Rice

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Rice
Rice Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
2.0
Properties
Packaged
Yes
Nutrition
HungerMoodle Icon Hungry.png
-60
ThirstMoodle Icon Thirsty.png
+60
CaloriesCalories
2880
CarbohydratesCarbohydrates
648
ProteinsProteins
72
FatFat
0
Effect
UnhappinessMoodle Icon Unhappy.png
+40
Technical
Item ID
Base.Rice

Rice is a non-perishable food item.

Usage

Rice can be eaten raw, providing the player with some positive and negative effects. Rice is more effective when used as cooking ingredient, as all negative effects are removed.

Crafting

Main article: Cooking

What it can make

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
SaucepanFilled.png
Recipe ingredients
0 XP none SaucepanEmpty.png
Saucepan
(consumed)
WaterDrop.png
Water
(25 units)

(consumed)
RiceRaw.png
Rice
(10 units)

(consumed)
Pot Water.png
Recipe ingredients
0 XP none Pot.png
Cooking Pot
(consumed)
WaterDrop.png
Water
(25 units)

(consumed)
RiceRaw.png
Rice
(10 units)

(consumed)

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
cafeteriakitchen crate 4 1
crate 4 1
crate 4 2
crate 4 2
crate 4 5
chinesekitchen counter 4 1
counter 4 2
generalstore shelves 4 1
grocerystorage crate 4 1
kitchen counter 4 4
sushikitchen counter 4 1
counter 4 2

Rice can be found in kitchen counters and grocery/food stores, though it is fairly rare compared to canned food.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.73
item Rice
{
  DisplayName         = Rice,
  DisplayCategory     = Food,
  Type                = Food,
  Weight              = 2,
  Icon                = RiceRaw,
  Packaged            = TRUE,
  HungerChange        = -60,
  ThirstChange        = 60,
  UnhappyChange       = 40,
  Calories            = 2880,
  Carbohydrates       = 648,
  Lipids              = 0,
  Proteins            = 72,
  WorldStaticModel    = Rice,
}

See also