Bass: Difference between revisions

From PZwiki
m (Removed code that shouldn't be there)
(Updated to build 41.51 - still needs Template:Consumables2)
Line 1: Line 1:
{{languages|Bass}}
{{languages}}
{{header|Project Zomboid|Items|Food|Perishable Food|type=Food|version=Version 40|incver=43}}{{Infobox food
{{header|Project Zomboid|Items|Food|Perishable Food|type=Food|version=Version 41|incver=51}}{{Infobox food
|display_name=Bass
|display_name=Bass
|name_colour=Food
|name_colour=Food
|name_text_colour=Food
|name_text_colour=Food
|image=Bass.png
|image=Bass.png
|alternate_image=Bass.png
|alternate_name=Bass
|alternate_link=
|alternate_image2=FishFillet.png
|alternate_name2=Fish Fillet
|alternate_link2=Fish Fillet
<!--GENERAL-->
<!--GENERAL-->
|category=Food
|category=Food
Line 27: Line 33:


==Usage==
==Usage==
Bass can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish.
===Consumable properties===
A bass can be eaten raw, which can make the [[player]] [[Moodles#Sick|sick]]. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.


==Distribution==
==Distribution==
Line 37: Line 44:


==Code==
==Code==
'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
'''''From items_food.txt (Project Zomboid directory/media/scripts/)'''''
{{Retrieved|version=40|incver=43}}
{{Retrieved|version=41|incver=51}}
<pre> item Bass
<pre>   item Bass
Type = Food,
    {
DisplayName = Bass,
        Type = Food,
Icon = FishBass,
        DisplayName =     Bass,
Weight = 1.1,
        Icon = FishBass,
HungerChange = -15,
        Weight = 0.7,
DaysFresh = 4,
        HungerChange =     -26,
DaysTotallyRotten = 8,
        DaysFresh =     4,
IsCookable         = true,
        DaysTotallyRotten =     8,
MinutesToBurn     = 60,
        IsCookable         =         true,
MinutesToCook     = 20,
        MinutesToBurn     =         60,
Carbohydrates = 5,
        MinutesToCook     =         20,
Proteins = 30,
        Carbohydrates = 1,
Lipids = 4.2,
        Proteins = 48,
Calories = 184,
        Lipids = 24,
BadInMicrowave = true,
        Calories = 403,
GoodHot = true,
        BadInMicrowave = true,
BadCold = true,</pre>
        GoodHot = true,
        BadCold = true,
        UnhappyChange = 20,
        RemoveUnhappinessWhenCooked = true,
        WorldStaticModel = Bass,
    }</pre>


==See also==
==See also==
*[[Fish Fillet]]
*[[Fish Fillet]]
*[[Fishing Tackle]]
*[[Fishing Tackle]]

Revision as of 02:36, 22 July 2021

Bass
Bass
Bass Fish Fillet
General
Category Food
Encumbrance
Heavy Load
1.1
Days until stale 4 days
Days until rotten 8 days
Nutrition
Hunger
Hunger
-15
Calories
Calories
184
Carbohydrates
Carbohydrates
5
Proteins
Proteins
30
Fat
Fat
4.2
Cooking
Time until cooked 20 minutes
Time until burned 80 minutes
Bad microwaved True
Good hot True
Bad cold True
Technical details
Item ID Base.Bass

A bass is a perishable food item used in cooking.

Usage

Consumable properties

A bass can be eaten raw, which can make the player sick. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.

Distribution

Fishing

Main article: Fishing

Bass can be caught using a fishing rod.

Vehicles

Bass can be found in the bed of a fisherman's truck.

Code

From items_food.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.51

    item Bass
    {
        Type				=			Food,
        DisplayName			=		    Bass,
        Icon				=			FishBass,
        Weight				=			0.7,
        HungerChange 		=		    -26,
        DaysFresh 			=		    4,
        DaysTotallyRotten 	=	 	    8,
        IsCookable	        =	        true,
        MinutesToBurn	    =	        60,
        MinutesToCook	    =	        20,
        Carbohydrates = 1,
        Proteins = 48,
        Lipids = 24,
        Calories = 403,
        BadInMicrowave = true,
        GoodHot = true,
        BadCold = true,
        UnhappyChange	=	20,
        RemoveUnhappinessWhenCooked = true,
        WorldStaticModel = Bass,
    }

See also