Stone Axe

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Stone Axe
StoneAxe Model.png
General
Category
Tool/Weapon
Encumbrance
Moodle Icon HeavyLoad.png
1.2
Equipped
Two-handed
Slot attached
Big Weapon
Function
Chop trees
Skill
Axe
Properties
Max condition
5
Performance
Damage type
Slash
Damage
0.5–1.5
Range
0.61–1.2
Attack speed
1
Knockback
0.3
Knockdown
1.5
Technical
Item ID
Base.AxeStone

A stone axe, previously known as raw axe, is a two-handed craftable melee weapon.

Usage

Weapon

The stone axe is a multi-attack weapon, capable of hitting two zombies at a time in a swing (if multi-hit is enabled). It is a two-handed weapon that has a max damage of 1.5.

The stone axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when overwhelmed.

Breaking doors

It is effective at breaking down doors, dealing 15 damage per hit.

Chopping trees

The stone axe is a useful harvesting tool when cutting down trees (10 damage) to collect logs which can be cut with a saw to create wood planks.

As the stone axe is easy to make, it is very useful once erosion starts to set in, as trees may hide zombies, making the player vulnerable to bites.

Condition

The stone axe has a maximum condition of 5. Its rate of degradation is influenced by the axe and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (5 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the axe and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and axe skills.

For how this is calculated, see: Durability
Maintenance skill Weapon skill Durability lower chance
0 0 1/5 (20%)
0 4 1/7 (14%)
0 8 1/9 (11%)
4 0 1/9 (11%)
8 0 1/13 (8%)
4 4 1/11 (9%)
4 8 1/13 (8%)
8 8 1/17 (6%)
10 10 1/19 (5%)

Repairing

The stone axe cannot be repaired.

Crafting

Stone axes are made up of items which are scavenged via foraging. Tree branches, chipped stones and ripped sheets (or twine) are required.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
AxeStone.png
Stone Axe
0 XP none Branch.png
Tree Branch
(consumed)
RockSharpened.png
Chipped Stone
(consumed)

(consumed)

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item AxeStone
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.2,
		MinAngle	=	0.72,
		WeaponSprite	=	StoneAxe,
		Type	=	Weapon,
		MinimumSwingTime	=	3.0,
		KnockBackOnNoDeath	=	TRUE,
		Categories	=	Axe,
		ConditionLowerChanceOneIn	=	5,
		Weight	=	1.2,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	5,
		MaxHitCount	=	3,
		DoorDamage	=	15,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Raw Axe,
		MinRange	=	0.61,
		SwingTime	=	3.0,
		HitAngleMod	=	-30,
		SplatSize	=	5,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	AxeStone,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   RawAxeBreak,
        DoorHitSound = RawAxeHit,
        HitSound = RawAxeHit,
        HitFloorSound = RawAxeHit,
		SwingSound = RawAxeSwing,
        TreeDamage  =   10,
        CriticalChance	=	15,
        CritDmgMultiplier = 5,
        MinDamage	=	0.5,
        MaxDamage	=	1.5,
        BaseSpeed = 1,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = BigWeapon,
        Tags = ChopTree;CutPlant,
    }

See also