M9 Magazine

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9mm Magazine
GunMagazine Model.png
General
Category
Ammo
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Part type
Magazine
Skill
Ammunition
40calAmmoBox.png
Magazine size
15
Technical
Item ID
Base.9mmClip

The M9 magazine stores ammo to feed into a firearm.

Usage

The M9 magazine is a firearm magazine that can hold up to 20 rounds. It is used in the M9 Pistol.

Reloading

A magazine can be reloaded by either:

  • right-clicking the magazine in the player's inventory, then selecting "Insert X Bullets in Magazine".
  • equipping the firearm and holding R, then selecting "Load Bullets into Spare Magazine".

Both options will result in the player inserting one round at a time until the magazine is filled, unless interrupted.
Once filled, the magazine can then be inserted into the firearm. This can be done by either:

  • equipping the firearm and tapping R (the fullest magazine will be inserted).
  • equipping the firearm and holding R, then selecting "Insert Magazine".
  • right-clicking the magazine or firearm in the player's inventory, then selecting "Insert Magazine".

A magazine can be filled with rounds while walking (upright or crouched), but not running or sprinting.

Distribution

The loot distributions can be found in the table(s) below.

9mmClip distribution Show / Hide
Containers
Building / Room Container Rolls Chance
SafehouseLoot counter 4 8.0
all Outfit_Police 1 8.0
all PistolCase1 1 200.0
all PistolCase1 1 10.0
armysurplus displaycase 4 8.0
druglab metal_shelves 4 8.0
gunstore counter 4 8.0
gunstore locker 4 8.0
pawnshop displaycase 4 8.0
policestorage locker 4 8.0
security locker 4 4.0

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item 9mmClip
    {
        DisplayCategory = Ammo,
        CanStack	=	FALSE,
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	9mm Magazine,
        Icon	=	BerettaClip,
        MaxAmmo = 15,
        AmmoType = Base.Bullets9mm,
        StaticModel = GunMagazine,
        GunType = Base.Pistol,
        WorldStaticModel = Gun_Magazine_Ground,
    }

See also