Rolling pin

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 Page Updated @ Version 37.8 
   Navigation - Main Index -> The Game World -> Items -> Weapons -> Melee Weapons -> Rolling pin   


Rolling pin
Rolling Pin.png
Weight: 1.5
Weapon Type: Melee
Ammunition: None
Hands: One handed
Damage: Min - 0.4
Max - 0.6
Max Condition: 10
Degrade Chance: 1 in 14
Item ID: RollingPin

The rolling pin is melee weapon which has moderate durability, but has a less than average ability to knock down zombies.

The rolling pin has a medium swing rate but does not put out much damage either. It is a shorter range weapon, with a max range of 1, (in comparison to a Baseball Bat which has 1.5) It can be found in kitchen counters in various houses. The Rolling Pin currently cannot be repaired.

The rolling pin is a single attack weapon, meaning it can only hit one zombie at a time (compared to the baseball bat which can hit 2). Attacking more than one zombie should be taken with care as only one zombie will be stopped per hit and others could get in close enough to damage the character. The rolling pin does 5 door damage, but no tree damage.

Crafting

The Rolling pin can be used to create various recipes if a character picked a chef profession or has learnt the correct recipe magazines in relation to cooking.

Name Recipe Description Skill Level


Dough.png
Bread dough x1
Rolling Pin.png + Water drop.png + Flour.png + Salt.png + Yeast.png
Rolling pin Water (1 unit) Flour (1 unit) Salt (1 unit) Yeast (1 unit)
(consumed) (consumed) (consumed)
Dough used to make bread. MagazineFood2.png
Good Cooking Magazine


PieWhole.png
Pie Preparation x1
Rolling Pin.png + BakingPan.png + PREPPieDough.png
Rolling Pin x1 Baking Pan x1 Pie Dough x1
(consumed) (consumed)
Basic pie crust and top. Add ingredients to make a delicious pie! Cooking Level 0


Code

	
	item RollingPin
		MaxRange			= 1,
		WeaponSprite			= Baseballbat,
		MinAngle			= 0,
		Type				= Weapon,
		MinimumSwingTime		= 3,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Blunt,
		Weight				= 1.5,
		ConditionLowerChanceOneIn	= 14,
		PushBackMod			= 0.5,
		MaxDamage			= 0.6,
		MinDamage			= 0.4,
		SubCategory			= Swinging,
		ConditionMax			= 10,
		MaxHitCount			= 1,
		DoorDamage			= 5,
		IdleAnim			= Idle_Weapon2,
		SwingAnim			= Bat,
		CriticalChance			= 10,
		WeaponWeight			= 1.5,
		DisplayName			= Rolling Pin,
		MinRange			= 0.61,
		SwingTime			= 3,
		HitAngleMod			= -30,
		KnockdownMod			= 0,
		Icon				= RollingPin,
		RunAnim				= Run_Weapon2,
		TreeDamage  			= 0,
		EnduranceMod 			= 1.4,


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