Hunting Knife
A hunting knife is a short blade melee weapon.
Usage
The hunting knife is an uncommon short blade weapon that can also be used in cooking.
Weapon
The hunting knife has a 'Jaw Stab' attack, which can kill a zombie instantly if close enough and timed correctly. It is also capable of performing backstabs on zombies that haven't noticed the player. There's a chance that after these attacks, the knife can get stuck in a zombie and will have to be looted back from the corpse. The hunting knife is a single attack weapon, and is best used when on a 1 on 1 fight with a zombie.
Breaking doors
It is mostly ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It is mostly ineffective at chopping trees, dealing 2 damage per hit. For comparison, an axe deals 35 damage.
Condition
The hunting knife is a short blade weapon. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (15 + maintenance x 2)
Repairing
Materials that can be used to repair the hunting knife, based on first time repairing.
Repair Hunting Knife | ||||||
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Crafting
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 |
---|---|---|---|---|---|---|---|
Notched Wooden Plank |
0 XP | none | (keep) |
(consumed) |
|||
Fishing Rod |
0 XP | none | (keep) |
Sturdy Stick (consumed) |
(2 units) (consumed) |
(consumed) |
Weapons
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Stake |
1.25 Carpentry | none | Tree Branch |
(keep) |
||
Crafted Spear |
1.25 Carpentry | Starting condition scales with player's carpentry. | (consumed) |
(keep) |
||
Spear with Hunting Knife |
0 XP | none | Crafted Spear (consumed) |
Hunting Knife (consumed) |
Duct Tape (2 units) (consumed) |
Cooking
- Main article: Cooking
The hunting knife is used in various cooking recipes.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Bread Slices x3 |
0.75 Cooking | none | (keep) |
Bread (consumed) | |
Ham Slice x6 |
0.75 Cooking | none | (keep) |
Ham (consumed) | |
Bacon Strips x4 |
0.75 Cooking | none | (keep) |
Bacon (consumed) | |
Bacon Bits x4 |
0.75 Cooking | none | (keep) |
Bacon Strips (consumed) | |
Fish Fillet x2 |
10 Cooking | none | (keep) |
(consumed) | |
Frog Meat |
2.5 Cooking | none | (keep) |
Frog (consumed) | |
Small Bird Meat |
2.5 Cooking | none | (keep) |
Dead Bird (consumed) | |
Rabbit Meat |
2.5 Cooking | none | (keep) |
Dead Rabbit (consumed) | |
Rodent Meat |
2.5 Cooking | none | (keep) |
(consumed) | |
Watermelon Slice x10 |
0.75 Cooking | none | One of: Kitchen Knife Hunting Knife Saw Axe Stone Axe Hand Axe Wood Axe Meat Cleaver Stone Knife Machete (keep) |
Watermelon (consumed) | |
Cake Slice x5 |
0.75 Cooking | none | (keep) |
Cake (Cooked) (consumed) | |
Pie Slice x5 |
0.75 Cooking | none | (keep) |
Pie (Cooked) (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | Outfit_Hunter | 4 | 6 |
locker | 4 | 6 | |
armysurplus | metal_shelves | 4 | 6 |
metal_shelves | 4 | 6 | |
metal_shelves | 4 | 6 | |
metal_shelves | 4 | 6 | |
closet | crate | 4 | 6 |
crate | 4 | 6 | |
drugshack | counter | 4 | 6 |
crate | 4 | 6 | |
pawnshop | displaycase | 4 | 6 |
displaycase | 4 | 6 | |
displaycase | 4 | 6 | |
displaycase | 4 | 6 |
Trivia
Upon closer inspection of the knife blade's general shape and relative size in the player's hand, the hunting knife looks like a crude version of a bowie knife.
Code
Source: ProjectZomboid\media\scripts\fixing.txt
item HuntingKnife
{
DisplayCategory = Weapon,
MaxRange = 0.9,
WeaponSprite = HuntingKnife,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 15,
Weight = 0.5,
SplatNumber = 4,
PushBackMod = 0.3,
SubCategory = Stab,
AimingMod = 0.8,
ConditionMax = 10,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Stab,
DisplayName = Hunting Knife,
MinRange = 0.61,
CloseKillMove = Jaw_Stab,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = TRUE,
Icon = HuntingKnife,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
TreeDamage = 2,
EnduranceMod = 0.5,
BreakSound = HuntingKnifeBreak,
MetalValue = 30,
CriticalChance = 50,
CritDmgMultiplier = 3,
MinDamage = 0.6,
MaxDamage = 1.2,
WeaponLength = 0.25,
DamageCategory = Slash,
DamageMakeHole = TRUE,
HitFloorSound = HuntingKnifeHit,
ImpactSound = HuntingKnifeHit,
DoorHitSound = HuntingKnifeHit,
HitSound = HuntingKnifeHit,
SwingSound = HuntingKnifeSwing,
AttachmentType = Knife,
Tags = CutPlant;SharpKnife,
}