Workman Shirt

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Project ZomboidItemsClothingTopsShirtsWorkman Shirt
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Workman Shirt
Shirt Workman denim blue model.png
Shirt Workman denim lightblack model.png
Shirt Workman denim lightblue model.png
Shirt Workman blue model.png
Shirt Workman green model.png
Shirt Workman grey model.png
Shirt Workman red model.png
Shirt Workman yellow model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1
Equipped
Shirt
Properties
Material
Cotton
Insulation
35%
Wind resistance
30%
Technical
Item ID
Base.Shirt_Workman

The workman shirt is a long sleeve shirt made of cotton.

Usage

Recipes

Workman shirts can be used to craft ripped sheets and sheet ropes.

Product Ingredients Tools Requirements Workstation XP
Rag.png
Ripped Sheets
One of:
Clothing (cotton) Clothing (cotton) ×1
Sheet.png Sheet ×1
none none none 0.25 Tailoring
SheetRope.png
Sheet Rope
One of:
Sheet.png Sheet ×1
Clothing (cotton) Clothing (cotton) ×1
none none none none

Body location

Protection Shirt.png
  • Upper Torso
  • Lower Torso
  • Upper Arms
  • Forearms

Location

The loot distributions can be found in the table(s) below.

Shirt_Workman distributionShow / Hide

Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.

Containers
Building/Room Container Effective chance
bathroom locker 23.28%
changeroom locker 23.28%
factorystorage locker 23.28%
laundry locker 23.28%
toolstore clothingrack 23.28%
toolstore shelves 23.28%

History

Base.Shirt_Workman

Version Description
41.78.16 Released on or before this version.

Help PZwiki by adding to this history.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_shirts.txt

Retrieved: Build 41.78.16
item Shirt_Workman
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Workman Shirt,
		ClothingItem = Shirt_Workman,
		BodyLocation = Shirt,
		IconsForTexture = ShirtDenimBlue;ShirtDenimLightBlack;ShirtDenimLightBlue;ShirtLumberjackBlue;ShirtLumberjackGreen;ShirtLumberjackGrey;ShirtLumberjackRed;ShirtLumberjackYellow,
		BloodLocation = ShirtLongSleeves,
        Insulation = 0.35,
        WindResistance = 0.3,
        FabricType = Cotton,
        WorldStaticModel = Shirt_Ground,
	}

See also