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 Page Updated @ Version 37.8 
   Navigation - Main Index -> The Game World -> Items -> Weapons -> Pen   

Weight: 0.1
Weapon Type: Melee
Ammunition: None
Hands: One handed
Damage: Min - 0.1
Max - 0.1
Max Condition: 2
Degrade Chance: 1 in 1
Item ID: Pen / RedPen / BluePen

A writing implement that can be used to create notes and, in tight spots, as a weapon. The pen can kill zombies, but doing so will usually exhaust all of its durability; rendering it useless. You cannot write to a Journal or a Notebook without a writing instrument.

It can be used with journals and empty notebooks to leave information or messages in Multiplayer servers.

Pens come in three colours, standard, red and blue. Each have the same stats.

Former Crafting

Formerly, the Pen could be used to make Doodles and work with Notepads to make Journals, this has since been removed.

Name Recipe Description
Journal x20
SmallNotepad.png + SmallPen.png
Empty Notebook x1 Pen
Pencil x1
(consumed) (consumed)
"A more handy tool to reduce boredom." This recipe has since been removed. - Checked Version 34.28 No crafting level required.

Doodle x1
SmallPaper.png + SmallPen.png
Sheet of Paper x1 Pen
Pencil x1
(consumed) (consumed)
"A quick doodle to reduce boredom." This recipe has since been removed. - Checked Version 34.28 No crafting level required.


	item Pen
		MaxRange			= 0.9,
		WeaponSprite			= Knife,
		MinAngle			= 0,
		Type				= Weapon,
		MinimumSwingTime		= 2,
		KnockBackOnNoDeath		= FALSE,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Improvised,
		ConditionLowerChanceOneIn	= 1,
		Weight				= 0.1,
		SplatN.umber			= 0,
		PushBackMod			= 0.3,
		MaxDamage			= 0.1,
		SubCategory			= Stab,
		AimingMod			= 0.8,
		ConditionMax			= 2,
		MaxHitCount			= 1,
		IsAimedHandWeapon		= TRUE,
		DoorDamage			= 0,
		SwingAnim			= Stab,
		WeaponWeight			= 0.1,
		DisplayName			= ''*DEPENDENT ON PEN TYPE*''
		MinRange			= 0.61,
		SwingTime			= 2,
		MinDamage			= 0.1,
		KnockdownMod			= 0,
		SplatBloodOnNoDeath		= FALSE,
		Icon				= Pen,
		RunAnim				= Run_Weapon2,
		IdleAnim			= Idle_Weapon2,
		BreakSound  			= PZ_MetalSnap,
		TreeDamage  			= 0,
		EnduranceMod 			= 0.5,
		ColorRed 			= ''*DEPENDENT ON PEN TYPE*''
        	ColorGreen 			= ''*DEPENDENT ON PEN TYPE*''
        	ColorBlue 			= ''*DEPENDENT ON PEN TYPE*''

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