Wild Garlic

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Wild Garlic
MedicinalHerbsLeafBundle Model.png
Poultice Model.png
General
Category
First Aid
Encumbrance
Moodle Icon HeavyLoad.png
0.1 (Wild Garlic)
0.2 (Poultice)
Function
Nutrition
HungerMoodle Icon Hungry.png
-1
CaloriesCalories
0.1
CarbohydratesCarbohydrates
0
ProteinsProteins
0
FatFat
0
Cooking
Spice
True
Technical
Item ID
Base.WildGarlic
Helps to fight against infection when applied as poultice.
— Wild garlic in-game tooltip

Wild garlic is a forageable herb used in first aid.

Usage

Wild garlic, when crafted into a poultice, can be used to recover from a wound infection. The poultice cannot be applied while a bandage or another poultice is on the wound. The poultice will start taking effect as soon as it is applied, and does not require a bandage. Once applied, the poultice cannot be removed, and will be consumed when the wound is completely healed or over time based on the garlic factor.

When the infection is removed, the poultice will remain until the wound is completely healed. It can be applied to a wound even if it is not infected and will only deteriorate when fighting infection. This makes it superior for prophylaxis compared to other disinfectants that are consumed over time and not just in the presence of infection. However, as only 1 poultice can be applied to a wound at a time, this may not be ideal if other poultices can be used instead, such as a plantain poultice.

Recovery rate

A wild garlic poultice will treat an infection at the same rate as any other disinfectant, being 1 unit every 100 seconds. A wound infection, unlike other injuries, will not automatically heal over time, and will instead become more infected over time, until it has reached a total infection time of 10 units. Therefore, a fully infected wound, will take 16.7 minutes to heal completely when only a wild garlic poultice is continuously applied. Like other disinfectants, a wild garlic poultice can be stacked with other disinfectants, increasing the recovery rate. However, only 1 wild garlic poultice can be applied at a time.

Garlic factor

The life of the poultice is determined by a value referred to as the 'garlic factor', which scales with the player's first aid skill. This is calculated by getting a random number between (first aid level + 1) * 0.5 + 10 and (first aid level + 1) * 1.0 + 10. While healing the wound, the poultice will deteriorate at a rate of 1 unit every 26 seconds, meaning 13—26 seconds is added to the life of the poultice per first aid level.

A wild garlic poultice at level 1 first aid is equivalent to a bottle of disinfectant, reducing approximately 3 units of infection time, i.e. alcohol power of 3. Whereas the worst possible wild garlic poultice application is equivalent to an alcohol power of 2.5, i.e. first aid level 0 at the lowest RNG.

Poultice life in seconds depending on first aid level
First Aid level Lowest Highest
Time
(seconds)
Alcohol power Time
(seconds)
Alcohol power
0 273 2.5 286 3
1 286 3 312 4
2 299 3.5 338 5
3 312 4 364 6
4 325 4.5 390 7
5 338 5 416 8
6 351 6 442 9
7 364 6.5 468 10
8 377 7 494 11
9 390 7.5 520 12
10 403 8 546 13

Crafting

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
MashedHerbs.png
Wild Garlic Poultice
0 XP none Mortar and Pestle
Mortar and Pestle
(keep)
WildGarlic.png
Wild Garlic x5
(consumed)

Cooking

Evolved recipes

Wild Garlic is a spice when used in cooking recipes, and therefore will not be included in the maximum number of ingredients.

Product Nutrition
Soup
Soup
1
Stew
Stew
1
Salad
Salad
1
Roasted Vegetables
Roasted Vegetables
1
Sandwich
Sandwich
1
Burger
Burger
1
Pie (savory)
Pie (savory)
1
Rice Pot/Saucepan
Rice Pot/Saucepan
1
Pasta Pot/Saucepan
Pasta Pot/Saucepan
1
Taco
Taco
1
Burrito
Burrito
1
Omelette
Omelette
1
Pizza
Pizza
1
Toast
Toast
1

Distribution

Main article: Foraging

Wild Garlic can only be found via foraging, finding 2-8 at a time. It will never be found unless the player has the herbalist Herbalist trait or has read The Herbalist The Herbalist magazine.

Like other plants, wild garlic cannot be found during winter. It is most common in deep forest, however can also be found in forest, vegetation, farmland and farm zones.

Park rangers will have a massive chance increase in finding wild garlic, whilst veterans, farmers, chefs, burger flippers, doctors, nurses, fitness instructors and being unemployed will have a small chance increase.

Having the herbalist trait will further increase the chance of finding wild garlic, whilst having the former scout, hiker, hunter, gardener, outdoorsman, cook, or nutritionist traits will provide a minor increase.

Trivia

  • The word "poultice" comes from the Latin puls, pultes, meaning "porridge".

Code

Wild Garlic (Medical Use) WildGarlic.png

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item WildGarlic
    {
        DisplayCategory = FirstAid,
        Weight	=	0.1,
        Type	=	Normal,
        DisplayName	=	Wild Garlic,
        Icon	=	WildGarlic,
        Tooltip = Tooltip_Garlic,
        WorldStaticModel = MedicinalHerbsLeafBundle,
    }

Wild Garlic (Culinary Use) WildGarlic.png

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item WildGarlic2
    {
        DisplayCategory = FirstAid,
        Weight	=	0.1,
        Type	=	Food,
        DisplayName	=	Wild Garlic,
        Icon	=	WildGarlic,
		EvolvedRecipe = Pizza:1;Omelette:1;Soup:1;Stew:1;Pie:1;Stir fry Griddle Pan:1;Stir fry:1;Sandwich:1;Sandwich Baguette:1;Burger:1;Salad:1;Roasted Vegetables:1;RicePot:1;RicePan:1;PastaPot:1;PastaPan:1;Taco:1;Burrito:1;Salad:1;Toast:1,
		FoodType = Herb,
		Spice = true,
		HungerChange = -1,
		Calories = 0.1,
		Carbohydrates = 0,
		Lipids = 0,
		Proteins = 0,
        Tooltip = Tooltip_Garlic,
        WorldStaticModel = MedicinalHerbsLeafBundle,
		Tags = HerbalTea,
    }

Wild Garlic MashedHerbs.png

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item WildGarlicCataplasm
    {
        DisplayCategory = FirstAid,
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	Wild Garlic Poultice,
        Icon	=	MashedHerbs,
        Tooltip = Tooltip_Garlic,
        WorldStaticModel = Poultice,
    }

See also