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White wine, previously known as chardonnay, is an alcoholic non-perishable food item.
Usage
White wine can be consumed relieving some thirst, hunger, and unhappiness.
Alcohol
White wine is an alcoholic beverage, and will therefore increase the player's drunkenness as it is consumed. Being drunk will affect the player's coordination (controls), both on foot and in a vehicle, and weapon accuracy.
Crafting
White wine is unable to be turned into a Molotov cocktail, even though the icon for a Molotov cocktail is very similar to the white wine bottle.
Location
White wine can be found in kitchen and bar counters, as well as near people who committed suicide. The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | dishescabinet | 41.46% |
all | dishescabinet | 23.67% |
all | dishescabinet | 15.52% |
all | fridge | 4.44% |
bandkitchen | counter | 41.46% |
bandkitchen | counter | 23.67% |
bandkitchen | overhead | 41.46% |
bandkitchen | overhead | 23.67% |
bar | counter | 41.46% |
bar | counter | 23.67% |
bar | crate | 41.46% |
bar | crate | 23.67% |
bar | metal_shelves | 41.46% |
bar | metal_shelves | 23.67% |
bar | shelves | 41.46% |
bar | shelves | 23.67% |
barkitchen | counter | 41.46% |
barkitchen | counter | 23.67% |
barkitchen | crate | 41.46% |
barkitchen | crate | 23.67% |
barkitchen | metal_shelves | 41.46% |
barkitchen | metal_shelves | 23.67% |
barkitchen | shelves | 41.46% |
barkitchen | shelves | 23.67% |
barstorage | counter | 41.46% |
barstorage | counter | 23.67% |
barstorage | crate | 41.46% |
barstorage | crate | 23.67% |
barstorage | metal_shelves | 41.46% |
barstorage | metal_shelves | 23.67% |
barstorage | shelves | 41.46% |
barstorage | shelves | 23.67% |
beergarden | counter | 41.46% |
beergarden | counter | 23.67% |
dining | counter | 41.46% |
dining | counter | 23.67% |
dining | shelves | 41.46% |
dining | shelves | 23.67% |
kitchen | counter | 4.44% |
kitchen | overhead | 4.44% |
kitchen | shelves | 4.44% |
liquorstore | crate | 41.46% |
liquorstore | crate | 23.67% |
liquorstore | metal_shelves | 41.46% |
liquorstore | metal_shelves | 23.67% |
liquorstore | shelves | 41.46% |
liquorstore | shelves | 23.67% |
liquorstore | smallbox | 41.46% |
liquorstore | smallbox | 23.67% |
livingroom | counter | 4.44% |
livingroom | overhead | 4.44% |
restaurant | counter | 41.46% |
restaurant | counter | 23.67% |
restaurant | shelves | 41.46% |
restaurant | shelves | 23.67% |
Story ID | Link |
---|---|
RBTSDinner | Table stories |
RDSDeadDrunk | Randomized stories |
RDSFootballNight | Randomized stories |
RDSHenDo | Randomized stories |
RDSPokerNight | Randomized stories |
RDSStagDo | Randomized stories |
RDSStudentNight | Randomized stories |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | - | Nav: 1 TownZone: 1 TrailerPark: 1 |
- | - | - | - | - | - | - |
Evolved recipes
White Wine is a cooking ingredient.
Product | Nutrition |
---|---|
Soup |
10 |
Stew |
10 |
Salad |
10 |
Beverage |
10 |
History
Base.Wine
Version | Description |
---|---|
Build 41.78 | EvolvedRecipe changed from {'Beverage': '4', 'Beverage2': '4', 'Soup': '4', 'Stew': '4', 'PastaPot': '4', 'PastaPan': '4', 'WineInGlass': '4'} to {'Beverage': '4', 'Beverage2': '4', 'WineInGlass': '4', 'PastaPot': '4', 'PastaPan': '4'} . |
Build 41.72 | EvolvedRecipe added with value {'Beverage': '4', 'Beverage2': '4', 'Soup': '4', 'Stew': '4', 'PastaPot': '4', 'PastaPan': '4', 'WineInGlass': '4'} .FoodType added with value Wine . |
Build 41.65 | CustomEatSound changed from DrinkingFromBottle to DrinkingFromBottleGlass .DisplayCategory added with value Food . |
Build 41.54 | WorldStaticModel added with value WineWhiteGround . |
Build 41.48 | EatType added with value Bourbon . |
Build 41.12 | StaticModel added with value WhiteWineBottle . |
Build 40.9 | CustomEatSound changed from PZ_DrinkingFromBottle to DrinkingFromBottle . |
Build 34.23 | Calories added with value 481 .CantBeFrozen added with value TRUE .Nutrition added with value 0 .Nutrition added with value 0 .Packaged added with value TRUE .Proteins added with value 0 .Weight changed from 0.7 to 1 . |
Build 29.3 | CustomEatSound added with value PZ_DrinkingFromBottle . |
Build 28 | DisplayName changed from Chardonnay (Full) to Chardonnay .HungerChange added with value -20 .Icon changed from Wine to WineFull .ReplaceOnUse changed from WineHalf to WineEmpty . |
RC2.9.9.17 - Build 0009 | Released on this version. |
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Wine
{
DisplayName = Chardonnay,
DisplayCategory = Food,
Type = Food,
Weight = 1,
Icon = WineFull,
/*EvolvedRecipe = Beverage:4;Beverage2:4;Soup:4;Stew:4;PastaPot:4;PastaPan:4;WineInGlass:4,*/
EvolvedRecipe = Beverage:4;Beverage2:4;WineInGlass:4;PastaPot:4;PastaPan:4,
FoodType = Wine,
Alcoholic = TRUE,
CantBeFrozen = TRUE,
EatType = Bourbon,
Packaged = TRUE,
ReplaceOnUse = WineEmpty,
HungerChange = -20,
ThirstChange = -20,
UnhappyChange = -20,
Calories = 481,
Carbohydrates = 0,
Lipids = 0,
Proteins = 0,
CustomContextMenu = Drink,
CustomEatSound = DrinkingFromBottleGlass,
StaticModel = WhiteWineBottle,
WorldStaticModel = WineWhiteGround,
}