Worm

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Worm
Worm Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.01
Function
Bait in fishing
Bait in trapping
Nutrition
HungerMoodle Icon Hungry.png
-2
CaloriesCalories
3
CarbohydratesCarbohydrates
0
ProteinsProteins
0.5
FatFat
0.1
Effect
UnhappinessMoodle Icon Unhappy.png
+20
Technical
Item ID
Base.Worm

A worm is a non-perishable Insect food used in fishing and trapping.

Usage

Fishing

Main article: Fishing

A worm can be used as bait for fishing to catch bass, catfish, crappie, perch, sunfish, trout, and pike.

Trapping

Main article: Trapping

A worm can be used as bait in conjunction with a stick trap to catch small birds.

Consumable properties

Worms can be consumed, providing the player with a small amount of hunger at the cost of a lot of unhappiness. A worm cannot be cooked, unlike other insects.

It is not recommended to consume a worm directly, unless in a dire situation, as the hunger reduced is negligible. It is much more valuable as bait in fishing or trapping.

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
fishingstorage freezer 4 1
freezer 4 1
freezer 4 2
freezer 4 2
freezer 4 5

Worms can be found randomly by digging a furrow, regardless of the tile.

Foraging

Main article: Foraging

When foraging (investigating area), worms can be found on natural_exterior tiles, such as grass, sand, and gravel. They're most commonly found in farmland areas.

Having the fisherman occupation or angler trait will increase the player's ability to find worms.

Worms are part of the "Animals" loot category.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Worm
	{
		DisplayName = Worm,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.01,
		Icon = Worm,
		FishingLure = true,
		HungerChange = -2,
		UnhappyChange = 20,
		Calories = 3,
		Carbohydrates = 0,
		Lipids = 0.1,
		Proteins = 0.5,
		WorldStaticModel = Worm_Ground,
	}

See also