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{{Header|Project Zomboid|World|AI}}
{{header|The Game World|NPC|version=Version 40|incver=43}}
{{Page version|41.78.16}}
{{Improve}}<!-- page needs to include all types of legacy NPCs, not just survivors -->
{{About|NPC in general|survivor NPCs|Survivor}}
{{Obsolete}}
'''Non-playable characters''' ('''NPCs''') are defined as any character in the game not under the control of the [[player]]. NPCs would spawn naturally throughout [[Knox County]] carrying out various tasks, ranging from engaging in combat with [[zombies]], scavenging for objects and materials, or even interacting with the player.
[[File:Raider.png|thumb|A Gun Nut (right) threatens the player with his shotgun.]]
<big>'''''NOTE:''' This page discusses a legacy version of NPCs, which are no longer in the game currently. If you hear gunshots or helicopters, that's just the [[metagame]] messing with you. Not to be confused with characters on radio or television.''</big>


A '''non-playable character''' ('''NPC''') was any character within the game that was not controlled by the [[player]]. In an upcoming update, NPCs will be [[planned features#NPCs|reintroduced]].
==Survivors==
{{Main|Survivor}}
NPCs would spawn naturally throughout [[Knox County]] carrying out various tasks, ranging from engaging in combat with [[zombies]], scavenging for objects and materials, or even interacting with the player.


== NPCs ==
Following early game development, NPCs were removed from the game.{{#tag:ref| [https://steamcommunity.com/app/108600/discussions/0/405692224235441345/ "Where's The NPCs?"]. ''EnigmaGrey''. 22 Feb, 2016. 07 May 2019.}} In an upcoming update, NPCs will be [[planned features#NPCs|reintroduced]] with revamped mechanics.{{#tag:ref| [https://store.steampowered.com/app/108600/Project_Zomboid/#game_area_description "Project Zomboid Planned Features"]. ''The Indie Stone''. Retrieved: 7 July, 2023.}}
[[File:Npc1.jpg|200px|thumb|left|A NPC rejecting a team request]]
[[Survivor|Survivors]] were able to team up with both the player and other survivors. The player could request a human to team up, he may answer positively or negatively based on the player's attitude and the NPCs personality. This may end in a good relationship or it may end in a duel between the player and the npc (this happened if the player was aggressive towards the NPC, or the human the NPC was teamed up with).


Like the player, the survivor had to consume food and water to survive. Survivors would scavenge buildings and fortify shelters by barricading or putting sheets on them. Survivors also allied without a player, and gave instructions to each other to hunt for food or zombies.  
==Animals==
{{Main|Animal}}
As of [[build 41]] animals don't physically roam the countryside and a few can only be found through [[foraging]], [[fishing]], [[trapping]] or randomly as a loot, however, this is due to be changed in [[build 42]].


Survivors had [[traits]] and [[professions]] that the player also started with, and they too, can level up [[skills]]. Survivors are also given a level of bravery; more cowardly survivors will flee from enemies while braver ones will stand and fight, despite him fighting a hopeless battle.
==Zombies==
{{Main|Zombie}}
Zombies are technically NPCs too, although they have their own patterns that will likely be separate from the survivor and animal AI.


There were 3 types of survivors: gun nuts, loners, and true-neutrals.
==See also==
*[[Metagame]]
*[[Stories]]


The gun nut was an aggressive survivor, who would attack the player, zombies, and any other survivor on sight, although a warning would be given before the attack. The player could usually kill them with relative ease with the right strategy and rationalized thought. These NPCs would never spawn naturally, only in scripted locations in story mode. They couldn't join the player's team or chat with the player.
==References==
 
<references/>
The loner was an "initially-neutral" survivor who would spawn naturally throughout [[Knox County]]. Loners wouldn't want to join the player regardless of the player's attitude, any attempt to team up would end in anger. A loner that was continuously bothered with team requests would fight the player. Other than their team attitude, they would generally act like true-neutral survivors.
 
The true neutral survivor was a survivor who would team up with the player if they had a good attitude. They could then be ordered by a "leader" (usually the player if the group is formed by a player). They could be ordered to "stay", "follow", or "guard". In addition to that, they would fight or flee from zombies depending on personalities. The player could give a team NPC items, and the NPC would respond with gratitude.
 
==See also==
*[[Zombie]]
*[[Animals]]
*[[Survivors]]
*[['Til Death Us Do Part]]

Latest revision as of 13:08, 4 March 2024

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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
PlushSpiffo.pngThis article is about NPC in general. For survivor NPCs, see Survivor.

Non-playable characters (NPCs) are defined as any character in the game not under the control of the player. NPCs would spawn naturally throughout Knox County carrying out various tasks, ranging from engaging in combat with zombies, scavenging for objects and materials, or even interacting with the player.

Survivors

Main article: Survivor

NPCs would spawn naturally throughout Knox County carrying out various tasks, ranging from engaging in combat with zombies, scavenging for objects and materials, or even interacting with the player.

Following early game development, NPCs were removed from the game.[1] In an upcoming update, NPCs will be reintroduced with revamped mechanics.[2]

Animals

Main article: Animal

As of build 41 animals don't physically roam the countryside and a few can only be found through foraging, fishing, trapping or randomly as a loot, however, this is due to be changed in build 42.

Zombies

Main article: Zombie

Zombies are technically NPCs too, although they have their own patterns that will likely be separate from the survivor and animal AI.

See also

References

  1. "Where's The NPCs?". EnigmaGrey. 22 Feb, 2016. 07 May 2019.
  2. "Project Zomboid Planned Features". The Indie Stone. Retrieved: 7 July, 2023.