Cherry
Cherry
Properties
Days fresh
4 days
Days until rotten
9 days
Technical
Item ID
Base.Cherry
Cherry is a perishable food item.
Usage
Consumable properties
Cherry can be eaten, providing the player with some positive effects, however these will become more negative the longer it's left to perish.
Fresh | Stale | Rotten | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Crafting
- Main article: Cooking
Evolved recipes
Cherry is a cooking ingredient.
Product | Nutrition |
---|---|
Fruit Salad |
3 |
Pie (savory) |
3 |
Cake |
3 |
Muffin |
3 |
Pancakes |
3 |
Waffles |
3 |
Oatmeal |
3 |
Ice Cream Cone |
3 |
Sack of Cherries
Product | XP gained | Skill(s) | Recipe | Ingredient 1 |
---|---|---|---|---|
Cherry x12 |
0 XP | none | Sack of Cherry (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | fridge | 4 | 2 |
fridge | 4 | 2 | |
bakery | fridge | 4 | 8 |
cafe | fridge | 4 | 8 |
gigamart | grocerstand | 4 | 1 |
grocerstand | 4 | 2 | |
kitchen_crepe | fridge | 4 | 8 |
Cherry is often found in refrigerators and grocery displays.
Sacks of cherries can be found in grocery stores and warehouses.
Gallery
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Base.Cherry
Source: ProjectZomboid\media\scripts\items_food.txt
item Cherry
{
DisplayName = Cherry,
DisplayCategory = Food,
Type = Food,
Weight = 0.3,
Icon = Cherry,
EvolvedRecipe = Cake:3;FruitSalad:3;Pancakes:3;Waffles:3;Muffin:3;ConeIcecream:3;PieSweet:3;Oatmeal:5,
FoodType = Fruits,
DaysFresh = 4,
DaysTotallyRotten = 9,
HungerChange = -3,
ThirstChange = -1,
Calories = 5,
Carbohydrates = 1.31,
Lipids = 0,
Proteins = 0.09,
CustomEatSound = EatingFruit,
StaticModel = RoundFood_Red,
WorldStaticModel = Cherry_Ground,
}
Base.SackProduce_Cherry
Source: ProjectZomboid\media\scripts\items_food.txt
item SackProduce_Cherry
{
DisplayName = Sack of Cherries,
DisplayCategory = Food,
Type = Food,
Weight = 2,
Icon = Sandbag,
CantEat = TRUE,
DaysFresh = 4,
DaysTotallyRotten = 9,
WorldStaticModel = SandBag,
}