Pillow: Difference between revisions

From PZwiki
m (→‎top: Replace "Infobox_normal" with "Infobox_item")
m (added to infobox changes)
Line 1: Line 1:
{{languages|Pillow}}
{{Languages}}
{{header|The Game World|Items|type=Construction|version=Version 41|incver=78.16}}{{Infobox item
{{header|The Game World|Items|type=Construction|version=Version 41|incver=78.16}}{{Infobox item
|display_name = Pillow
|display_name = Pillow
Line 7: Line 7:
|icon=Pillow.png
|icon=Pillow.png
|icon_name=Pillow
|icon_name=Pillow
|category=Material
|weight = 0.8
|weight = 0.8
|primary_use = Make [[mattress]]
|primary_use = Make [[mattress]]
|secondary_use = Smother [[Kate Smith|Kate]] <sup style="color:red">[[Version history#0.2.0r_RC2.5|(0.2.0r)]]</sup>
|secondary_use = Smother [[Kate Smith|Kate]] <sup style="color:red">[[Version history#0.2.0r_RC2.5|(0.2.0r)]]</sup>
|class_name = Base.Pillow
|item_id = Base.Pillow
}}A '''pillow''' is an item used in [[Carpentry Guide|Carpentry]].  
}}A '''pillow''' is an item used in [[Carpentry Guide|Carpentry]].  



Revision as of 06:27, 23 September 2023

Pillow
Pillow Model.png
General
Category
Material
Encumbrance
Moodle Icon HeavyLoad.png
0.8
Function
Make mattress
Smother Kate (0.2.0r)
Technical
Item ID
Base.Pillow

A pillow is an item used in Carpentry.

Usage

The only current use is to craft a mattress.

'Til Death Us Do Part

Main article: 'Til Death Us Do PartTemplate:Spoilers

Prior to the removal of NPCs post 0.2.0r, the pillow could be used to smother Bob's wife, Kate. This was a way for the player to skip the tutorial.

This feature is expected to return with the addition of NPCs.

Crafting

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4
Mattress.png
Mattress
0 XP none
Needle.png Needle
(keep)
Thread.png
Thread
(5 units)

(consumed)
Sheet.png
Sheet x5
(consumed)
Pillow.png
Pillow x5
(consumed)

Distribution

Pillows can be found in wardrobes in bedrooms.

Code

From items.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.78.16

	item Pillow
	{
	    DisplayCategory = Material,
		Weight	=	0.8,
		Type	=	Normal,
		DisplayName	=	Pillow,
		Icon	=	Pillow,
		StaticModel = Pillow,
		WorldStaticModel = Pillow_Ground,
	}

See also