Foundation Makeup

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The current stable version is 41.78.16, released 2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]
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Foundation Makeup
MakeupFoundation Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Function
None
Technical
Item ID
Base.MakeupFoundation

Foundation makeup, is an appearance item, used to modify character looks by applying makeup to their in-game model.

Usage

Eyes makeup can be used by the player while in the vicinity of a mirror or when having a mirror in inventory, foundation makeup can be applied in different styles and can be seen on character. Foundation makeup or washing the player's body can be used to remove the changes.

Distribution

The loot distributions can be found in the table(s) below.

MakeupFoundation distribution Show / Hide
Containers
Building / Room Container Rolls Chance
all Handbag 1 6.0
all inventoryfemale 1 1.0
bathroom counter 4 6.0
bathroom medicine 4 6.0
bathroom shelves 4 6.0
bedroom desk 4 1.0
closet crate 4 6.0
office desk 4 1.0
pharmacy shelves 4 10.0
stripclub dresser 4 6.0
Vehicles
Vehicle Type/Location Rolls Chance
AmbulanceGloveBox 4 6
CarpenterGloveBox 4 6
ConstructionWorkerGloveBox 4 6
DistilleryGloveBox 4 6
DoctorGloveBox 4 6
ElectricianGloveBox 4 6
FarmerGloveBox 4 6
FireGloveBox 4 6
FishermanGloveBox 4 6
FossoilGloveBox 4 6
GloveBox 4 6
GolfGloveBox 4 6
HeraldsGloveBox 4 6
HunterGloveBox 4 6
MassGenFacGloveBox 4 6
McCoyGloveBox 4 6
MetalWelderGloveBox 4 6
PainterGloveBox 4 6
PostalGloveBox 4 6
RadioGloveBox 4 6
RangerGloveBox 4 6
SpiffoGloveBox 4 6
SurvivalistGlovebox 4 6
TransitGloveBox 4 6

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item MakeupFoundation
    {
        DisplayCategory = Appearance,
        Weight	=	0.1,
        Type	=	Normal,
        DisplayName	=	Foundation Makeup,
        Icon	=	MakeupFoundation,
        MakeUpType = Foundation,
        WorldStaticModel = FoundationMakeup,
    }

See also