More actions
(Redirected from Big Locker)
Big Locker
[[File:{{{icon5}}}|Big Locker||class=pixelart}}]]
[[File:{{{icon6}}}|Big Locker||class=pixelart}}]]
[[File:{{{icon7}}}|Big Locker||class=pixelart}}]]
[[File:{{{icon8}}}|Big Locker||class=pixelart}}]]
[[File:{{{icon9}}}|Big Locker||class=pixelart}}]]
Build
Disassemble
Skill (level)
Metalworking (0)
Tool(s)
Technical
Item ID(s)
Moveables.{TileID}
Tile ID(s)
furniture_storage_02_12
furniture_storage_02_13
furniture_storage_02_13
The Big Locker is a craftable container.
Usage
The big locker is used as a means of item storage, with a capacity of 50. It can be found in various locations across the map, and can be picked up with a carpentry level of 3. It can also be crafted.
Crafting
Crafting requires a metalworking skill of 9.
Metalworking
- Main article: Metalworking
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Big Locker |
Metal Pipe ×8 Small Metal Sheet ×4 Door Hinge ×2 |
Propane Torch 3 unit(s)
Welder Mask (and) Welding Rods 1 unit(s)
|
Metalworking 9 (and) The Metalwork Magazine Vol. 2 |
none | 7.5 Metalworking |
Crafting
The following table contains the materials that can drop when disassembling this tile.
Disassembly materials | |||
---|---|---|---|
Material | Amount of tries | Base chance | Maximum amount |
Metal Sheet | 1 | 70 | 1 |
Small Metal Sheet | 2 | 80 | 2 |
Scrap Metal | 1 | 70 | 1 |
On dismantle failure | |||
Unusable Metal | |||
Unusable Metal |
Breakage occurs when the player fails at picking up an item.
Breakage materials | ||
---|---|---|
Item dropped | Maximum amount | Chance per roll |
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\newtiledefinitions.tiles
{
"furniture_storage_02_12": {
"name": "furniture_storage_02_12",
"id": 204012,
"type": "MAX",
"tileSheetIndex": 12,
"properties": {
"generic": {
"container": "locker",
"solidtrans": "",
"BlocksPlacement": "",
"CanScrap": "",
"CustomName": "Locker",
"Facing": "E",
"GroupName": "Yellow Wall",
"IsMoveAble": "",
"Material": "MetalPlates",
"Material2": "SmallMetalPlates",
"Material3": "MetalScrap",
"PickUpLevel": "3",
"PickUpTool": "Hammer",
"PickUpWeight": 200,
"PlaceTool": "Hammer",
"MoveType": "WallObject",
"attachedW": "",
"CanBreak": ""
}
}
}
}
Source: ProjectZomboid\media\newtiledefinitions.tiles
{
"furniture_storage_02_13": {
"name": "furniture_storage_02_13",
"id": 204013,
"type": "MAX",
"tileSheetIndex": 13,
"properties": {
"generic": {
"container": "locker",
"solidtrans": "",
"BlocksPlacement": "",
"CanScrap": "",
"CustomName": "Locker",
"Facing": "S",
"GroupName": "Yellow Wall",
"IsMoveAble": "",
"Material": "MetalPlates",
"Material2": "SmallMetalPlates",
"Material3": "MetalScrap",
"PickUpLevel": "3",
"PickUpTool": "Hammer",
"PickUpWeight": 200,
"PlaceTool": "Hammer",
"MoveType": "WallObject",
"attachedN": "",
"CanBreak": ""
}
}
}
}
Source: ProjectZomboid\media\newtiledefinitions.tiles
{
"furniture_storage_02_14": {
"name": "furniture_storage_02_14",
"id": 204014,
"type": "MAX",
"tileSheetIndex": 14,
"properties": {
"generic": {
"container": "locker",
"solidtrans": "",
"BlocksPlacement": "",
"CanScrap": "",
"CustomName": "Locker",
"Facing": "W",
"GroupName": "Yellow Wall",
"IsMoveAble": "",
"Material": "MetalPlates",
"Material2": "SmallMetalPlates",
"Material3": "MetalScrap",
"PickUpLevel": "3",
"PickUpTool": "Hammer",
"PickUpWeight": 200,
"PlaceTool": "Hammer",
"MoveType": "WallObject",
"CanBreak": ""
}
}
}
}
Source: ProjectZomboid\media\newtiledefinitions.tiles
{
"furniture_storage_02_15": {
"name": "furniture_storage_02_15",
"id": 204015,
"type": "MAX",
"tileSheetIndex": 15,
"properties": {
"generic": {
"container": "locker",
"solidtrans": "",
"BlocksPlacement": "",
"CanScrap": "",
"CustomName": "Locker",
"Facing": "N",
"GroupName": "Yellow Wall",
"IsMoveAble": "",
"Material": "MetalPlates",
"Material2": "SmallMetalPlates",
"Material3": "MetalScrap",
"PickUpLevel": "3",
"PickUpTool": "Hammer",
"PickUpWeight": 200,
"PlaceTool": "Hammer",
"MoveType": "WallObject",
"CanBreak": ""
}
}
}
}