Butter Knife

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 Page Updated @ Version 37.8 
   Navigation - Main Index -> The Game World -> Items -> Weapons -> Butter Knife   

Butter Knife
Butter Knife.png
Weight: 0.3
Weapon Type: Melee
Ammunition: None
Hands: One Handed
Damage: Min - 0.1
Max - 0.2
Max Condition: 5
Degrade Chance: 1 in 1
Item ID: ButterKnife

The Butter Knife is a emergency starting weapon which can be found in most houses. Out of all the basic cutlery (butter knife, fork, spoon), the butter knife is the only basic cutlery that can do the insta-kill jaw stab (if timed right). However with every hit on a zombie guarenteeing item condition falling by 1, and having a max of 5, it means you only get 5 hits with the knife before it breaks.

The butter knife is a single attack weapon, meaning it can only concentrate on one zombie at a time, attacking two at a time is risky as only one zombie will be stopped per hit and the other could get in close enough to damage the character.

One if the benefits of the butter knife is that it is plentiful in the game world and is quite light. The butter knife cannot be repaired.


Name Recipe Description
Notched Wooden Plank x1
Smallscrewdriver.png + Smallplank.png
Kitchen knife
Butter knife x1
Hunting Knife
Chipped Stone
Wooden Plank x1
(No in-game description)
Used to make Kindle.
Carpentry Level 0


	item ButterKnife
		MaxRange			=	0.9,
		WeaponSprite			=	Knife,
		MinAngle			=	0,
		Type				=	Weapon,
		MinimumSwingTime		=	2,
		KnockBackOnNoDeath		=	FALSE,
		SwingAmountBeforeImpact		=	0.02,
		Categories			=	Blade,
		ConditionLowerChanceOneIn	=	1,
		Weight				=	0.3,
		SplatN.umber			=	0,
		PushBackMod			=	0.3,
		MaxDamage			=	0.2,
		SubCategory			=	Stab,
		AimingMod			=	0.8,
		CloseKillMove 			=	Jaw_Stab,
		ConditionMax			=	5,
		MaxHitCount			=	1,
		IsAimedHandWeapon		=	TRUE,
		DoorDamage			=	1,
		SwingAnim			=	Stab,
		WeaponWeight			=	0.3,
		DisplayName			=	Butter Knife,
		MinRange			=	0.61,
		SwingTime			=	2,
		MinDamage			=	0.1,
		KnockdownMod			=	0,
		SplatBloodOnNoDeath		=	FALSE,
		Icon				=	KnifeButter,
		RunAnim				=	Run_Weapon2,
        	IdleAnim			=	Idle_Weapon2,
        	BreakSound  			= 	PZ_MetalSnap,
        	TreeDamage  			= 	0,
        	EnduranceMod 			= 	0.5,
		MetalValue 			=	8,

Melee AxeBaseball BatButter KnifeCrowbarFrying PanForkGolf ClubHammerHockey StickHunting KnifeIce PickKitchen KnifeLetter OpenerNailed PlankNailed Baseball BatPenPencilPlankPoolcueRolling PinScrewdriverScissorsSledgehammerSpadeSpoonStone AxeStone HammerUnarmed CombatWooden Lance
Ranged Molotov cocktailPistolSawed-off ShotgunShotgunHunting RifleVarmint Rifle
Ammunition Shotgun Shells9mm Bullets9mm Magazine
Modification Ammo StrapsChoke Tube ImprovedChoke Tube FullFiberglass StockIron SightsLaserRecoil PadRed DotSlingx2 Scopex4 Scopex8 Scope