Ice Pick: Difference between revisions

From PZwiki
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{{notice|Standard}}
{{notice|Standard}}
{{languages|Ice Pick}}
{{languages|Ice Pick}}
{{header|The Game World|Items|Weapons|Melee Weapons|version=Version 37|incver=8}}
{{header|The Game World|Items|Weapons|Melee Weapons|version=Version 41|incver=50}}
{{Infobox weapon
{{Infobox weapon
|display_name=Ice Pick
|display_name=Ice Pick
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|image_width=120px
|image_width=120px
<!--GENERAL-->
<!--GENERAL-->
|category=weapon
|category=Weapon
|weight=0.3
|weight=0.3
|equipped=One-handed
|equipped=One-handed

Revision as of 02:08, 27 May 2021

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Ice Pick
Ice Pick
General
Category Weapon
Encumbrance
Heavy Load
0.3
Equipped One-handed
Condition max. 10
Skill Small Blade
Attachment Belt
Damage
Type Small Blade
Attack speed 2
Range 0.61–0.8 tiles
Damage 0.6–0.9
Knockback 0.3
Knockdown 0
Execution Jaw Stab
Technical details
Base ID IcePick

It is light, and in terms of durability, is better than the kitchen knife but worse than the hunting knife. As the Ice Pick is one of the weapons with the 'Jaw Stab' attack, it can kill a zombie instantly if close enough and timed correctly.

The Ice Pick is a single attack weapon, so it is best if used in single combat or if zombies are relatively spread out when attacking.

Its tree/door damage is negligible. (2 tree, 1 door per attack).

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	item IcePick
		MaxRange		= 0.8,
		WeaponSprite		= IcePick,
		MinAngle		= 0.65,
		Type			= Weapon,
		MinimumSwingTime	= 2,
		KnockBackOnNoDeath	= FALSE,
		SwingAmountBeforeImpact	= 0.02,
		Categories		= SmallBlade,
		ConditionLowerChanceOneIn = 7,
		Weight			= 0.3,
		SplatNumber		= 4,
		PushBackMod		= 0.3,
		SubCategory		= Stab,
		AimingMod		= 0.8,
		ConditionMax		= 10,
		MaxHitCount		= 1,
		IsAimedHandWeapon	= TRUE,
		DoorDamage		= 1,
		SwingAnim		= Stab,
		DisplayName		= Ice Pick,
		MinRange		= 0.61,
		CloseKillMove		= Jaw_Stab,
		SwingTime		= 2,
		KnockdownMod		= 0,
		SplatBloodOnNoDeath	= TRUE,
		Icon			= IcePick,
		RunAnim			= Run_Weapon2,
		IdleAnim		= Idle_Weapon2,
		TreeDamage		= 2,
		BreakSound		= BreakMetalItem,
		EnduranceMod		= 0.5,
		CriticalChance		= 10,
		CritDmgMultiplier	= 5,
		MinDamage		= 0.6,
		MaxDamage		= 0.9,
	 	WeaponLength		= 0.25,
		DamageCategory		= Slash,
		DamageMakeHole		= TRUE,
		HitFloorSound		= BladeHit,
		ImpactSound		= BladeHit,
		HitSound		= BladeHit,
		AttachmentType		= Screwdriver,

Template:Navbox/Weapons