Beef Jerky
Beef Jerky
Properties
Packaged
True
Technical
Item ID
Base.BeefJerky
Beef jerky is a non-perishable food item.
Usage
Beef jerky can be eaten, providing the player with some positive effects. As it is non-perishable, beef jerky will never go stale or rotten.
Crafting
Evolved recipes
Beef jerky is a cooking ingredient.
Product | Nutrition |
---|---|
Stew |
10 |
Salad |
5 |
Stir Fry |
10 |
Roasted Vegetables |
10 |
Sandwich |
5 |
Pie (savory) |
10 |
Rice Pot/Saucepan |
10 |
Pasta Pot/Saucepan |
10 |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
artstore | shelves | 4 | 8 |
bandkitchen | counter | 4 | 8 |
butcher | shelves | 4 | 1 |
shelves | 4 | 1 | |
shelves | 4 | 2 | |
shelves | 4 | 2 | |
closet | crate | 4 | 8 |
crate | 4 | 8 | |
gasstorage | crate | 4 | 8 |
kitchen | counter | 4 | 6 |
Beef jerky can be found in kitchens, butchers and convenience stores.
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\items_food.txt
item BeefJerky
{
DisplayName = Beef Jerky,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = BeefJerky,
EvolvedRecipe = Stew:10;Pie:10;Stir fry Griddle Pan:10;Stir fry:10;Sandwich:5;Sandwich Baguette:5;Salad:5;Roasted Vegetables:10;RicePot:10;RicePan:10;PastaPot:10;PastaPan:10,
FoodType = Beef,
Packaged = TRUE,
HungerChange = -20,
Calories = 100,
Carbohydrates = 6,
Lipids = 1,
Proteins = 1,
StaticModel = BeefJerky,
WorldStaticModel = BeefJerky,
}