Butter Knife

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 Page Updated @ Version 37.8 
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Butter Knife
Butter Knife.png
Weight: 0.3
Weapon Type: Melee
Ammunition: None
Hands: One Handed
Damage: Min - 0.1
Max - 0.2
Max Condition: 5
Degrade Chance: 1 in 1
Item ID: ButterKnife

The Butter Knife is a emergency starting weapon which can be found in most houses. Out of all the basic cutlery (butter knife, fork, spoon), the butter knife is the only basic cutlery that can do the insta-kill jaw stab (if timed right). However with every hit on a zombie guarenteeing item condition falling by 1, and having a max of 5, it means you only get 5 hits with the knife before it breaks.

The butter knife is a single attack weapon, meaning it can only concentrate on one zombie at a time, attacking two at a time is risky as only one zombie will be stopped per hit and the other could get in close enough to damage the character.

One if the benefits of the butter knife is that it is plentiful in the game world and is quite light. The butter knife cannot be repaired.

Crafting

Name Recipe Description
CAMPNotchedPlank.png
Notched Wooden Plank x1
Smallscrewdriver.png + Smallplank.png
Screwdriver
or
Kitchen knife
or
Butter knife x1
or
Hunting Knife
or
Chipped Stone
x1
Wooden Plank x1
(consumed)
(No in-game description)
Used to make Kindle.
Carpentry Level 0


Code

	
	item ButterKnife
		MaxRange			=	0.9,
		WeaponSprite			=	Knife,
		MinAngle			=	0,
		Type				=	Weapon,
		MinimumSwingTime		=	2,
		KnockBackOnNoDeath		=	FALSE,
		SwingAmountBeforeImpact		=	0.02,
		Categories			=	Blade,
		ConditionLowerChanceOneIn	=	1,
		Weight				=	0.3,
		SplatN.umber			=	0,
		PushBackMod			=	0.3,
		MaxDamage			=	0.2,
		SubCategory			=	Stab,
		AimingMod			=	0.8,
		CloseKillMove 			=	Jaw_Stab,
		ConditionMax			=	5,
		MaxHitCount			=	1,
		IsAimedHandWeapon		=	TRUE,
		DoorDamage			=	1,
		SwingAnim			=	Stab,
		WeaponWeight			=	0.3,
		DisplayName			=	Butter Knife,
		MinRange			=	0.61,
		SwingTime			=	2,
		MinDamage			=	0.1,
		KnockdownMod			=	0,
		SplatBloodOnNoDeath		=	FALSE,
		Icon				=	KnifeButter,
		RunAnim				=	Run_Weapon2,
        	IdleAnim			=	Idle_Weapon2,
        	BreakSound  			= 	PZ_MetalSnap,
        	TreeDamage  			= 	0,
        	EnduranceMod 			= 	0.5,
		MetalValue 			=	8,


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Ammunition Shotgun Shells9mm Bullets9mm Magazine
Modification Ammo StrapsChoke Tube ImprovedChoke Tube FullFiberglass StockIron SightsLaserRecoil PadRed DotSlingx2 Scopex4 Scopex8 Scope