Category:Weapons

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There are two main types of weapons: Melee and Ranged.

Melee Weapons

Melee weapons are quieter than ranged weapons. They also do not require any ammo. The downside to melee weapons is that the player must be dangerously close to the target and can cause you to become tired if you use them for an extended period of time. This can be combated by increasing the swinging skill.


Melee weapons are grouped into two categories: Blunt and Bladed. Currently improvised weapons are classified into one of these categories as well.

Blunt Weapons

Blunt weapons include the Spiked Baseball Bat Baseball Bat, Hammer, Sledgehammer, Golf Club, and Frying Pan. Using these weapons trains the blunt combat skill. Increasing the blunt combat skill allows you to deal more damage per strike with blunt weapons.

Bladed Weapons

The Butter Knife, Kitchen Knife, and Axe are all categorized as blades and, when used, train the blade combat skill. Increasing the blade combat skill will allow you to deal more damage per strike with bladed weapons.

Stabbing Weapons

The Butter Knife, Kitchen Knife, Hunting Knife and Screwdriver have a special "jaw-stab" instant-kill move when used while stationary at minimum range, making them much more useful as weapons than they appear at first glance. It's an excellent tool for dealing with single zombies: it ends them quickly and quietly, limits exertion and is effective regardless of strength or accuracy. You can even whittle down a group with it, if you're careful. Still, it does have some caveats, which are listed below.

  • Requires timing: Too early leads to a regular(useless) attack, but too late and you could get hurt before the kill... It is fairly forgiving, but don't risk your best save to learn.
  • Modest recovery time: If facing a group, isolate one foe by at least a few feet before you strike or you could get flanked by the others.
  • Weapons break easily: Especially the common knives, so don't be caught flat-footed in a fight. You can quickly equip a spare with the 3 key if it's in your main inventory.

Other bladed Weapons

Currently, the axe is the only weapon in this category. The combat of these weapons are very similar to the blunt weapons.

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Melee Weapon Statistics

Item Category Max
DMG
Min
DMG
AV DMG
Per-Hit
AV DMG
Over Time
Max
Range
Min
Range
Swing
Time
Critical
Chance
Pushback Door
Damage
Max
Cond.
AV Uses
To Break*
Pencil.png

Pencil

Improvised
Blade
0.1 0.1 0.1 0.05 0.9 0.61 2 0 0.3 1 2 2
Pen.png

Pen

Improvised
Blade
0.1 0.1 0.1 0.05 0.9 0.61 2 0 0.3 1 2 2
Scissors.png

Scissors

Blade 0.3 0.2 0.25 0.125 0.9 0.61 2 5 0.3 1 10 10
Fork.png

Fork

Blade 0.1 0.1 0.1 0.05 0.6 0.2 2 5 0.3 1 3 3
Spoon.png

Spoon

Blade 0.1 0.1 0.1 0.05 0.6 0.2 2 5 0.3 1 3 3
Pan.png

Frying Pan

Improvised
Blunt
0.7 0.3 0.5 0.167 1.1 0.61 3 0 0.5 3 10 120
Screwdriver.png

Screwdriver

Improvised
Blade
0.5 0.2 0.35 0.175 0.9 0.61 2 0 0.3 1 10 70
Pool cue.png

Poolcue

Improvised
Blunt
0.7 0.5 0.6 0.3 1.5 0.61 2 0 0.3 2 10 100
Plank.png

Plank

Improvised
Blunt
0.6 0.4 0.5 0.125 2 0.61 4 0 0.3 5 10 20
Spiked wood.png

Nailed Plank

Improvised
Blunt
0.8 0.6 0.7 0.175 2 0.61 4 0 0.3 5 10 20
Butter Knife.png

Butter Knife

Blade 0.2 0.1 0.15 0.075 1 0.61 2 0 0.3 1 5 5
Knife Chopping.png

Kitchen Knife

Blade 0.6 0.3 0.45 0.225 0.9 0.61 2 0 0.3 1 10 20
Hunting Knife.png

Hunting Knife

Blade 0.6 0.3 0.45 0.225 0.9 0.61 2 0 0.3 1 10 200
Rolling Pin.png

Rolling pin

Blunt 0.4 0.2 0.3 0.1 1 0.61 3 10 0.5 5 10 140
Golf Club.png

Golf Club

Blunt 0.5 0.3 0.4 0.133 1.5 0.61 3 10 0.6 5 10 150
Crowbar.png

Crowbar

Blunt 1.1 0.6 0.85 0.283 1.2 0.61 3 10 0.5 5 15 1050
SmallStoneAxe.png

Stone Axe

Axe 1.5 0.5 1.0 0.333 1.3 0.61 3 20 0.3 10 5 25
Axe.png

Axe

Axe 2.5 1 1.75 0.583 1.5 0.61 3 20 0.3 35 15 450
SmallStoneHammer.png

Stone
Hammer

Blunt 0.7 0.61 0.655 0.218 1 0.61 3 0 0.5 2 5 25
Hammer.png

Hammer

Blunt 1 0.5 0.75 0.25 1 0.61 3 0 0.5 9 10 300
Baseballbat.png

Baseball Bat

Blunt 1.2 0.8 1 0.333 1.5 0.61 3 10 0.5 7 15 300
Baseballbatnails.png

Nailed
Baseball Bat

Blunt 1.5 1 1.25 0.417 1.5 0.61 3 15 0.5 7 15 150
Sledgehammer.png

Sledge-
hammer

Blunt 3 2 2.5 0.625 1.9 0.7 4 0 1 40 10 400
Bare Hands N/A 1.5 1 1.25 0.5 1.2 N/A 2.5 N/A 0.85 0 N/A N/A

* Having blade/blunt maintenance above level 0 would increase this figure proportionally.

Ranged weapons

Ranged weapons require ammo. They are loud and will attract the attention of nearby zombies. The upside to this is that they are very powerful and can be used to attack at range or to draw zombies to certain parts of the map, giving you the chance to visit other parts with less danger. As of 0.2.0r, there is only the Molotov Cocktail, Shotgun, the Sawed-Off Shotgun and the Pistol. However, there are several mods available that contain additional ranged weapons.

Ranged Weapon Stats

Item Max Damage Min Damage Avg Damage Max Range Swing Time ToHitModifier ProjectileCount Sound Volume Door Damage
Molotov.png

Molotov Cocktail

0 0 0 8 3.5
Pistol.png

Pistol

2.8 1.5 2.15 18 2 1.5 1 75 5
Shotgun2.png

Shotgun

2.3 1.8 2.05 8 2 10 5 200 20
Sawed Off.png

Sawed-Off Shotgun

2 1.5 1.75 6 2 2.5 6 250 20
HuntingRifle.png

Hunting Rifle

2 1.2 1.6 10 0.5 1.5 1 150 20
VarmintRifle.png

Varmint Rifle

1.3 0.6 0.95 10 0.5 1.5 1 200 20

Category Pages

See Also: Durability


vdeWeapons
Melee AxeBaseball BatButter KnifeCrowbarFrying PanForkGolf ClubHammerHockey StickHunting KnifeIce PickKitchen KnifeLetter OpenerNailed PlankNailed Baseball BatPenPencilPlankPoolcueRolling PinScrewdriverScissorsSledgehammerSpadeSpoonStone AxeStone HammerUnarmed CombatWooden Lance
Ranged Molotov cocktailPistolSawed-off ShotgunShotgunHunting RifleVarmint Rifle
Ammunition Shotgun Shells9mm Bullets9mm Magazine
Modification Ammo StrapsChoke Tube ImprovedChoke Tube FullFiberglass StockIron SightsLaserRecoil PadRed DotSlingx2 Scopex4 Scopex8 Scope