Erosion: Difference between revisions

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{{Languages|Erosion}}
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{{header|The Game World|Weather|version=Version 40|incver=43}}
{{header|The Game World|Weather|version=Version 40|incver=43}}
[[File:Erosion.png|thumb|right]]
{{Notice|Short}}
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[[File:Erosion.png|thumb|Example of erosion taking hold of the landscape]]
 
'''Erosion''' is a game mechanic which causes growth of plants and deterioration of walls and buildings in full.  
'''Erosion''' is a game mechanic which causes growth of plants and deterioration of walls and buildings in full.  


It takes around 100 days until 100% growth. Choosing "Six Months Later" in [[Custom Sandbox]] causes Erosion to be 100% grown.
It takes around 100 days until 100% growth. Choosing "Six Months Later" in [[Custom Sandbox]] causes Erosion to be 100% grown.
==Features==
Erosion is mostly visual, making the world feel more rundown and overgrown, along with some functions that will require the player to adapt and maintain.
;Features include:
*Vines growing up walls, which can be removed with an [[axe]].
*Cracks begin to appear on the walls, getting bigger over time. This does not currently reduce the structural integrity of a building. [[Bag of Plaster Powder|plaster]] and [[paint]] can be used to repair cracks.
*Tall grass will eventually grow on every outdoor tile. This can be removed by hand, or with a [[shovel]].
*[[Tree]]s will sprout, starting as small saplings and eventually tall fully grown trees. This is a renewable source of [[log]]s and [[Tree Branch|branches]], however can block the path for [[vehicle]]s.
**Having trees close to your base can prove dangrous, since [[zombie]]s can be hidden behind them, sneaking up and potentially [[Health#Types of Injuries|biting]] the player.
==History==
Erosion started out as a mod created by now developer [[Kees Bekkema|TurboTuTone]] (Turbo) released in late 2013 on The Indie Stone forum. Turbo later joined the team in the second half of 2014, with the implementation of erosion being his first task.
==See also==
*[[Weather]]
==External links==
*[https://theindiestone.com/forums/index.php?/topic/3782-erosion-nature-takes-over/ Erosion - Nature takes over]
*[https://projectzomboid.com/blog/news/2014/09/turbo-boost/ Turbo Boost]
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Revision as of 16:18, 19 February 2021

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Example of erosion taking hold of the landscape

Erosion is a game mechanic which causes growth of plants and deterioration of walls and buildings in full.

It takes around 100 days until 100% growth. Choosing "Six Months Later" in Custom Sandbox causes Erosion to be 100% grown.

Features

Erosion is mostly visual, making the world feel more rundown and overgrown, along with some functions that will require the player to adapt and maintain.

Features include
  • Vines growing up walls, which can be removed with an axe.
  • Cracks begin to appear on the walls, getting bigger over time. This does not currently reduce the structural integrity of a building. plaster and paint can be used to repair cracks.
  • Tall grass will eventually grow on every outdoor tile. This can be removed by hand, or with a shovel.
  • Trees will sprout, starting as small saplings and eventually tall fully grown trees. This is a renewable source of logs and branches, however can block the path for vehicles.
    • Having trees close to your base can prove dangrous, since zombies can be hidden behind them, sneaking up and potentially biting the player.

History

Erosion started out as a mod created by now developer TurboTuTone (Turbo) released in late 2013 on The Indie Stone forum. Turbo later joined the team in the second half of 2014, with the implementation of erosion being his first task.

See also

External links