Aiming

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Aiming
Aiming
General
Type
Firearm

Aiming is a firearm skill.

Skill effects

The aiming skill determines five key stats for firearms: accuracy, precision, range, firing angle, and aiming time. Aiming experience is gained whenever the player successfully lands a shot on an enemy with a firearm.

  • Accuracy: The basic chance for shots to hit a target. Every firearm has a base accuracy value, which increases by a fixed amount for each aiming level.
  • Precision: The chance for shots fired to critically hit. On a critical hit, players deal massively increased damage, usually at least 2x or more. Being similar to accuracy, this is a fixed percentage that increases each aiming level.
  • Range: The maximum distance away that a firearm is able to hit a target from. Each level of aiming slightly increases the player's maximum effective range for most firearms, except shotguns.
  • Firing angle: How wide the "cone" in which the player can hit zombies with a firearm is; the narrower this is, the more precisely a particular target must be aimed at.
  • Aiming time: The amount of time that it takes for the player's aim to recover after movement. Higher aiming levels also reduce the effect of movement on accuracy.

The bonuses granted by the aiming skill vary by firearm. For example, the range of the MSR788 rifle benefits more greatly from higher aiming levels than the M9 pistol does.

The aiming skill also reduces the chance firearms will lose condition when fired, which is a fixed amount that increases for each aiming level.

Note that at level 5 aiming and above, experience gains are reduced to ≈37%.

Aiming level

Gaining aiming XP is harder than most other weapons as it requires ammunition and usually attracts the attention of zombies.

Ways to gain XP:

Benefits

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Applicable weapons

Firearms

Legend
Icon Description
Encumbrance Encumbrance
Equipped Equipped
Ammunition Ammunition type
Magazine size Magazine size
Minimum Minimum
Maximum Maximum
Accuracy Accuracy
Crit chance Critical hit chance
Noise radius Noise radius
Knockback Knockback

Handguns

Icon Name Encumbrance Equipped Ammunition Magazine size Damage Range Accuracy +Accuracy × Aiming level Crit chance +Additional crit chance × Aiming level Noise radius Knockback Item ID
Minimum Maximum Minimum Maximum
HandGun.png D-E Pistol 1.5 1H 40calAmmoBox.png 8 1 1.9 0.61 10 20 +12 20% +10% 70 0.3 Base.Pistol3
HandGun2.png M1911 Pistol 1.5 1H 40calAmmoBox.png 7 1 1.4 0.61 8 40 +10 20% +10% 50 0.3 Base.Pistol2
RevolverShort.png M36 Revolver 1.5 1H 40calAmmoBox.png 5 0.7 1.2 0.61 6 65 +8 20% +10% 30 0.3 Base.Revolver_Short
Revolver.png M625 Revolver 1.75 1H 40calAmmoBox.png 6 1 1.6 0.61 9 30 +10 20% +10% 50 0.3 Base.Revolver
HandGun3.png M9 Pistol 1.5 1H 40calAmmoBox.png 15 0.6 1 0.61 7 50 +8 20% +10% 40 0.3 Base.Pistol
RevolverLong.png Magnum 2.0 1H 40calAmmoBox.png 6 1.2 1.9 0.61 11 20 +12 20% +10% 80 0.3 Base.Revolver_Long

Shotguns

Icon Name Encumbrance Equipped Ammunition Magazine size Damage Range Accuracy +Accuracy × Aiming level Crit chance +Additional crit chance × Aiming level Noise radius Knockback Item ID
Minimum Maximum Minimum Maximum
ShotgunDoublebarrel.png Double Barrel Shotgun 4.0 2H ShotgunAmmo.png 2 2 2.7 0.67 9 80 +5 80% +4% 100 0.8 Base.DoubleBarrelShotgun
ShotgunDoublebarrel.png Sawed-off Double Barrel Shotgun 3.5 2H ShotgunAmmo.png 2 2 2.7 0.67 8 80 +5 80% +4% 100 0.8 Base.DoubleBarrelShotgunSawnoff
Shotgun2.png JS-2000 Shotgun 4.0 2H ShotgunAmmo.png 6 1.5 2.2 0.61 7 70 +5 60% +4% 100 0.8 Base.Shotgun
Shotgun.png Sawed-off JS-2000 Shotgun 3.5 2H ShotgunAmmo.png 6 1.5 2.2 0.61 6 100 +0 60% +4% 100 0.9 Base.ShotgunSawnoff

Rifles

Icon Name Encumbrance Equipped Ammunition Magazine size Damage Range Accuracy +Accuracy × Aiming level Crit chance +Additional crit chance × Aiming level Noise radius Knockback Item ID
Minimum damage Maximum damage Minimum range Maximum range
AssaultRifle2.png M14 Rifle 4.0 2H RifleAmmo308loose.png 20 1.2 2.0 0.61 10 50 +5 30% +15% 70 0.3 Base.AssaultRifle2
AssaultRifle.png M16 Assault Rifle 4.0 2H RifleAmmo308loose.png 30 0.8 1.4 0.61 11 20 +7 25% +12% 70 0.3 Base.AssaultRifle
LeverActionRifle.png MSR700 Rifle 4.0 2H RifleAmmo223loose.png 3 0.6 1.3 0.61 10 27 +17 25% +12% 70 0.3 Base.VarmintRifle
RifleHunting.png MSR788 Rifle 4.0 2H RifleAmmo308loose.png 3 1.2 2.0 0.61 10 25 +15 30% +15% 70 0.3 Base.HuntingRifle

Ammo

Rounds

Icon Name Encumbrance Item ID
RifleAmmo223loose.png .223 Round 0.02 Base.223Bullets
RifleAmmo308loose.png .308 Round 0.02 Base.308Bullets
40calAmmoBox.png .38 Special Round 0.02 Base.Bullets38
40calAmmoBox.png .44 Magnum Round 0.04 Base.Bullets44
40calAmmoBox.png .45 Auto Round 0.04 Base.Bullets45
RifleAmmo308loose.png 5.56mm Round 0.03 Base.556Bullets
40calAmmoBox.png 9mm Round 0.01 Base.Bullets9mm
ShotgunAmmo.png Shotgun Shells 0.05 Base.ShotgunShells

Boxes

Icon Name Encumbrance Item ID
RifleAmmo223.png Box of .223 Rounds 0.6 Base.223Box
RifleAmmo308.png Box of .308 Rounds 0.6 Base.308Box
HandgunAmmoBox.png Box of .38 Special Rounds 0.35 Base.Bullets38Box
HandgunAmmoBox.png Box of .44 Magnum Rounds 0.38 Base.Bullets44Box
HandgunAmmoBox.png Box of .45 Auto Rounds 1 Base.Bullets44Box
RifleAmmo308.png Box of 5.56mm Rounds 1.2 Base.556Box
HandgunAmmoBox.png Box of 9mm Rounds 0.2 Base.Bullets9mmBox
ShotgunAmmoBox.png Box of Shotgun Shells 0.9 Base.ShotgunShellsBox

Magazines

Icon Name Encumbrance Weapon Ammo Capacity Item ID
BerettaClip.png M9 Magazine 0.2 HandGun3.png 40calAmmoBox.png 15 Base.9mmClip
BerettaClip.png M1911 Auto Magazine 0.2 HandGun2.png 40calAmmoBox.png 7 Base.45Clip
BerettaClip.png D-E Magazine 0.2 HandGun.png 40calAmmoBox.png 8 Base.44Clip
BerettaClip.png MSR700 Magazine 0.2 LeverActionRifle.png RifleAmmo223loose.png 3 Base.223Clip
BerettaClip.png MSR788 Magazine 0.2 RifleHunting.png RifleAmmo308loose.png 3 Base.308Clip
BerettaClip.png M16 Magazine 0.2 AssaultRifle.png RifleAmmo308loose.png 30 Base.556Clip
BerettaClip.png M14 Magazine 0.2 AssaultRifle2.png RifleAmmo308loose.png 20 Base.M14Clip

Molds

Icon Name Encumbrance Item ID
BulletMold.png .223 Bullet MoldFuture 0.5 Base.223BulletsMold
BulletMold.png .308 Bullet MoldFuture 0.5 Base.308BulletsMold
BulletMold.png 9mm Bullet MoldFuture 0.5 Base.9mmBulletsMold
BulletMold.png Shotgun Shells MoldFuture 0.5 Base.ShotgunShellsMold

Weapon parts

Canon

Icon Name Encumbrance Encumbrance added to weapon+ Function Weapons Item ID
HuntingKnife.png BayonetFuture 0.2 0.2 Currently not functional LeverActionRifle.pngRifleHunting.png Base.Bayonnet
ShotgunChoke.png Choke Tube - Full 0.1 0.1 Increases damage by 0.5 and reduces spread by 0.1 Shotgun2.png Base.ChokeTubeFull
ShotgunChoke.png Choke Tube - Improved 0.1 0.1 Increases spread by 0.1 and reduces damage by 0.5 Shotgun2.png Base.ChokeTubeImproved
RedDot.png Gun LightFuture 0.2 0.2 Currently not functional HandGun3.pngHandGun2.pngHandGun.png Base.GunLight
HandgunLaser.png Laser 0.2 0.2 Increases hit chance by 5 HandGun3.pngHandGun2.pngHandGun.pngAssaultRifle.pngAssaultRifle2.png Base.Laser

Recoil Pad

Icon Name Encumbrance Encumbrance added to weapon+ Function Weapons Item ID
RifleRecoilPad.png Recoil Pad 0.1 0.1 Reduces recoil by 5 RifleHunting.pngLeverActionRifle.pngAssaultRifle.pngAssaultRifle2.png Base.RecoilPad

Scope

Icon Name Encumbrance Encumbrance added to weapon+ Function Weapons Item ID
Scope2x.png x2 Scope 0.3 0.3 Increases min. range by 6 and max. range by 7 RifleHunting.pngLeverActionRifle.pngAssaultRifle.pngAssaultRifle2.png Base.x2Scope
Scope4x.png x4 Scope 0.4 0.4 Increases min. range by 8 and max. range by 13 RifleHunting.pngLeverActionRifle.pngAssaultRifle.pngAssaultRifle2.png Base.x4Scope
Scope8x.png x8 Scope 0.8 0.8 Increases min. range by 10 and max. range by 20 LeverActionRifle.pngRifleHunting.pngAssaultRifle2.pngAssaultRifle.png Base.x8Scope
ScopeIronSight.png Iron Sight 0.1 0.1 Increases max. range by 3 RifleHunting.pngLeverActionRifle.pngHandGun3.pngHandGun2.pngHandGun.pngRevolver.pngRevolverLong.pngAssaultRifle.pngAssaultRifle2.png Base.IronSight
RedDot.png Red Dot 0.2 0.2 Increases aiming speed. HandGun3.pngHandGun2.pngHandGun.pngRevolver.pngRevolverLong.pngAssaultRifle.pngAssaultRifle2.pngRifleHunting.pngLeverActionRifle.png Base.RedDot

Sling

Icon Name Encumbrance Encumbrance added to weapon+ Function Weapons Item ID
AmmoStrap.png Ammo Straps 0.5 0.5 Reduces reload time by 5 RifleHunting.pngLeverActionRifle.pngShotgun2.png Base.AmmoStraps
GunSling.png Sling 0.5 - 0.3 Reduces encumbrance by 0.3 RifleHunting.pngLeverActionRifle.pngShotgun2.png Base.Sling

Stock

Icon Name Encumbrance Encumbrance added to weapon+ Function Weapons Item ID
RifleFibreglassStock.png Fiberglass Stock 0.1 - 0.5 Reduces the encumbrance by 0.5 and increases hit chance by 8 RifleHunting.pngLeverActionRifle.png Base.FiberglassStock

See also