Pie Preparation

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Project ZomboidItemsFoodPrepared foodPie Preparation
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Pie Preparation
PiePreparation Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.5
Properties
Days fresh
4 days
Days until rotten
7 days
Nutrition
HungerMoodle Icon Hungry.png
-15
CaloriesCalories
189
CarbohydratesCarbohydrates
11.2
ProteinsProteins
9.6
FatFat
11.5
Effect
UnhappinessMoodle Icon Unhappy.png
-10
Technical
Item ID
Base.PiePrep

A pie preparation is a perishable food item.

Usage

Consumable properties

Pie preparation can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
(Note that the nutrition values depends on what ingredients are added. The figures below are based on no ingredients added.)

Fresh Stale Rotten

PieWhole.png
Hunger: -15

Unhappiness: -20

PieWhole.png
Hunger: -11
Boredom: +10
Unhappiness: -10

PieWhole.png
Hunger: -6
Boredom: +20

Dangerous, will cause sickness.

Crafting

Main article: Cooking

Obtaining

Product Ingredients Tools Requirements Workstation XP
PieWhole.png
Pie Preparation
RollingPin.png Rolling Pin ×1
BakingPan.png Baking Pan ×1
Dough.png Pie Dough ×1
none none none 0.75 Cooking

What it can make

Pie preparation is the starting ingredient for making pies.

Product Ingredients Tools Requirements Workstation XP
PieWhole.png
Pie
PieWhole.png Pie Preparation ×1
Soup Ingredients.png Pie Ingredients ×(1−4)
none none none 0.75 Cooking

Distribution

Pie preparation can often be found inside displays in bakeries.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item PiePrep
	{
		DisplayName = Pie Preparation,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.5,
		Icon = PieWhole,
		DaysFresh = 4,
		DaysTotallyRotten = 7,
		HungerChange = -15,
		UnhappyChange = 10,
		Calories = 189,
		Carbohydrates = 11.2,
		Lipids = 11.5,
		Proteins = 9.6,
		WorldStaticModel = PiePreparation,
		Tags = HasMetal,
	}

See also