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Weapon type: melee
Ammunition: none
Weight: 6

The Sledgehammer is a two-handed blunt melee weapon that can deal a great amount of damage at the cost of being cumbersome. It is a highly risky weapon to use because of the weight on the person that continuously weighs down on the player and slows them down. The sledgehammer is unable to be used while exhausted.

The sledgehammer has the highest max damage output of all weapons as well as the highest average damage[1]. It is plagued with the longest swing time of all melee weapons, requiring the player to plan his attacks against zombies.

The sledgehammer also functions as an effective door-breaker and tree chopper. It has the ability to do 40 door damage compared to the Axe's 30. The sledgehammer can also be used to destroy walls, doors, windows and other miscellaneous objects, this is done by right clicking on a structure which will cause the object to be highlighted with red, after a short animation the structure will be destroyed. [2].


Name Recipe Description
Watermelon Chunks.png
Watermelon Chunks x3
Watermelon.png + Smallbaseballbat.png
Watermelon x1 Blunt Weapon
Log x1
Watermelon Chunks. No crafting level required.


    fixing Fix Sledgehammer
       Require : Sledgehammer,

       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=3,
       Fixer : Scotchtape=4,


item Sledgehammer
	        MaxRange	        =	1.9,
		WeaponSprite	        =	Sledgehammer,
		MinAngle	        =	0.2,
		Type	                =	Weapon,
		MinimumSwingTime	=	4,
		EnduranceMod	        =       6,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.04,
		Categories	        =	Blunt,
	ConditionLowerChanceOneIn	=	50,
		Weight	                =	6,
		SplatNumber	        =	1,
		PushBackMod	        =	1,
		MaxDamage	        =	3,
		SubCategory	        =	Swinging,
		ConditionMax	        =	10,
		MaxHitCount	        =	3,
		DoorDamage	        =	40,
		IdleAnim	        =	Idle_Weapon2,
	CantAttackWithLowestEndurance	=	TRUE,
		SwingAnim	        =	Sledgehammer,
		WeaponWeight	        =	6,
		DisplayName	        =	Sledgehammer,
		MinRange	        =	0.7,
		SwingTime	        =	4,
		DoorHitSound	        =	sledgehammer,
		MinDamage	        =	2,
		KnockdownMod	        =	3,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	                =	Sledgehamer,
		RunAnim         	=	Run_Weapon2,


Build 26 The sledgehammer will lose condition when used to destroy things.
RC 2.9.8a Melee weapons debuffed.
0.2.0a Sledgehammer added

See Also



Melee AxeBaseball BatButter KnifeCrowbarFrying PanForkGolf ClubHammerKitchen KnifeNailed PlankPenPencilPoolcueRolling PinScrewdriverScissorsSledgehammerSpadeSpiked Baseball BatSpoonStone AxeStone HammerUnarmed CombatWooden LanceWooden Plank
Ranged Molotov cocktailPistolSawed-off ShotgunShotgunHunting RifleVarmint Rifle
Ammunition Shotgun Shells9mm Bullets9mm Magazine
Modification Ammo StrapsChoke Tube ImprovedChoke Tube FullFiberglass StockIron SightsLaserRecoil PadRed DotSlingx2 Scopex4 Scopex8 Scope