Gas Can: Difference between revisions
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{{header|The Game World|Items|type=Tool|version=Version | {{header|The Game World|Items|type=Tool|version=Version 41|incver=51}}{{Infobox drainable | ||
|display_name=Gas Can | |display_name=Gas Can | ||
|name_colour=Tool | |name_colour=Tool | ||
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|alternate_name=Gas Can | |alternate_name=Gas Can | ||
|alternate_link= | |alternate_link= | ||
|weight=5 <small>( | |weight=5 <small>(Full)</small><br>1.6 <small>(Empty)</small> | ||
|primary_use=Refuel [[vehicles]] and [[generator]] | |primary_use=•Refuel [[vehicles|vehicle]] and [[generator]] | ||
|secondary_use=Start [[fire]] | |secondary_use=•Start [[fire]] | ||
|max_units=8 | |max_units=8 | ||
|contents=Gasoline | |contents=Gasoline | ||
|class_name=Base.PetrolCan<br> | |class_name=Base.PetrolCan<br>Base.EmptyPetrolCan | ||
}} | }} | ||
A '''gas can''' is a ''drainable'' item that becomes an '''empty gas can''' once used. | A '''gas can''' is a ''drainable'' item that becomes an '''empty gas can''' once used. | ||
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===Recipes=== | ===Recipes=== | ||
A full gas can is used in crafting [[Molotov Cocktail|molotov cocktails]] and [[Flame Trap|flame traps]]. Note that the flame trap can only be crafted by those with the [[Occupation#Engineer|engineer occupation]], and cannot be learnt with a [[Recipe Magazines|recipe magazine]]. | A full gas can is used in crafting [[Molotov Cocktail|molotov cocktails]] and [[Flame Trap|flame traps]]. Note that the flame trap can only be crafted by those with the [[Occupation#Engineer|engineer occupation]], and cannot be learnt with a [[Recipe Magazines|recipe magazine]]. | ||
{| | {{Crafting header|ing=3}} | ||
| | {{Crafting general|008|ing=3}} | ||
{{Crafting electrical|302|ing=3}} | |||
{{ | |||
|} | |} | ||
== Code == | == Code == | ||
'''''From items.txt (Project Zomboid directory/media/scripts/)''''' | '''''From items.txt (Project Zomboid directory/media/scripts/)'''''<br> | ||
''Gas Can'' [[File:Petrol.png|link=]] | ''Gas Can'' [[File:Petrol.png|link=]] | ||
{{Retrieved|version= | {{Retrieved|version=41|incver=51}} | ||
<pre> item PetrolCan | |||
{ | |||
Weight = 5, | |||
Type = Drainable, | |||
UseWhileEquipped = FALSE, | |||
UseDelta = 0.125, | |||
DisplayName = Gas Can, | |||
Icon = Petrol, | |||
ReplaceOnDeplete = EmptyPetrolCan, | |||
</ | StaticModel = GasCan, | ||
ReplaceInSecondHand = Bag_GasCan_LHand holdingbagleft, | |||
ReplaceInPrimaryHand = Bag_GasCan_RHand holdingbagright, | |||
}</pre> | |||
'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''<br> | |||
''Empty Gas Can'' [[File:Petrol.png|link=]] | ''Empty Gas Can'' [[File:Petrol.png|link=]] | ||
{{Retrieved|version= | {{Retrieved|version=41|incver=51}} | ||
<pre> item EmptyPetrolCan | |||
{ | |||
Weight = 1.6, | |||
Type = Normal, | |||
DisplayName = Empty Gas Can, | |||
Icon = Petrol, | |||
</ | StaticModel = GasCan, | ||
SurvivalGear = TRUE, | |||
ReplaceInSecondHand = Bag_GasCan_LHand holdingbagleft, | |||
ReplaceInPrimaryHand = Bag_GasCan_RHand holdingbagright, | |||
}</pre> | |||
==See also== | ==See also== |
Revision as of 11:50, 22 July 2021
Gas Can | ||
---|---|---|
| ||
General | ||
Category | Item | |
Encumbrance |
5 (Full) 1.6 (Empty) | |
Function |
•Refuel vehicle and generator •Start fire | |
Capacity | 8 units | |
Contents | Gasoline | |
Technical details | ||
item ID |
Base.PetrolCan Base.EmptyPetrolCan |
A gas can is a drainable item that becomes an empty gas can once used.
Usage
Refilling
An empty gas can only be filled with gasoline and therefore cannot be filled with water. It is possible to refill a gas can by either siphoning gas from a vehicle, or at a gas pump. It should be noted that without a source of power, a gas pump will not function.
Fuel
A gas can contains gasoline which can be poured into vehicles, filling their gas tank. Along with vehicles, it is also the primary source of fuel for generators. One full gas can will refill 80% of a generator's fuel tank.
Fire starting
A gas can can be used as a kindling when starting a campfire. Having a gas can in the secondary slot, with a lighter in the primary, it is possible to burn corpses, removing any negative moodles that are caused by their presence.
Recipes
A full gas can is used in crafting molotov cocktails and flame traps. Note that the flame trap can only be crafted by those with the engineer occupation, and cannot be learnt with a recipe magazine.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Molotov Cocktail |
0 XP | none | (consumed) |
Gas Can (1 unit) (consumed) |
(consumed) | |
Fire Bomb |
0 XP | none | Empty Bottle (consumed) |
Gas Can (4 units) (consumed) |
Ripped Sheets (consumed) |
Code
From items.txt (Project Zomboid directory/media/scripts/)
Gas Can
Retrieved: Build 41.51
item PetrolCan { Weight = 5, Type = Drainable, UseWhileEquipped = FALSE, UseDelta = 0.125, DisplayName = Gas Can, Icon = Petrol, ReplaceOnDeplete = EmptyPetrolCan, StaticModel = GasCan, ReplaceInSecondHand = Bag_GasCan_LHand holdingbagleft, ReplaceInPrimaryHand = Bag_GasCan_RHand holdingbagright, }
From newitems.txt (Project Zomboid directory/media/scripts/)
Empty Gas Can
Retrieved: Build 41.51
item EmptyPetrolCan { Weight = 1.6, Type = Normal, DisplayName = Empty Gas Can, Icon = Petrol, StaticModel = GasCan, SurvivalGear = TRUE, ReplaceInSecondHand = Bag_GasCan_LHand holdingbagleft, ReplaceInPrimaryHand = Bag_GasCan_RHand holdingbagright, }