Injuries: Difference between revisions

From PZwiki
Injuries
m (Added fractured status for leg injuries.)
(Redirect entered to Health Page)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{languages}}
#REDIRECT [[Health]]
There are multiple injury types in Project Zomboid. You can be injured by [[zombies]], falling from great heights, burning oneself, or from a countless number of other sources that are there for you to discover. [[Hunger]] and [[sleep]] levels affect how fast, if at all, you heal from an injury.
 
==Body Damage Status==
 
Clicking on the heart icon displays the Body Damage Status overlay for your character.  Both overall [[health]] and damage specific to each limb are noted.
 
===Overall Body Status===
 
The Player's overall health is displayed qualitatively as one of the following.
 
* '''OK'''
:No damage has been incurred.
 
* '''Slight Damage'''
:Between 90% and full health.
 
* '''Minor Damage'''
:Between 80% and 90% health.
 
* '''Moderate Damage'''
:Between 60% and 80% health.
 
* '''Severe Damage'''
:Between 50% and 60% health.
 
* '''Very Severe Damage'''
:Between 40% and 50% health.
 
* '''Critical Damage'''
:Between 20% and 40% health.
 
* '''Highly Critical Damage'''
:Between 10% and 20% health.
 
* '''Terminal Damage'''
:Between zero and 10% health. Contrary to what the name suggests, this condition is survivable if its causes are treated properly.
 
* '''Deceased'''
:Zero health.  Note the change in statuses for limbs after death.
 
===Limb Status===
 
Each limb (head, neck, upper torso, lower torso, groin, right and left upper arms, forearms, hands, thighs, shin, and feet) is displayed qualitatively as one of the following.  To view its status, mouse-over the limb in question.
 
The status of each limb changes automatically upon death.
 
====Damage Statuses (Living)====
 
While living, The Player's limbs display one of the following statuses.
 
* '''OK'''
:No damage has been incurred by the limb.
 
* '''Slight Injuries'''
:Between 90% and full health.
 
* '''Very Minor Injures'''
:Between 80% and 90% health.
 
* '''Minor Injuries'''
:Between 70% and 80% health.
 
* '''Moderate Injuries'''
:Between 60% and 70% health.
 
* '''Severe Injuries'''
:Between 50% and 60% health.
 
====Damage Statuses (Deceased)====
 
Once overall status is "Deceased", The Player's limbs display one of the following statuses.
 
* '''Gashed'''
:Between 90% and full health.
 
* '''Chewed'''
:Between 80% and 90% health.
 
* '''Gnawed'''
:Between 70% and 80% health.
 
* '''Torn'''
:Between 50% and 70% health.
 
* '''Partially Eaten'''
:Between zero and 50% health.
 
* '''Eaten'''
:Zero health.
 
==Injuries==
 
* '''Scratched'''
This injury is received from brief contact with a [[zombie]], moving over broken glass in a window, or after a stitch is removed. It causes minor health loss and pain. Immediate health loss can be stopped with a [[bandage]], however, there is a 25% chance it will lead to death through zombification regardless of the method in which it was obtained. This chance can be modified by taking certain character traits such as resilient. This injury causes negative pain [[moodles]].
 
* '''Bitten'''
This injury is usually received from prolonged contact with multiple [[zombies]]. It causes moderate health loss, bleeding and pain and has a 96% zombification chance. Even if the immediate health loss is stopped with a [[bandage]], the player will still most likely eventually die from zombification. Creates a bleeding injury and pain [[moodles]].
 
* '''Bleeding'''
This injury is created with the '''Bitten''' or '''Scratched''' injuries. It creates bleeding [[moodles]]. Can be treated by applying a [[bandage]] to the affected limb.
 
* '''Deep Wound'''
This injury is received occasionally in place of being scratched or a broken limb. It must be treated using a needle (suture or sewing). It will become stitched. After a few in game days the stitch can be removed and the wound will be replaced by a "scratched" status. It is recommended that the wound is disinfected often through the healing process.
 
* '''Burned'''
Received after moving over a tile with fire on it. It must be cleaned by the player and bandaged. This type of wound can become infected very easily so it must be disinfected often.
 
* '''Fractured'''
Received after falling from a height. It must be [[Splint|splinted]] and bandaged. [[Category:Player]]

Latest revision as of 22:19, 3 September 2016

Redirect to: