Radish
Radish
Properties
Days fresh
3 days
Days until rotten
4 days
Technical
Item ID
farming.RedRadish
Radish is a perishable food item.
Usage
Consumable properties
Radish can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten | |||||||||||||||
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Crafting
Radish can be preserved to extend its lifespan by using a jar.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 | Ingredient 5 | Ingredient 6 |
---|---|---|---|---|---|---|---|---|---|
Jar of Radishes |
2.5 Cooking | none | Jar (consumed) |
Jar Lid (consumed) |
Radish x5 (consumed) |
Water (10 units) (consumed) |
Vinegar (2 units) (consumed) |
(1 unit) (consumed) |
Evolved recipes
Radish is a cooking ingredient.
Product | Nutrition |
---|---|
Soup |
3 |
Stew |
3 |
Salad |
3 |
Stir Fry |
3 |
Roasted Vegetables |
3 |
Burger |
3 |
Sack of Radish
Product | XP gained | Skill(s) | Recipe | Ingredient 1 |
---|---|---|---|---|
Radish x12 |
0 XP | none | Sack of Radish (consumed) |
Distribution
Radish is often found in refrigerators and grocery displays.
Sacks of radishes can be found in grocery stores and warehouses.
Farming
Radish can be grown by farming with radish seeds.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Radish Crop |
0 XP | none | Plowed Land (consumed) |
Radish Seeds x6 (consumed) |
Water (45–75 units) (consumed) |
Gallery
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Farming.RedRadish
Source: ProjectZomboid\media\scripts\farming.txt
item RedRadish
{
DisplayCategory = Food,
Type = Food,
DisplayName = Radish,
Icon = Radish,
Weight = 0.1,
HungerChange = -3,
DaysFresh = 3,
DaysTotallyRotten = 7,
EvolvedRecipe = Soup:3;Stew:3;Stir fry Griddle Pan:3;Stir fry:3;Burger:3;Salad:3;Roasted Vegetables:3,
ThirstChange = -1,
FoodType = Vegetables,
Carbohydrates = 0.15,
Proteins = 0,
Lipids = 0,
Calories = 1,
StaticModel = RoundFood_Red,
WorldStaticModel = RedRadish_Ground,
}
Base.SackProduce_RedRadish
Source: ProjectZomboid\media\scripts\items_food.txt
item SackProduce_RedRadish
{
DisplayName = Sack of Radishes,
DisplayCategory = Food,
Type = Food,
Weight = 2,
Icon = Sandbag,
CantEat = TRUE,
DaysFresh = 3,
DaysTotallyRotten = 6,
WorldStaticModel = SandBag,
}