Leaf Rake

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Leaf Rake
LeafRake Model.png
General
Category
Gardening
Encumbrance
Moodle Icon HeavyLoad.png
1.5
Equipped
Two-handed
Slot attached
Back
Properties
Max condition
4
Performance
Damage
0.2–0.4
Range
0.61–1.6
Knockback
0.3
Technical
Item ID
LeafRake

A leaf rake is an improvised long blunt weapon.

Usage

Pros Cons
  • Can hit up to 3 enemies with multi-hit enabled.
  • Long range
  • Low damage.
  • Cannot knock down enemies.
  • Weak durability.

Breaking Doors

The leaf rake cannot be used to break doors as it deals 0 damage to them, resulting in only damaging the leaf rake's durability if attempted.

Condition

The leaf rake has a maximum condition of 4. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (3 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.

For how this is calculated, see: Durability
Maintenance skill Weapon skill Durability lower chance
0 0 1/3 (33%)
0 4 1/5 (20%)
0 8 1/7 (14%)
4 0 1/7 (14%)
8 0 1/11 (9%)
4 4 1/9 (11%)
4 8 1/11 (9%)
8 8 1/15 (7%)
10 10 1/17 (6%)

Distribution

The loot distributions can be found in the table(s) below.

LeafRake distribution Show / Hide
Containers
Building / Room Container Rolls Chance
all Bag_ToolBag 1 10.0
all crate 1 1.0
all toolcabinet 4 10.0
bedroom crate 1 1.0
closet crate 4 10.0
garagestorage counter 4 10.0
gardenstore metal_shelves 4 10.0
generalstore metal_shelves 4 10.0
pawnshop counter 4 10.0
toolstorestorage metal_shelves 4 10.0
Vehicles
Vehicle Type/Location Rolls Chance
FarmerTruckBed 4 10
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Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item LeafRake
    {
        DisplayCategory = Gardening,
        MaxRange	=	1.6,
        WeaponSprite	=	LeafRake,
        MinAngle	=	0.85,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	4,
        MaxHitCount	=	3,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Leaf Rake,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	LeafRake,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   LeafRakeBreak,
        DoorHitSound = LeafRakeHit,
		HitSound = LeafRakeHit,
		HitFloorSound = LeafRakeHit,
		SwingSound = LeafRakeSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	5,
        CritDmgMultiplier = 1,
        MinDamage	=	0.2,
        MaxDamage	=	0.4,
        BaseSpeed = 1.2,
   		WeaponLength = 0.65,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Shovel,
     }

See also