Sledgehammer

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Sledgehammer
Sledgehammer.png

Weapon type: melee
Ammunition: none
Weight: 6



The Sledgehammer is a two-handed blunt melee weapon that can deal a great amount of damage at the cost of being cumbersome. It is a highly risky weapon to use as it continuously weighs down on the player and slows them down. The sledgehammer is unable to be used while exhausted.

The sledgehammer has the highest max damage output of all weapons as well as the highest average damage[1]. It is plagued with the longest swing time of all melee weapons, requiring the player to plan his attacks against zombies.

The sledgehammer also functions as an effective door-breaker and tree chopper. It has the ability to do 40 door damage compared to the Axe's 30. The sledgehammer can be used to destroy furnitures, walls, stairs, and most placeable structures[2].

Contents

Crafting

Name Recipe Description
Watermelon slices.png
Watermelon Chunks x3
Watermelon.png + Smallbaseballbat.png
Watermelon x1 Blunt Weapon
or
Log x1
(consumed)
Watermelon Chunks. No crafting level required.


Code

item Sledgehammer
{
	        MaxRange	        =	1.9,
		WeaponSprite	        =	Sledgehammer,
		MinAngle	        =	0.2,
		Type	                =	Weapon,
		MinimumSwingTime	=	4,
		EnduranceMod	        =       6,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.04,
		Categories	        =	Blunt,
	ConditionLowerChanceOneIn	=	50,
		Weight	                =	6,
		SplatNumber	        =	1,
		PushBackMod	        =	1,
		MaxDamage	        =	3,
		SubCategory	        =	Swinging,
		ConditionMax	        =	10,
		MaxHitCount	        =	3,
		DoorDamage	        =	40,
		IdleAnim	        =	Idle_Weapon2,
	CantAttackWithLowestEndurance	=	TRUE,
		SwingAnim	        =	Sledgehammer,
		WeaponWeight	        =	6,
		DisplayName	        =	Sledgehammer,
		MinRange	        =	0.7,
		SwingTime	        =	4,
		DoorHitSound	        =	sledgehammer,
		MinDamage	        =	2,
		KnockdownMod	        =	3,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	                =	Sledgehamer,
		RunAnim         	=	Run_Weapon2,
}

History

Description|
Build 26 The sledgehammer will lose condition when used to destroy things.
RC 2.9.8a Melee weapons debuffed.
0.2.0a Sledgehammer added

See Also


vdeWeapons
Melee AxeBaseball batButter knifeCrowbarFrying panForkGolf ClubHammerKitchen knifeNailed plankPenPencilPoolcueRolling pinScrewdriverScissorsSledgehammerSpadeSpiked baseball batSpoonUnarmed CombatWooden plank
Ranged Molotov cocktail

PistolSawed-off shotgunShotgun

Ammunition Shotgun shells9mm bullets

9mm magazine


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