|Language:||English • français • русский|
A container is a piece of furniture found inside and sometimes outside the buildings of Muldraugh's unnamed suburb. The key difference between a container and other furniture pieces like chairs, tables and so forth, is the ability to store items inside it. This lightens your load and makes scouting for more items easier. If you put more than one of the same item inside the container, it will automatically stack with the other in one slot.
Presently, containers can hold infinitely many types of objects but can only hold up to 65 units of weight- similar to how a bags can hold only so much weight.
In certain houses and storage buildings, there are small cardboard boxes instead of crates. These boxes contain general items, weapons, and construction tools. They are very often found in "empty" houses with little furniture, implying the person or people living there were moving.
The cash register is found on countertops in restaurants and stores. It currently does not have any lootable items inside when it is generated in the world but can be used as a container to store items in.
Cupboards are found in certain shops and in most, if not all of the houses. They have a large range of objects, such as nonperishable food, general items and in rare occasions weapons. The cupboards of some houses will contain items that are related to particular occupations or hobbies. For example, the cupboards of some houses might be filled with seeds, trowels, and spades. "Survivor houses", or houses with barricades on their windows and doors, will contain much more canned food than other houses will. In some buildings these cupboards can also be found in bathrooms, sheds, and medical buildings. If a cupboard is spawned in any of these special buildings, the items that it spawns typically match what is to be expected in these buildings (ex. medicine inside a cupboard in a medical building).
Medicine cabinets are found exclusively in bathrooms of certain homes. They sometimes contain a First Aid Kit, or various individual Medical Items. In houses with barricades already on windows and doors, canned food will spawn in abundance in these cabinets.
Bookshelves usually contain books, newspapers, magazines, journals, empty notebooks, sheets of paper, and Skill Books. A small and a large bookcase can be constructed by the player with a high enough carpentry skill and correct equipment.
Ovens are only found in houses or restaurant kitchens. They are currently used to cook food by placing the cookable item(s) inside one of the slots and then turning them on. The occupied slot's background has a smooth transition from a slightly, to clearly visible red that indicates the cooking process and it's rough progress. Recipes, such as soup, can be crafted using the inventory and also cooked in this way. Most foods look different when they're done cooking and substantially reduce your hunger when compared to the uncooked versions. Cooking a food for too long will burn the food and will make it less filling and can make the consumer ill.
Like the oven, the refrigerator is only found in house and restaurant kitchens. They usually contain normal and spoilable foods like steaks, apples, carrots and chicken as well as some water. The refrigerator slows down the spoiling process of food when you place food in the refrigerator. All fridges also contain a separate container, which is a freezer. Freezers tremendously slow down the spoilage of food, much more than fridges do, so food should be put in the freezer if it is not full. However, once the power goes out, the refrigerator will no longer preserve the food.
In the bedrooms of most houses, dressers are usually present. Inside these dressers, sheets and clothes are usually found. However, occasionally, there can be bags and weapons inside a dresser.
Desks are most often found in some bedrooms and most offices. They can spawn items such as pens, pencils, paper, and various useless toys like cubes, along with other items you would expect to find in a desk.
Lockers are found in two locations: schools and police stations. In schools, they spawn with pens, pens, paper, and various useless toys like cubes and yo-yos, along with other items you would expect to find in a school. The form of locker found in police stations are filled with guns and ammo of various types.
In certain houses and storage buildings, there are shelves. These shelves tend to contain seeds, weapons, and construction tools. Selves can also be constructed by the player using nails and wood planks.
The wardrobe is a large wooden container which is found in bedrooms and are usually divided into 2 parts. These slots usually contain socks, sheets, belts, clothing, and on rare occasions certain weapons and pillows.
Wooden crates are found in the storage buildings, inside certain houses, and in various outdoor locations. They contain general items, weapons, and construction tools, most important of which being sledgehammers and axes. They are the only source of gas cans, and a rare source of wood planks. These containers can be crafted by the player; useful in makeshift bases or when not enough containers are present.
Garbage cans and dumpsters are common containers. Garbage cans are usually in front of or in houses and restaurants, while dumpsters are almost always in the back of large buildings. The two are interchangeable in terms of loot; the only difference in that garbage cans take up one unit of space, while dumpsters are twice as wide. They drop small items such as empty water bottles, socks, cigarettes, and the occasional lollipop.
Zombies corpses are another source of items. Usually, the zombie corpse will have the clothing that the zombie is currently wearing. However, these corpses sometimes contain certain purpose-less items like razors, lockets, wallets, Lipstick, Wedding Rings, and combs. Sometimes, they may also have useful items such as Pistols, 9mm Bullets, or Axes.
Space saving Storage
If the player has a high enough carpentry level, they can build a small bookcase, at 65 units, and place a double shelf on top, at 65, allowing for, in one tile, a possibility of 130 units of storage. There must be a wall to place the shelve on, however.
Also see: Carpentry