crate | 4.44% |
mechanic | metal_shelves | 11.21% |
mechanic | smallbox | 4.44% |
mechanic | wardrobe | 11.21% |
metalshipping | metal_shelves | 11.21% |
metalshop | cardboardbox | 11.21% |
metalshop | crate | 11.21% |
metalshop | metal_shelves | 11.21% |
metalshop | smallbox | 11.21% |
policegarage | metal_shelves | 4.44% |
policegarage | toolcabinet | 4.44% |
SafehouseLoot | cardboardbox | 2.93% |
SafehouseLoot | crate | 2.93% |
SafehouseLoot | dresser | 2.93% |
SafehouseLoot | smallbox | 2.93% |
SafehouseLoot | wardrobe | 2.93% |
SafehouseLoot_Late | cardboardbox | 8.53% |
SafehouseLoot_Late | crate | 8.53% |
SafehouseLoot_Late | dresser | 8.53% |
SafehouseLoot_Late | smallbox | 8.53% |
SafehouseLoot_Late | wardrobe | 8.53% |
SafehouseLoot_Mid | cardboardbox | 5.77% |
SafehouseLoot_Mid | crate | 5.77% |
SafehouseLoot_Mid | dresser | 5.77% |
SafehouseLoot_Mid | smallbox | 5.77% |
SafehouseLoot_Mid | wardrobe | 5.77% |
shed | cardboardbox | 19.68% |
shed | cardboardbox | 0.77% |
shed | counter | 11.21% |
shed | crate | 19.68% |
shed | crate | 4.44% |
shed | metal_shelves | 11.21% |
storage | crate | 19.68% |
storageunit | cardboardbox | 19.68% |
storageunit | cardboardbox | 4.44% |
storageunit | cardboardbox | 0.77% |
storageunit | crate | 19.68% |
storageunit | crate | 4.44% |
storageunit | crate | 0.77% |
storageunit | metal_shelves | 19.68% |
storageunit | metal_shelves | 4.44% |
storageunit | metal_shelves | 0.77% |
storageunit | smallbox | 19.68% |
storageunit | smallbox | 4.44% |
storageunit | smallbox | 0.77% |
storageunit | toolcabinet | 4.44% |
studio | metal_shelves | 19.68% |
toolstore | cardboardbox | 19.68% |
toolstore | cardboardbox | 11.21% |
toolstore | counter | 19.68% |
toolstore | crate | 19.68% |
toolstore | crate | 11.21% |
toolstore | metal_shelves | 11.21% |
toolstore | shelves | 11.21% |
toolstore | smallbox | 19.68% |
toolstorestorage | cardboardbox | 19.68% |
toolstorestorage | cardboardbox | 11.21% |
toolstorestorage | crate | 19.68% |
toolstorestorage | crate | 11.21% |
toolstorestorage | metal_shelves | 19.68% |
toolstorestorage | metal_shelves | 11.21% |
toolstorestorage | smallbox | 19.68% |
warehouse | cardboardbox | 19.68% |
warehouse | crate | 19.68% |
warehouse | metal_shelves | 19.68% |
warehouse | smallbox | 19.68% |
weldingworkshop | counter | 19.68% |
weldingworkshop | toolcabinet | 19.68% |
wirefactory | counter | 11.21% |
wirefactory | metal_shelves | 11.21% |
Type | Container | Effective chance |
---|---|---|
Construction Worker | Trunk | 23.67% |
Mass Gen Fac | Seat Front | 6.53% |
Mass Gen Fac | Trunk | 23.67% |
Mechanic | Glove Box | 1.13% |
Mechanic | Seat Front | 1.13% |
Mechanic | Trunk | 4.44% |
Metal Welder | Seat Front | 6.53% |
Metal Welder | Trunk | 23.67% |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | ForagingNav: 5 TownZone: 5 TrailerPark: 5 Vegitation: 5 |
- | - | - | - | - | - | - |
Gallery
History
Base.WeldingMask
Version | Description |
---|---|
Build 42.0.0 | BiteDefense changed from 30 to 50 .CanHaveHoles changed from false to FALSE .DiscomfortModifier added with value 0.2 .ScratchDefense changed from 50 to 70 .Item tag changed from WeldingMask to ['WeldingMask', 'IsDisguise'] .VisionModifier added with value 0.5 . |
Build 41.69 | DisplayCategory changed from Clothing to Tool .Item tag added with value WeldingMask . |
Build 41.65 | ChanceToFall removed.DisplayCategory added with value Clothing . |
Build 41.54 | WaterResistance added with value 1.0 . |
Build 41.45 | BodyLocation changed from MaskEyes to MaskFull . |
Build 41.20 | Insulation added with value 0.25 .WindResistance added with value 0.55 . |
Build 41.19 | BodyLocation changed from FullHat to MaskEyes .ChanceToFall added with value 30 . |
Build 41.12 | BiteDefense added with value 30 .BloodLocation added with value Head .BodyLocation added with value FullHat .CanHaveHoles added with value false .ClothingItem added with value Hat_WeldersMask .DisplayName changed from Welding Mask to Welder Mask .MetalValue removed.ScratchDefense added with value 50 .Type changed from Normal to Clothing .Weight removed. |
Build 35.25b | Released on this version. |
Code
Source: ProjectZomboid\media\scripts\clothing_masks.txt
item WeldingMask
{
DisplayName = Welder Mask,
DisplayCategory = Tool,
Type = Clothing,
Icon = WeldingMask,
BiteDefense = 50,
BloodLocation = Head,
BodyLocation = MaskFull,
CanHaveHoles = FALSE,
ClothingItem = Hat_WeldersMask,
Insulation = 0.25,
ScratchDefense = 70,
WaterResistance = 1.0,
WindResistance = 0.55,
Tags = WeldingMask;IsDisguise,
VisionModifier = 0.5,
DiscomfortModifier = 0.2,
}