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White Tiled Window
[[File:{{{icon3}}}|White Tiled Window||class=pixelart}}]]
[[File:{{{icon4}}}|White Tiled Window||class=pixelart}}]]
[[File:{{{icon5}}}|White Tiled Window||class=pixelart}}]]
[[File:{{{icon6}}}|White Tiled Window||class=pixelart}}]]
[[File:{{{icon7}}}|White Tiled Window||class=pixelart}}]]
[[File:{{{icon8}}}|White Tiled Window||class=pixelart}}]]
[[File:{{{icon9}}}|White Tiled Window||class=pixelart}}]]
Properties
Type
Movable
Move
Technical
Item ID(s)
Moveables.{sprite_id}
Sprite ID(s)
fixtures_windows_01_8
fixtures_windows_01_9
fixtures_windows_01_9
Tile ID(s)
127008
127009
127009
A white tiled window is a movable tile.
Usage
This tile uses the generic movable item when picked up. It must be placed on an empty window frame.
Crafting
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\newtiledefinitions.tiles
{
"fixtures_windows_01_8": {
"name": "fixtures_windows_01_8",
"id": 127008,
"type": "MAX",
"tileSheetIndex": 8,
"properties": {
"generic": {
"SmashedTileOffset": "4",
"windowW": "",
"OpenTileOffset": "2",
"CustomName": "Window",
"Facing": "W",
"GroupName": "White Tiled",
"IsMoveAble": "",
"PickUpLevel": "2",
"PickUpTool": "Crowbar",
"PickUpWeight": 100,
"PlaceTool": "Hammer",
"MoveType": "Window",
"attachedW": "",
"CanBreak": "",
"GlassRemovedOffset": "6",
"disableFade": "",
"IsClosedState": ""
}
}
}
}
Source: ProjectZomboid\media\newtiledefinitions.tiles
{
"fixtures_windows_01_9": {
"name": "fixtures_windows_01_9",
"id": 127009,
"type": "MAX",
"tileSheetIndex": 9,
"properties": {
"generic": {
"SmashedTileOffset": "4",
"OpenTileOffset": "2",
"windowN": "",
"CustomName": "Window",
"Facing": "N",
"GroupName": "White Tiled",
"IsMoveAble": "",
"PickUpLevel": "2",
"PickUpTool": "Crowbar",
"PickUpWeight": 100,
"PlaceTool": "Hammer",
"MoveType": "Window",
"attachedN": "",
"CanBreak": "",
"GlassRemovedOffset": "6",
"disableFade": "",
"IsClosedState": ""
}
}
}
}