Pipe Bomb

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Pipe Bomb
PipeBomb Model.png
PipeBombTimer Model.png
PipeBombTimer Model.png
PipeBombTimer Model.png
General
Category
Explosives
Encumbrance
Moodle Icon HeavyLoad.png
1.5
Equipped
One-handed
Performance
Range
0–10
Explosion power
90
Explosion range
7 tiles
Crafting
Ingredients
Technical
Item ID
Base.PipeBomb
Base.PipeBombTriggered
Base.PipeBombSensorV1
Base.PipeBombSensorV2
Base.PipeBombSensorV3
Base.PipeBombRemote

A pipe bomb, a thrown improvised explosive device, created only by the engineer will cause devastating explosions with common items found in residential, commercial, or industrial areas.

Usage

Pipe bombs can be thrown by holding RMB to aim and pressing LMB to release, where it will be thrown at the location of the mouse cursor. Upon landing, the pipe bomb will explode covering a radius of 7 tiles, while also starting a few fires. The fires themselves will last for about 10 in-game minutes, not taking into account any other objects or zombies caught in the flames. Damages to zombies will be minor, but the exact opposite for players; injuries to players can range from scratches, lacerations, deep wounds, and burns from shrapnel. These will more often than not cause massive bleeding, mind-shattering pain, and death.

Upgrades

The pipe bomb has various upgrades allowing it to be triggered in several ways, rather than the basic throw and explode.

Sensor upgrade

The pipe bomb with sensor has a motion sensor attached. It can be placed by moving to the desired location, then press RMB on the item in the player's inventory and selecting "Place Pipe Bomb with Sensor" (this is different to "Place Item", which just places the item without arming it). Once placed, it will slowly beep 4 times before beeping rapidly and stopping. Once the beeping stops, the pipe bomb is armed, and will explode if movement is detected within a certain distance from the pipe bomb (without any warning). It's important to note that the character that armed the explosive can also trigger it.

There are 3 versions of the sensor upgrade, each with a different range before triggering.

Version Sensor range
V1 3 tiles
V2 4 tiles
V3 5 tiles

Timer upgrade

The pipe bomb with timer has a crafted timer attached. Before placing, the timer can be set by pressing RMB on the item in the player's inventory and selecting "Set time before explosion". The time set is in real world seconds. The method of placing is identical to the sensor upgrade: move to location, RMB on item, and select "Place Pipe Bomb with Timer". It will begin to beep slowly, once for every second, and on the last second it will beep rapidly before exploding.

Remote upgrade

The remote pipe bomb has a crafted trigger attached, allowing it to be detonated remotely. To trigger, a remote controller must first be crafted. Then the remote controller and remote pipe bomb will need to be linked by having both items in the player's inventory and pressing RMB on either the remote or the pipe bomb and selecting "Link to ...". "(Linked)" will then appear next to the two items. If the wrong items have been linked, it can be reset by pressing RMB and selecting "Reset Remote Frequency" (both items must be reset in order to be linked to a new item). Once linked, the pipe bomb can then be placed: move to location, RMB on item, and select "Place Remote Pipe Bomb". Unlike the other upgrades, there will be no beeps, although it is armed. It is triggered by pressing RMB on the linked remote controller and selecting "Trigger".

There are 3 versions of the remote controller, each with a different range that they can be used to trigger the pipe bomb.

Version remote range
V1 7 tiles
V2 11 tiles
V3 15 tiles

Crafting

The pipe bomb can only be crafted by characters with the Engineer occupation.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4 Ingredient 5
PipeBomb.png
Pipe Bomb
0 XP none Engineer
One of:
Hacksaw.png Saw
Handsaw.png Garden Saw

(keep)
MetalTube.png
Metal Pipe
(consumed)
ElectronicsScrap.png
Scrap Electronics x3
(consumed)
GunpowderJar.png
Gunpowder
(20 units)

(consumed)
Twine.png
Twine
(1 unit)

(consumed)

Upgrades

The pipe bomb can be upgraded by attaching a crafted timer, motion sensor, or crafted trigger, each with their own method of triggering and linked to the pipe bomb.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4
Pipe Bomb with Timer
Pipe Bomb with Timer
0 XP Electrical 2 Electronics Magazine Vol.2 PipeBomb.png
Pipe Bomb
(consumed)
TimerCrafted.png
Crafted Timer
(consumed)
ElectronicsScrap.png
Scrap Electronics x2
(consumed)
DuctTape.png
Duct Tape
(1 unit)

(consumed)
Pipe Bomb with Sensor (V1)
Pipe Bomb with Sensor (V1)
0 XP Electrical 2 Electronics Magazine Vol.3 PipeBomb.png
Pipe Bomb
(consumed)
MotionSensor.png
Motion Sensor
(consumed)
ElectronicsScrap.png
Scrap Electronics x2
(consumed)
DuctTape.png
Duct Tape
(1 unit)

(consumed)
Pipe Bomb with Sensor (V2)
Pipe Bomb with Sensor (V2)
0 XP Electrical 4 Electronics Magazine Vol.3 PipeBomb.png
Pipe Bomb
(consumed)
MotionSensor.png
Motion Sensor
(consumed)
ElectronicsScrap.png
Scrap Electronics x3
(consumed)
DuctTape.png
Duct Tape
(1 unit)

(consumed)
Pipe Bomb with Sensor (V3)
Pipe Bomb with Sensor (V3)
0 XP Electrical 6 Electronics Magazine Vol.3 PipeBomb.png
Pipe Bomb
(consumed)
MotionSensor.png
Motion Sensor
(consumed)
ElectronicsScrap.png
Scrap Electronics x4
(consumed)
DuctTape.png
Duct Tape
(1 unit)

(consumed)
Remote Pipe Bomb
Remote Pipe Bomb
0 XP Electrical 6 Electronics Magazine Vol.3 PipeBomb.png
Pipe Bomb
(consumed)
TriggerCrafted.png
Crafted Trigger
(consumed)
ElectronicsScrap.png
Scrap Electronics x2
(consumed)
DuctTape.png
Duct Tape
(1 unit)

(consumed)

Gallery

Item IDs

Icon Item Item ID
PipeBomb.png Pipe Bomb Base.PipeBomb
PipeBombTimer.png Pipe Bomb with Timer Base.PipeBombTriggered
PipeBombTimer.png Pipe Bomb with Sensor (V1) Base.PipeBombSensorV1
PipeBombTimer.png Pipe Bomb with Sensor (V2) Base.PipeBombSensorV2
PipeBombTimer.png Pipe Bomb with Sensor (V3) Base.PipeBombSensorV3
PipeBombTimer.png Remote Pipe Bomb Base.PipeBombRemote

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

PipeBomb.png Pipe Bomb (Base.PipeBomb)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item PipeBomb
	{
	    DisplayCategory = Explosives,
		MaxRange	=	10,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
		WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Pipe Bomb,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	0,
		Weight	=	1.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	PipeBomb,
		ExplosionPower  =   90,
		ExplosionRange  =   7,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
		PlacedSprite = constructedobjects_01_32,
		Tooltip = Tooltip_Trap,
		WorldStaticModel = PipeBomb,
	}

PipeBombTimer.png Pipe Bomb with Timer (Base.PipeBombTriggered)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item PipeBombTriggered
	{
	    DisplayCategory = Explosives,
		MaxRange	=	10,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Pipe Bomb with Timer,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	0,
		Weight	=	1.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	PipeBombTimer,
		ExplosionPower  =   90,
		ExplosionRange  =   7,
		ExplosionTimer = 10,
		CanBePlaced = TRUE,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
		PlacedSprite = constructedobjects_01_32,
		WorldStaticModel = PipeBombSensor,
	}

PipeBombTimer.png Pipe Bomb with Sensor (Base.PipeBombSensorV1)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item PipeBombSensorV1
	{
	    DisplayCategory = Explosives,
		MaxRange	=	10,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Pipe Bomb with Sensor,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	0,
		Weight	=	1.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	PipeBombTimer,
		ExplosionPower  =   90,
		ExplosionRange  =   7,
		ExplosionTimer = 5,
		SensorRange =   3,
		CanBePlaced = TRUE,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
		PlacedSprite = constructedobjects_01_32,
		WorldStaticModel = PipeBombSensor,
	}

PipeBombTimer.png Pipe Bomb with Sensor (Base.PipeBombSensorV2)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item PipeBombSensorV2
	{
	    DisplayCategory = Explosives,
		MaxRange	=	10,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Pipe Bomb with Sensor,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	0,
		Weight	=	1.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	PipeBombTimer,
		ExplosionPower  =   90,
		ExplosionRange  =   7,
		ExplosionTimer = 5,
		SensorRange =   4,
		CanBePlaced = TRUE,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
		PlacedSprite = constructedobjects_01_32,
		WorldStaticModel = PipeBombSensor,
	}

PipeBombTimer.png Pipe Bomb with Sensor (Base.PipeBombSensorV3)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item PipeBombSensorV3
	{
	    DisplayCategory = Explosives,
		MaxRange	=	10,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Pipe Bomb with Sensor,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	0,
		Weight	=	1.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	PipeBombTimer,
		ExplosionPower  =   90,
		ExplosionRange  =   7,
		ExplosionTimer = 5,
		SensorRange =   6,
		CanBePlaced = TRUE,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
		PlacedSprite = constructedobjects_01_32,
		WorldStaticModel = PipeBombSensor,
	}

PipeBombTimer.png Remote Pipe Bomb (Base.PipeBombRemote)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item PipeBombRemote
	{
	    DisplayCategory = Explosives,
		MaxRange	=	10,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Remote Pipe Bomb,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	0,
		Weight	=	1.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	PipeBombTimer,
		ExplosionPower  =   90,
		ExplosionRange  =   7,
		CanBePlaced = TRUE,
		CanBeRemote = TRUE,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
        PlacedSprite = constructedobjects_01_32,
        WorldStaticModel = PipeBombSensor,
	}

See also