Strength

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Strength
Strength
General
Type
Passive

Strength is a passive skill.

Overview

Strength experience is gained by performing strength exercises, carrying more than 50% of the player's weight capacity, and running. Strength experience is also granted when hitting zombies with melee attacks, and cutting trees.

Skill effects

Strength affects several of a character's physical abilities, including:

  • Some combat elements, such as the player's melee damage, push knockback, and knockdown chance.
  • The player's default maximum encumbrance.
  • The chance to successfully force locked windows open.
  • The chance to successfully climb tall fences.
Strength 0 1 2 3 4 5 6 7 8 9 10
Block chance +0% +2% +4% +6% +8% +10% +12% +14% +16% +18% +20%
Carry capacity* 6 7 8 9 11 12 14 15 16 18 20
Melee damage multiplier 75% 80% 85% 90% 95% 100% 105% 110% 115% 120% 125%
Push knockdown multiplier 75%** 80%** 85% 90% 95% 100% 105% 110% 115% 120%** 125%**
Actual push knockdown multiplier with Strong - - - - - - - - - 168% 175%
Actual push knockdown multiplier with Weak 45% 48% - - - - - - - - -
Chance to climb tall fences bonus multiplier 0% 2% 4% 6% 8% 10% 12% 14% 16% 18% 20%

*Carry capacity is also affected by various moodles, such as being hungry or injured.

**These values shouldn't be possible in the base game without bugs or debug/admin mode, as the respective traits for low or high strength levels should be automatically gained.

Note: As a character gains levels in strength and fitness, they will gain or lose certain traits.

  • A character with the feeble trait will lose it upon reaching level 5 in strength.
  • A character without any strength-related traits will gain the stout trait upon reaching level 6 in strength.

Players should note that the strength and fitness levels gained as a result of the stout, strong, fit, and athletic traits, as well as the strength and fitness levels lost as a result of the feeble, weak, out of shape, and unfit traits, only affect the character's respective skill levels when they are selected during character creation.

For example, if a character gains the strong trait as a result of reaching level 9 strength during gameplay, they will receive the trait's icon (Trait strong.png) in their traits list and the trait's boost to knockback power, but not the +4 to strength that the trait offered during character creation.

Strength/Fitness 0-1 2-4 5 6-8 9-10
Trait Weak Feeble None Stout Strong

See also