Base.MagazineWordsearch2
Base.MagazineWordsearch3
- This article is about the wordsearch magazine. For other magazine types, see Magazine (disambiguation).
A wordsearch magazine is a literature item in Project Zomboid.
Usage
A wordsearch magazine reduces a moderate amount of boredom and a small amount of stress. Once used, it is effectively consumed and disappears from the player's inventory.
Fuel
A wordsearch magazine can be used as fuel for a heat source, and lasts for 15 mins if done so.
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
all | desk | 6.29% |
all | locker | 6.29% |
all | officedrawers | 6.29% |
all | other | 0.71% |
all | postbox | 0.71% |
all | shelves | 6.29% |
all | shelvesmag | 10.78% |
artstore | counter | 6.29% |
bedroom | crate | 0.71% |
bedroom | crate | 10.78% |
bedroom | desk | 6.29% |
bedroom | sidetable | 6.29% |
bookstore | shelves | 10.78% |
breakroom | overhead | 6.29% |
breakroom | shelves | 6.29% |
cafe | shelves | 6.29% |
carsupply | shelves | 6.29% |
classroom | desk | 6.29% |
closet | crate | 0.71% |
closet | crate | 6.29% |
closet | crate | 10.78% |
empty | crate | 2.81% |
garagestorage | crate | 0.71% |
garagestorage | crate | 6.29% |
garagestorage | crate | 10.78% |
gasstorage | counter | 6.29% |
hall | counter | 2.81% |
hall | shelvesmag | 10.78% |
janitor | counter | 6.29% |
jewelrystore | counter | 2.81% |
kitchen | crate | 10.78% |
library | counter | 6.29% |
livingroom | crate | 10.78% |
livingroom | shelves | 6.29% |
livingroom | sidetable | 6.29% |
livingroom | wardrobe | 6.29% |
lobby | counter | 2.81% |
mechanic | metal_shelves | 6.29% |
mechanic | wardrobe | 6.29% |
office | counter | 6.29% |
office | desk | 6.29% |
office | shelves | 6.29% |
plazastore1 | counter | 2.81% |
policestorage | counter | 6.29% |
poststorage | crate | 10.78% |
poststorage | metal_shelves | 10.78% |
prisoncells | wardrobe | 6.29% |
schoolstorage | counter | 6.29% |
storageunit | crate | 0.71% |
storageunit | crate | 6.29% |
storageunit | crate | 10.78% |
storageunit | metal_shelves | 0.71% |
zippeestorage | counter | 6.29% |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
all | desk | 6.29% |
all | locker | 6.29% |
all | officedrawers | 6.29% |
all | other | 0.71% |
all | postbox | 0.71% |
all | shelves | 6.29% |
all | shelvesmag | 10.78% |
artstore | counter | 6.29% |
bedroom | crate | 0.71% |
bedroom | crate | 10.78% |
bedroom | desk | 6.29% |
bedroom | sidetable | 6.29% |
bookstore | shelves | 10.78% |
breakroom | overhead | 6.29% |
breakroom | shelves | 6.29% |
cafe | shelves | 6.29% |
carsupply | shelves | 6.29% |
classroom | desk | 6.29% |
closet | crate | 0.71% |
closet | crate | 6.29% |
closet | crate | 10.78% |
empty | crate | 2.81% |
garagestorage | crate | 0.71% |
garagestorage | crate | 6.29% |
garagestorage | crate | 10.78% |
gasstorage | counter | 6.29% |
hall | counter | 2.81% |
hall | shelvesmag | 10.78% |
janitor | counter | 6.29% |
jewelrystore | counter | 2.81% |
kitchen | crate | 10.78% |
library | counter | 6.29% |
livingroom | crate | 10.78% |
livingroom | shelves | 6.29% |
livingroom | sidetable | 6.29% |
livingroom | wardrobe | 6.29% |
lobby | counter | 2.81% |
mechanic | metal_shelves | 6.29% |
mechanic | wardrobe | 6.29% |
office | counter | 6.29% |
office | desk | 6.29% |
office | shelves | 6.29% |
plazastore1 | counter | 2.81% |
policestorage | counter | 6.29% |
poststorage | crate | 10.78% |
poststorage | metal_shelves | 10.78% |
prisoncells | wardrobe | 6.29% |
schoolstorage | counter | 6.29% |
storageunit | crate | 0.71% |
storageunit | crate | 6.29% |
storageunit | crate | 10.78% |
storageunit | metal_shelves | 0.71% |
zippeestorage | counter | 6.29% |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
all | desk | 6.29% |
all | locker | 6.29% |
all | officedrawers | 6.29% |
all | other | 0.71% |
all | postbox | 0.71% |
all | shelves | 6.29% |
all | shelvesmag | 10.78% |
artstore | counter | 6.29% |
bedroom | crate | 0.71% |
bedroom | crate | 10.78% |
bedroom | desk | 6.29% |
bedroom | sidetable | 6.29% |
bookstore | shelves | 10.78% |
breakroom | overhead | 6.29% |
breakroom | shelves | 6.29% |
cafe | shelves | 6.29% |
carsupply | shelves | 6.29% |
classroom | desk | 6.29% |
closet | crate | 0.71% |
closet | crate | 6.29% |
closet | crate | 10.78% |
empty | crate | 2.81% |
garagestorage | crate | 0.71% |
garagestorage | crate | 6.29% |
garagestorage | crate | 10.78% |
gasstorage | counter | 6.29% |
hall | counter | 2.81% |
hall | shelvesmag | 10.78% |
janitor | counter | 6.29% |
jewelrystore | counter | 2.81% |
kitchen | crate | 10.78% |
library | counter | 6.29% |
livingroom | crate | 10.78% |
livingroom | shelves | 6.29% |
livingroom | sidetable | 6.29% |
livingroom | wardrobe | 6.29% |
lobby | counter | 2.81% |
mechanic | metal_shelves | 6.29% |
mechanic | wardrobe | 6.29% |
office | counter | 6.29% |
office | desk | 6.29% |
office | shelves | 6.29% |
plazastore1 | counter | 2.81% |
policestorage | counter | 6.29% |
poststorage | crate | 10.78% |
poststorage | metal_shelves | 10.78% |
prisoncells | wardrobe | 6.29% |
schoolstorage | counter | 6.29% |
storageunit | crate | 0.71% |
storageunit | crate | 6.29% |
storageunit | crate | 10.78% |
storageunit | metal_shelves | 0.71% |
zippeestorage | counter | 6.29% |
History
Base.MagazineWordsearch1
Version | Description |
---|---|
41.68 | Released on or before this version. |
Help PZwiki by adding to this history.
Base.MagazineWordsearch2
Version | Description |
---|---|
41.68 | Released on or before this version. |
Help PZwiki by adding to this history.
Base.MagazineWordsearch3
Version | Description |
---|---|
41.68 | Released on or before this version. |
Help PZwiki by adding to this history.
Code
Base.MagazineWordsearch1
Source: ProjectZomboid\media\scripts\items_literature.txt
item MagazineWordsearch1
{
DisplayCategory = Literature,
Weight = 0.2,
Type = Literature,
DisplayName = Wordsearch Magazine,
StressChange = -15,
Icon = MagazineWordsearch1,
BoredomChange = -20,
WorldStaticModel = MagazineWordSearch1_Ground,
}
Base.MagazineWordsearch2
Source: ProjectZomboid\media\scripts\items_literature.txt
item MagazineWordsearch2
{
DisplayCategory = Literature,
Weight = 0.2,
Type = Literature,
DisplayName = Wordsearch Magazine,
StressChange = -15,
Icon = MagazineWordsearch2,
BoredomChange = -20,
WorldStaticModel = MagazineWordSearch2_Ground,
}
Base.MagazineWordsearch3
Source: ProjectZomboid\media\scripts\items_literature.txt
item MagazineWordsearch3
{
DisplayCategory = Literature,
Weight = 0.2,
Type = Literature,
DisplayName = Wordsearch Magazine,
StressChange = -15,
Icon = MagazineWordsearch3,
BoredomChange = -20,
WorldStaticModel = MagazineWordSearch3_Ground,
}