Shovel

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Shovel
Shovel Model.png
Shovel02 Model.png
General
Category
Gardening
Encumbrance
Moodle Icon HeavyLoad.png
2.0
Equipped
Two-handed
Slot attached
Back
Function
Skill
Properties
Max condition
10
Base durability
100
Performance
Damage
0.8–1.9
Door damage
10
Tree damage
1
Range
0.61–1.6
Attack speed
0.8
Knockback
0.5
Knockdown
2
Crit chance
40%
Technical
Item ID
Base.Shovel
Base.Shovel2

A shovel is a farming tool or long blunt weapon that can move dirt, sand, and gravel. It can also till soil.

Usage

General

Shovels can be used to dig graves to permanently dispose of up to 5 corpses and all the items the corpses are wearing/carrying. It also fulfills the same functions as a trowel or hand fork, in that they can be used to till grass and dirt tiles and to find worms.

Moving tiles

While the player has the shovel and an empty sack in their main inventory, a new contextual option will appear when right-clicking any one of these aforementioned tiles. This new option allows the player to move up to four tiles of dirt, sand, or gravel into a single sack, upon changing the sack to a dirt bag, sandbag or gravel bag, respectively. Each filled sack can then be "spilled" over any other pre-existing tile, changing it to the contents of the sack.

This option only works with the spade variant of the shovel, not the square head.

This mechanic is ideal when a specific location is desired for farming in which doesn't already contain dirt tiles. There generally isn't much use in spreading sand around, but areas that have been covered in gravel will not be overgrown by erosion and saplings cannot grow there, allowing for the creation of artificial driveways. Finally, bags full of sand or gravel can be used to set up sandbag walls and gravel bag walls, which offer some protection from gunfire.

Weapon

The shovel may also be used as a blunt melee weapon with a fast attack speed and intermediate damage. However, it is fairly fragile and caps at around 20-50 zombie kills before breaking, depending on the players' maintenance and long blunt skills, respectively.

Condition

The shovel has a maximum condition of 10. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (10 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.

Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.

For how this is calculated, see: Durability
Maintenance skill Weapon skill Durability lower chance
0 0 1/10 (10%)
0 4 1/12 (8%)
0 8 1/14 (7%)
4 0 1/14 (7%)
8 0 1/18 (6%)
4 4 1/16 (6%)
4 8 1/18 (6%)
8 8 1/22 (5%)
10 10 1/24 (4%)

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
all toolcabinet 4 4
bedroom crate 1 0.4
closet crate 4 4
drugshack counter 4 4
farmstorage crate 4 4
firestorage metal_shelves 4 4
garagestorage counter 4 4
gardenstore metal_shelves 4 4
generalstore metal_shelves 4 4
pawnshop counter 4 4

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Shovel.png Base.Shovel
Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Shovel
    {
        DisplayCategory = Gardening,
        Type				=			Weapon,
        DisplayName			=		Shovel,
        Icon				=		Shovel,
        Weight				=		2.0,
        SubCategory    		=     Swinging,
        MinAngle			=			0.85,
        MaxRange 			= 			1.6,
        MinRange 			= 			0.61,
        PushBackMod			=			0.5,
        HitAngleMod			=			-30.0,
        SwingAnim			=			Bat,
        MaxHitCount 		=			3,
        WeaponSprite	=	Shovel,
        IdleAnim			=			Idle_Weapon2,
        RunAnim				=			Run_Weapon2,
        Weight				=			1.5,
        DoorDamage			=			10,
        MinimumSwingTime 	= 			2.1,
        SwingTime			=			2.1,
        SwingAmountBeforeImpact = 		0.02,
        ConditionLowerChanceOneIn 	= 	10,
        ConditionMax 		= 			10,
        Categories 			=			Blunt,
        TwoHandWeapon = TRUE,
        BreakSound  =   ShovelBreak,
        DoorHitSound = ShovelHit,
		HitSound = ShovelHit,
		HitFloorSound = ShovelHit,
		SwingSound = ShovelSwing,
        KnockdownMod	=	2,
        KnockBackOnNoDeath	=	TRUE,
        MetalValue = 70,
        TreeDamage = 1,
        CriticalChance	=	40,
        CritDmgMultiplier = 2,
        MaxDamage			=			1.9,
        MinDamage			=			0.8,
        BaseSpeed = 0.8,
       	WeaponLength = 0.55,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Shovel,
        Tags = ClearAshes;DigGrave;DigPlow;TakeDirt,
     }

Shovel2.png Base.Shovel2
Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Shovel2
    {
        DisplayCategory = Gardening,
        Type				=			Weapon,
        DisplayName			=		Shovel,
        Icon				=		Shovel2,
        Weight				=		2.0,
        SubCategory    		=     Swinging,
        MinAngle			=			0.85,
        MaxRange 			= 			1.6,
        MinRange 			= 			0.61,
        PushBackMod			=			0.5,
        HitAngleMod			=			-30.0,
        SwingAnim			=			Bat,
        MaxHitCount 		=			3,
        WeaponSprite	=	Shovel02,
        IdleAnim			=			Idle_Weapon2,
        RunAnim				=			Run_Weapon2,
        Weight				=			1.5,
        DoorDamage			=			5,
        MinimumSwingTime 	= 			2.1,
        SwingTime			=			2.1,
        SwingAmountBeforeImpact = 		0.02,
        ConditionLowerChanceOneIn 	= 	10,
        ConditionMax 		= 			10,
        Categories 			=			Blunt,
        TwoHandWeapon = TRUE,
        BreakSound  =   ShovelBreak,
        DoorHitSound = ShovelHit,
        HitSound = ShovelHit,
        HitFloorSound = ShovelHit,
        SwingSound = ShovelSwing,
        KnockdownMod	=	2,
        KnockBackOnNoDeath	=	TRUE,
        MetalValue = 70,
        TreeDamage = 1,
        CriticalChance	=	40,
        CritDmgMultiplier = 2,
        MinDamage			=			0.8,
        MaxDamage			=			1.9,
        BaseSpeed = 0.8,
       	WeaponLength = 0.55,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Shovel,
        Tags = ClearAshes;DigGrave;DigPlow;TakeDirt,
     }

See also