Bandage: Difference between revisions
(Added section relating to how Bandages become dirty and lose protective traits with infection.) |
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{{languages|Bandage}} | {{languages|Bandage}} | ||
{{header|The Game World|Items|Consumables|Medical Items|type=Medical|version=Version 39|incver=67.5}}{{Infobox normal | |||
|display_name=Bandage | |||
|name_colour=Medical | |||
{{Medical | |name_text_colour=Medical | ||
|image = | |image=Bandage.png | ||
| | |weight=0.1 | ||
| | |primary_use=[[Health#Bandaging|Bandage]] [[Moodles#Bleeding|bleeding]] wounds | ||
| | |bandage_power=4 | ||
| | |class_name=Base.Bandage | ||
}} | }}{{Infobox normal | ||
|display_name=Dirty Bandage | |||
|name_colour=Medical | |||
|name_text_colour=Medical | |||
|image=BandageDirty.png | |||
|weight=0.1 | |||
|primary_use=[[Health#Bandaging|Bandage]] [[Moodles#Bleeding|bleeding]] wounds | |||
|bandage_power=0 | |||
|class_name=Base.BandageDirty | |||
}}{{Infobox normal | |||
|display_name=Sterilized Bandage | |||
|name_colour=Medical | |||
|name_text_colour=Medical | |||
|image=Bandage.png | |||
|weight=0.1 | |||
|primary_use=[[Health#Bandaging|Bandage]] [[Moodles#Bleeding|bleeding]] wounds | |||
|secondary_use=Prevent or cure [[Health#Types of Wounds|infected]] wounds | |||
|bandage_power=4 | |||
|class_name=Base.AlcoholBandage | |||
}}{{Quote|text=Right click on your health panel to use.|author=Bandage in-game tooltip}}{{Quote|text=Used to sterilize wounds and aid recovery from infection.|author=Sterilized bandage in-game tooltip.}}A '''bandage''' is an [[item]] used in [[First Aid|first aid]]. | |||
A | == Usage == | ||
===Basic usage=== | |||
A bandage is primarily used to stop the player from [[Moodles#Bleeding|bleeding]] by applying it to the wound. It can be used if the wound is a scratch, bite, gunshot, stitch, glass, bleeding, deep, infected or burn and will stop bleeding entirely. After some time, depending on the wound, the bandage will become a '''dirty bandage''', which once removed will grant the player some [[First Aid|first aid]] experience. | |||
===Infection=== | |||
If a bleeding wound is left untreated, the player will continue to lose [[health]] until they eventually [[Moodles#Dead|die]]. Leaving a wound untreated can also lead to it becoming infected depending on the player's [[clothing]], the type of wound and whether a dirty bandage is left on. A dirty bandage can be left on a wound to stop the bleeding, however this will give the wound the highest possible chance of becoming infected, therefore is not advised. Instead, once a bandage becomes dirty, it should be removed and replaced by a clean bandage. | |||
An infected wound can be treated by applying a '''sterilized bandage''' to the wound. It is best used prior to the wound getting infected however, this is due to it stopping the possibility of infection entirely. Sterilized bandages have the same rate of becoming dirty as regular bandages. | |||
== | ===Types of wounds=== | ||
In most cases, applying a bandage, whether it be sterilized or not, increases the rate of healing. The only exception to this rule is when applied to a stitch, which will actually decrease the healing rate, therefore taking longer to heal. On top of this, using a non-sterilized bandage can cause infection to occur. | |||
{| class="wikitable" style="text-align:center;" | |||
!Type of wound | |||
!Healing rate<br>(unbandaged) | |||
!Healing rate<br>(bandaged) | |||
!{{abbr|Bandage life|Rate of the bandage becoming dirty}} | |||
!Other | |||
|+ Healing rate of bandaged wounds. | |||
|- | |||
| Scratch || 100 || 15 || 800 || N/A | |||
|- | |||
| Bite || 500 || 10 || 10 || N/A | |||
|- | |||
| Bleeding || 200 || 20 || 30<br>5 <small>({{abbr|deep wound|Bandage life when the bleeding is caused by a deep wound}})</small> || 3<small>x10<sup>5</sup></small><br><small>{{abbr|Glass|This value will not decrease until the glass is removed}}</small> | |||
|- | |||
| Deep wound || 5000 || 500 || 10 || 3<small>x10<sup>5</sup></small><br><small>{{abbr|Glass|This value will not decrease until the glass is removed}}</small> | |||
|- | |||
| Burn || 500 || 10 || 10 || N/A | |||
|- | |||
| Infected || N/A || N/A || 20 || 60<br><small>{{abbr|Sterilized Bandage|Rate of infection healing with a sterilized bandage}}</small> | |||
|- | |||
| Stitch || 20 || +40 || 10 || N/A | |||
|} | |||
''Note: the values in this table are arbitrary and are used purely as an example for comparing the different variables. The actual game values/mechanics are much more complicated than what is displayed here.'' | |||
==Crafting== | |||
Dirty bandages can be cleaned with water, returning them to a regular bandage. | |||
A bandage can be disinfected by either soaking it in [[whiskey]] or [[Bottle of Disinfectant|disinfectant]], or boil a [[Cooking Pot of Water|pot of water]] and adding a bandage to it, which will also clean a dirty bandage. | |||
{{Crafting table header}} | |||
{ | |||
{{RecipeLookup|8000}} | {{RecipeLookup|8000}} | ||
|} | {{RecipeLookup|8001}} | ||
{{RecipeLookup|8004}} | |||
{{Crafting table footer}} | |||
==Distribution== | |||
Bandages can be found in medical buildings and [[First Aid Kit|first aid kits]]. Dirty bandages and sterilized bandages cannot be found in the [[Knox County|world]]. | |||
== Code == | == Code == | ||
'' | '''''From items.txt (Project Zomboid directory/media/scripts/)''''' | ||
item Bandage | ''Bandage'' [[File:Bandage.png]] | ||
Count = 1, | {{Retrieved|version=39|incver=67.5}} | ||
<pre> item Bandage | |||
Count = 1, | |||
Weight = 0.1, | |||
AlwaysWelcomeGift = true, | |||
Type = Normal, | |||
Icon = Bandage, | DisplayName = Bandage, | ||
ReplaceOnUse = BandageDirty, | |||
Icon = Bandage, | |||
CanBandage = true, | |||
</ | BandagePower = 4, | ||
Tooltip = Tooltip_UseOnHealthPanel,</pre> | |||
''Dirty Bandage'' [[File:BandageDirty.png]] | |||
{{Retrieved|version=39|incver=67.5}} | |||
<pre> item BandageDirty | |||
Count = 1, | |||
Weight = 0.1, | |||
AlwaysWelcomeGift = true, | |||
Type = Normal, | |||
DisplayName = Dirty Bandage, | |||
Icon = BandageDirty, | |||
CanBandage = true, | |||
BandagePower = 0,</pre> | |||
''Bandage'' [[File:Bandage.png]] | |||
{{Retrieved|version=39|incver=67.5}} | |||
<pre> item Bandage | |||
Count = 1, | |||
Weight = 0.1, | |||
AlwaysWelcomeGift = true, | |||
Type = Normal, | |||
DisplayName = Sterilized Bandage, | |||
ReplaceOnUse = BandageDirty, | |||
Alcoholic = TRUE, | |||
Icon = Bandage, | |||
CanBandage = true, | |||
BandagePower = 4, | |||
Tooltip = Tooltip_AlcoholBandage,</pre> | |||
== See | == See also == | ||
[[First_Aid|General First Aid]] | [[First_Aid|General First Aid]] | ||
{{Navbox/Consumables}} | {{Navbox/Consumables}} | ||
Revision as of 15:52, 25 July 2018
Bandage | |
---|---|
General | |
Category | Item |
Encumbrance | 0.1 |
Function | Bandage bleeding wounds |
Bandage power | 4 |
Technical details | |
Base ID | Base.Bandage |
Dirty Bandage | |
---|---|
General | |
Category | Item |
Encumbrance | 0.1 |
Function | Bandage bleeding wounds |
Bandage power | 0 |
Technical details | |
Base ID | Base.BandageDirty |
Sterilized Bandage | |
---|---|
General | |
Category | Item |
Encumbrance | 0.1 |
Function |
Bandage bleeding wounds Prevent or cure infected wounds |
Bandage power | 4 |
Technical details | |
Base ID | Base.AlcoholBandage |
A bandage is an item used in first aid.
Usage
Basic usage
A bandage is primarily used to stop the player from bleeding by applying it to the wound. It can be used if the wound is a scratch, bite, gunshot, stitch, glass, bleeding, deep, infected or burn and will stop bleeding entirely. After some time, depending on the wound, the bandage will become a dirty bandage, which once removed will grant the player some first aid experience.
Infection
If a bleeding wound is left untreated, the player will continue to lose health until they eventually die. Leaving a wound untreated can also lead to it becoming infected depending on the player's clothing, the type of wound and whether a dirty bandage is left on. A dirty bandage can be left on a wound to stop the bleeding, however this will give the wound the highest possible chance of becoming infected, therefore is not advised. Instead, once a bandage becomes dirty, it should be removed and replaced by a clean bandage.
An infected wound can be treated by applying a sterilized bandage to the wound. It is best used prior to the wound getting infected however, this is due to it stopping the possibility of infection entirely. Sterilized bandages have the same rate of becoming dirty as regular bandages.
Types of wounds
In most cases, applying a bandage, whether it be sterilized or not, increases the rate of healing. The only exception to this rule is when applied to a stitch, which will actually decrease the healing rate, therefore taking longer to heal. On top of this, using a non-sterilized bandage can cause infection to occur.
Type of wound | Healing rate (unbandaged) |
Healing rate (bandaged) |
Bandage life | Other |
---|---|---|---|---|
Scratch | 100 | 15 | 800 | N/A |
Bite | 500 | 10 | 10 | N/A |
Bleeding | 200 | 20 | 30 5 (deep wound) |
3x105 Glass |
Deep wound | 5000 | 500 | 10 | 3x105 Glass |
Burn | 500 | 10 | 10 | N/A |
Infected | N/A | N/A | 20 | 60 Sterilized Bandage |
Stitch | 20 | +40 | 10 | N/A |
Note: the values in this table are arbitrary and are used purely as an example for comparing the different variables. The actual game values/mechanics are much more complicated than what is displayed here.
Crafting
Dirty bandages can be cleaned with water, returning them to a regular bandage.
A bandage can be disinfected by either soaking it in whiskey or disinfectant, or boil a pot of water and adding a bandage to it, which will also clean a dirty bandage.
Template:Crafting table header
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Distribution
Bandages can be found in medical buildings and first aid kits. Dirty bandages and sterilized bandages cannot be found in the world.
Code
From items.txt (Project Zomboid directory/media/scripts/)
Bandage Retrieved: Build 39.67.5
item Bandage Count = 1, Weight = 0.1, AlwaysWelcomeGift = true, Type = Normal, DisplayName = Bandage, ReplaceOnUse = BandageDirty, Icon = Bandage, CanBandage = true, BandagePower = 4, Tooltip = Tooltip_UseOnHealthPanel,
Dirty Bandage Retrieved: Build 39.67.5
item BandageDirty Count = 1, Weight = 0.1, AlwaysWelcomeGift = true, Type = Normal, DisplayName = Dirty Bandage, Icon = BandageDirty, CanBandage = true, BandagePower = 0,
Bandage Retrieved: Build 39.67.5
item Bandage Count = 1, Weight = 0.1, AlwaysWelcomeGift = true, Type = Normal, DisplayName = Sterilized Bandage, ReplaceOnUse = BandageDirty, Alcoholic = TRUE, Icon = Bandage, CanBandage = true, BandagePower = 4, Tooltip = Tooltip_AlcoholBandage,