Book

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Book
Book Model.png
General
Category
Literature
Encumbrance
Moodle Icon HeavyLoad.png
0.5
Properties
Consumed
True
Effect
UnhappinessMoodle Icon Unhappy.png
-40
BoredomMoodle Icon Bored.png
-50
StressMoodle Icon Stressed.png
-40
Technical
Item ID
Base.Book
PlushSpiffo.pngThis article is about the consumable item affecting the player's mood. For books that increase experience gain, see Skill books.

A book is an item designed to relieve unhappiness, stress, and boredom when the player character is seriously struggling with the Knox Event. Unlike skill books, these books are consumed once they're read, and therefore are removed from the player's inventory. A book can also be used as a fuel for particular heat sources, and lasts for 15 minutes if done so.

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
all other 1 1
shelves 4 1
artstore counter 4 1
bathroom shelves 4 1
bedroom crate 4 1
crate 4 1
crate 4 2
crate 4 2
crate 4 5
bookstore shelves 4 1
shelves 4 2
camping counter 4 1
counter 4 1
carsupply shelves 4 1
shelves 4 2
classroom counter 4 1
counter 4 2
desk 4 1
metal_shelves 4 1
daycare desk 4 1
metal_shelves 4 1
metal_shelves 4 2
empty crate 4 1
hall locker 4 1
locker 4 2
kitchen shelves 4 1
library shelves 4 1
shelves 4 1
shelves 4 2
shelves 4 2
livingroom shelves 4 1
shelves 4 2
shelves 4 1
shelves 4 2
medical shelves 4 1
shelves 4 1
shelves 4 2
shelves 4 2
office counter 4 1
poststorage metal_shelves 4 1
metal_shelves 4 1
metal_shelves 4 2
metal_shelves 4 2
toolstore counter 4 1
counter 4 1
counter 4 2


Vehicles

Profession Container Rolls Chance
Post Van Trunk 4 10

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.50
item Book
{
    Weight        = 0.5,
    Type          = Literature,
    UnhappyChange = -40,
    DisplayName   = Book,
    StressChange  = -40,
    Icon          = Book,
    BoredomChange = -50,
    StaticModel   = Book,
}

See also